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Added a WorldEdit wand item that can be used to select areas with wor…
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…ldedit.
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pickardjoe authored and sfan5 committed Jan 22, 2016
1 parent 2bd4d6f commit 4771284
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Showing 3 changed files with 52 additions and 0 deletions.
1 change: 1 addition & 0 deletions worldedit/init.lua
Expand Up @@ -36,6 +36,7 @@ load_module(path .. "/visualization.lua")
load_module(path .. "/serialization.lua")
load_module(path .. "/code.lua")
load_module(path .. "/compatibility.lua")
load_module(path .. "/wand.lua")


if minetest.setting_getbool("log_mods") then
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Binary file added worldedit/textures/worldedit_wand.png
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51 changes: 51 additions & 0 deletions worldedit/wand.lua
@@ -0,0 +1,51 @@
minetest.register_tool("worldedit:wand", {
description = "WorldEdit wand tool. Left-click to set the 1st position, Right-click to set the 2nd position.",
groups = {},
inventory_image = "worldedit_wand.png",
wield_image = "",
wield_scale = {x=1,y=1,z=1},
stack_max = 1, -- there is no need to have more than one
liquids_pointable = true, -- ground with only water on can be selected as well
-- the tool_capabilities are completely irrelevant here - no need to dig
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=0,
groupcaps={
fleshy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
snappy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0}
}
},
node_placement_prediction = nil,

on_use = function(itemstack, placer, pointed_thing)
if placer ~= nil and pointed_thing ~= nil then
local name = placer:get_player_name()
local pos = minetest.get_pointed_thing_position( pointed_thing, false ) -- not above

if not pos then
return itemstack
end

worldedit.pos1[name] = pos
worldedit.mark_pos1(name)

end
return itemstack -- nothing consumed, nothing changed
end,

on_place = function(itemstack, placer, pointed_thing) -- Left Click
if placer ~= nil and pointed_thing ~= nil then
local name = placer:get_player_name()
local pos = minetest.get_pointed_thing_position( pointed_thing, false ) -- not above

if not pos then
return itemstack
end

worldedit.pos2[name] = pos
worldedit.mark_pos2(name)
end
return itemstack -- nothing consumed, nothing changed
end,
})

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