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Formspecs: Use mouse wheel to pick up and deposit single items
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HybridDog authored and rubenwardy committed Apr 2, 2018
1 parent d88c4e1 commit 12edb20
Showing 1 changed file with 64 additions and 43 deletions.
107 changes: 64 additions & 43 deletions src/gui/guiFormSpecMenu.cpp
Expand Up @@ -3408,24 +3408,39 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
(m_selected_item->listname == s.listname) &&
(m_selected_item->i == s.i);

// buttons: 0 = left, 1 = right, 2 = middle
// up/down: 0 = down (press), 1 = up (release), 2 = unknown event, -1 movement
// buttons: 0 = left, 1 = right, 2 = middle, 3 = wheeldown, 4 = wheelup
// up/down: 0 = down (press or wheel), 1 = up (release),
// 2 = unknown event, -1 = movement
int button = 0;
int updown = 2;
if (event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
{ button = 0; updown = 0; }
else if (event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN)
{ button = 1; updown = 0; }
else if (event.MouseInput.Event == EMIE_MMOUSE_PRESSED_DOWN)
{ button = 2; updown = 0; }
else if (event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)
{ button = 0; updown = 1; }
else if (event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP)
{ button = 1; updown = 1; }
else if (event.MouseInput.Event == EMIE_MMOUSE_LEFT_UP)
{ button = 2; updown = 1; }
else if (event.MouseInput.Event == EMIE_MOUSE_MOVED)
{ updown = -1;}
switch (event.MouseInput.Event) {
case EMIE_LMOUSE_PRESSED_DOWN:
button = 0; updown = 0;
break;
case EMIE_RMOUSE_PRESSED_DOWN:
button = 1; updown = 0;
break;
case EMIE_MMOUSE_PRESSED_DOWN:
button = 2; updown = 0;
break;
case EMIE_MOUSE_WHEEL:
button = 3 + (event.MouseInput.Wheel > 0); updown = 0;
break;
case EMIE_LMOUSE_LEFT_UP:
button = 0; updown = 1;
break;
case EMIE_RMOUSE_LEFT_UP:
button = 1; updown = 1;
break;
case EMIE_MMOUSE_LEFT_UP:
button = 2; updown = 1;
break;
case EMIE_MOUSE_MOVED:
updown = -1;
break;
default:
break;
}

// Set this number to a positive value to generate a move action
// from m_selected_item to s.
Expand All @@ -3442,7 +3457,7 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
// Set this number to a positive value to generate a craft action at s.
u32 craft_amount = 0;

if (updown == 0) {
if (!updown) {
// Some mouse button has been pressed

//infostream<<"Mouse button "<<button<<" pressed at p=("
Expand All @@ -3454,7 +3469,7 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
// Craft preview has been clicked: craft
craft_amount = (button == 2 ? 10 : 1);
} else if (m_selected_item == NULL) {
if (s_count != 0) {
if (s_count && button != 4) {
// Non-empty stack has been clicked: select or shift-move it
m_selected_item = new ItemSpec(s);

Expand All @@ -3463,68 +3478,74 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
count = (s_count + 1) / 2;
else if (button == 2) // middle
count = MYMIN(s_count, 10);
else if (button == 3) // wheeldown
count = 1;
else // left
count = s_count;

if (!event.MouseInput.Shift) {
// no shift: select item
m_selected_amount = count;
m_selected_dragging = true;
m_selected_dragging = button != 3;
m_auto_place = false;
} else {
// shift pressed: move item
if (button != 1)
shift_move_amount = count;
else // count of 1 at left click like after drag & drop
shift_move_amount = 1;
// shift pressed: move item, right click moves 1
shift_move_amount = button == 1 ? 1 : count;
}
}
} else { // m_selected_item != NULL
assert(m_selected_amount >= 1);

if (s.isValid()) {
// Clicked a slot: move
if (button == 1) // right
if (button == 1 || button == 4) // right or wheelup
move_amount = 1;
else if (button == 2) // middle
move_amount = MYMIN(m_selected_amount, 10);
else // left
else if (!button) // left
move_amount = m_selected_amount;
// else wheeldown

if (identical) {
if (move_amount >= m_selected_amount)
m_selected_amount = 0;
else
m_selected_amount -= move_amount;
move_amount = 0;
if (button == 3) { // wheeldown
if (m_selected_amount < s_count)
++m_selected_amount;
} else {
if (move_amount >= m_selected_amount)
m_selected_amount = 0;
else
m_selected_amount -= move_amount;
move_amount = 0;
}
}
}
else if (!getAbsoluteClippingRect().isPointInside(m_pointer)) {
else if (!getAbsoluteClippingRect().isPointInside(m_pointer)
&& button != 3) {
// Clicked outside of the window: drop
if (button == 1) // right
if (button == 1 || button == 4) // right or wheelup
drop_amount = 1;
else if (button == 2) // middle
drop_amount = MYMIN(m_selected_amount, 10);
else // left
drop_amount = m_selected_amount;
}
}
}
else if (updown == 1) {
} else if (updown == 1) {
// Some mouse button has been released

//infostream<<"Mouse button "<<button<<" released at p=("
// <<p.X<<","<<p.Y<<")"<<std::endl;

if (m_selected_item != NULL && m_selected_dragging && s.isValid()) {
if (!identical) {
// Dragged to different slot: move all selected
move_amount = m_selected_amount;
if (m_selected_dragging && m_selected_item != NULL) {
if (s.isValid()) {
if (!identical) {
// Dragged to different slot: move all selected
move_amount = m_selected_amount;
}
} else if (!getAbsoluteClippingRect().isPointInside(m_pointer)) {
// Dragged outside of window: drop all selected
drop_amount = m_selected_amount;
}
} else if (m_selected_item != NULL && m_selected_dragging &&
!(getAbsoluteClippingRect().isPointInside(m_pointer))) {
// Dragged outside of window: drop all selected
drop_amount = m_selected_amount;
}

m_selected_dragging = false;
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