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Add player inventory callbacks
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SmallJoker authored and nerzhul committed Apr 2, 2018
1 parent 12edb20 commit f6eff57
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Showing 5 changed files with 259 additions and 1 deletion.
2 changes: 2 additions & 0 deletions builtin/game/register.lua
Expand Up @@ -593,6 +593,8 @@ core.registered_on_priv_revoke, core.register_on_priv_revoke = make_registration
core.registered_can_bypass_userlimit, core.register_can_bypass_userlimit = make_registration()
core.registered_on_modchannel_message, core.register_on_modchannel_message = make_registration()
core.registered_on_auth_fail, core.register_on_auth_fail = make_registration()
core.registered_on_player_inventory_actions, core.register_on_player_inventory_action = make_registration()
core.registered_allow_player_inventory_actions, core.register_allow_player_inventory_action = make_registration()

--
-- Compatibility for on_mapgen_init()
Expand Down
16 changes: 16 additions & 0 deletions doc/lua_api.txt
Expand Up @@ -2880,6 +2880,22 @@ Call these functions only at load time!
* `minetest.register_craft_predict(func(itemstack, player, old_craft_grid, craft_inv))`
* The same as before, except that it is called before the player crafts, to
make craft prediction, and it should not change anything.
* `minetest.register_allow_player_inventory_action(func(player, inventory, action, inventory_info))`
* Determinates how much of a stack may be taken, put or moved to a
player inventory.
* `player` (type `ObjectRef`) is the player who modified the inventory
`inventory` (type `InvRef`).
* List of possible `action` (string) values and their
`inventory_info` (table) contents:
* `move`: `{from_list=string, to_list=string, from_index=number, to_index=number, count=number}`
* `put`: `{listname=string, index=number, stack=ItemStack}`
* `take`: Same as `put`
* Return a numeric value to limit the amount of items to be taken, put or
moved. A value of `-1` for `take` will make the source stack infinite.
* `minetest.register_on_player_inventory_action(func(player, inventory, action, inventory_info))`
* Called after a take, put or move event from/to/in a player inventory
* Function arguments: see `minetest.register_allow_player_inventory_action`
* Does not accept or handle any return value.
* `minetest.register_on_protection_violation(func(pos, name))`
* Called by `builtin` and mods when a player violates protection at a
position (eg, digs a node or punches a protected entity).
Expand Down
51 changes: 50 additions & 1 deletion src/inventorymanager.cpp
Expand Up @@ -314,6 +314,33 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
}
}

// Query player inventories

// Move occurs in the same player inventory
if (from_inv.type == InventoryLocation::PLAYER &&
to_inv.type == InventoryLocation::PLAYER &&
from_inv.name == to_inv.name) {
src_can_take_count = PLAYER_TO_SA(player)->player_inventory_AllowMove(
from_inv, from_list, from_i,
to_list, to_i, try_take_count, player);
dst_can_put_count = src_can_take_count;
} else {
// Destination is a player
if (to_inv.type == InventoryLocation::PLAYER) {
ItemStack src_item = list_from->getItem(from_i);
src_item.count = try_take_count;
dst_can_put_count = PLAYER_TO_SA(player)->player_inventory_AllowPut(
to_inv, to_list, to_i, src_item, player);
}
// Source is a player
if (from_inv.type == InventoryLocation::PLAYER) {
ItemStack src_item = list_from->getItem(from_i);
src_item.count = try_take_count;
src_can_take_count = PLAYER_TO_SA(player)->player_inventory_AllowTake(
from_inv, from_list, from_i, src_item, player);
}
}

int old_count = count;

/* Modify count according to collected data */
Expand Down Expand Up @@ -482,12 +509,34 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
to_inv.p, to_list, to_i, src_item, player);
}
// Source is nodemeta
else if (from_inv.type == InventoryLocation::NODEMETA) {
if (from_inv.type == InventoryLocation::NODEMETA) {
PLAYER_TO_SA(player)->nodemeta_inventory_OnTake(
from_inv.p, from_list, from_i, src_item, player);
}
}

// Player inventories

// Both endpoints are same player inventory
if (from_inv.type == InventoryLocation::PLAYER &&
to_inv.type == InventoryLocation::PLAYER &&
from_inv.name == to_inv.name) {
PLAYER_TO_SA(player)->player_inventory_OnMove(
from_inv, from_list, from_i,
to_list, to_i, count, player);
} else {
// Destination is player inventory
if (to_inv.type == InventoryLocation::PLAYER) {
PLAYER_TO_SA(player)->player_inventory_OnPut(
to_inv, to_list, to_i, src_item, player);
}
// Source is player inventory
if (from_inv.type == InventoryLocation::PLAYER) {
PLAYER_TO_SA(player)->player_inventory_OnTake(
from_inv, from_list, from_i, src_item, player);
}
}

mgr->setInventoryModified(from_inv, false);
if (inv_from != inv_to)
mgr->setInventoryModified(to_inv, false);
Expand Down
146 changes: 146 additions & 0 deletions src/script/cpp_api/s_player.cpp
Expand Up @@ -22,6 +22,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "common/c_converter.h"
#include "common/c_content.h"
#include "debug.h"
#include "inventorymanager.h"
#include "lua_api/l_inventory.h"
#include "lua_api/l_item.h"
#include "util/string.h"

void ScriptApiPlayer::on_newplayer(ServerActiveObject *player)
Expand Down Expand Up @@ -225,3 +228,146 @@ void ScriptApiPlayer::on_auth_failure(const std::string &name, const std::string
lua_pushstring(L, ip.c_str());
runCallbacks(2, RUN_CALLBACKS_MODE_FIRST);
}

void ScriptApiPlayer::pushMoveArguments(
const InventoryLocation &loc,
const std::string &from_list, int from_index,
const std::string &to_list, int to_index,
int count, ServerActiveObject *player)
{
lua_State *L = getStack();
objectrefGetOrCreate(L, player); // player
lua_pushstring(L, "move"); // action
InvRef::create(L, loc); // inventory
lua_newtable(L);
{
// Table containing the action information
lua_pushstring(L, from_list.c_str());
lua_setfield(L, -2, "from_list");
lua_pushstring(L, to_list.c_str());
lua_setfield(L, -2, "to_list");

lua_pushinteger(L, from_index + 1);
lua_setfield(L, -2, "from_index");
lua_pushinteger(L, to_index + 1);
lua_setfield(L, -2, "to_index");

lua_pushinteger(L, count);
lua_setfield(L, -2, "count");
}
}

void ScriptApiPlayer::pushPutTakeArguments(
const char *method, const InventoryLocation &loc,
const std::string &listname, int index, const ItemStack &stack,
ServerActiveObject *player)
{
lua_State *L = getStack();
objectrefGetOrCreate(L, player); // player
lua_pushstring(L, method); // action
InvRef::create(L, loc); // inventory
lua_newtable(L);
{
// Table containing the action information
lua_pushstring(L, listname.c_str());
lua_setfield(L, -2, "listname");

lua_pushinteger(L, index + 1);
lua_setfield(L, -2, "index");

LuaItemStack::create(L, stack);
lua_setfield(L, -2, "stack");
}
}

// Return number of accepted items to be moved
int ScriptApiPlayer::player_inventory_AllowMove(
const InventoryLocation &loc,
const std::string &from_list, int from_index,
const std::string &to_list, int to_index,
int count, ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER

lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_allow_player_inventory_actions");
pushMoveArguments(loc, from_list, from_index, to_list, to_index, count, player);
runCallbacks(4, RUN_CALLBACKS_MODE_OR_SC);

return lua_type(L, -1) == LUA_TNUMBER ? lua_tonumber(L, -1) : count;
}

// Return number of accepted items to be put
int ScriptApiPlayer::player_inventory_AllowPut(
const InventoryLocation &loc,
const std::string &listname, int index, const ItemStack &stack,
ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER

lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_allow_player_inventory_actions");
pushPutTakeArguments("put", loc, listname, index, stack, player);
runCallbacks(4, RUN_CALLBACKS_MODE_OR_SC);

return lua_type(L, -1) == LUA_TNUMBER ? lua_tonumber(L, -1) : stack.count;
}

// Return number of accepted items to be taken
int ScriptApiPlayer::player_inventory_AllowTake(
const InventoryLocation &loc,
const std::string &listname, int index, const ItemStack &stack,
ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER

lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_allow_player_inventory_actions");
pushPutTakeArguments("take", loc, listname, index, stack, player);
runCallbacks(4, RUN_CALLBACKS_MODE_OR_SC);

return lua_type(L, -1) == LUA_TNUMBER ? lua_tonumber(L, -1) : stack.count;
}

// Report moved items
void ScriptApiPlayer::player_inventory_OnMove(
const InventoryLocation &loc,
const std::string &from_list, int from_index,
const std::string &to_list, int to_index,
int count, ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER

lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_on_player_inventory_actions");
pushMoveArguments(loc, from_list, from_index, to_list, to_index, count, player);
runCallbacks(4, RUN_CALLBACKS_MODE_FIRST);
}

// Report put items
void ScriptApiPlayer::player_inventory_OnPut(
const InventoryLocation &loc,
const std::string &listname, int index, const ItemStack &stack,
ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER

lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_on_player_inventory_actions");
pushPutTakeArguments("put", loc, listname, index, stack, player);
runCallbacks(4, RUN_CALLBACKS_MODE_FIRST);
}

// Report taken items
void ScriptApiPlayer::player_inventory_OnTake(
const InventoryLocation &loc,
const std::string &listname, int index, const ItemStack &stack,
ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER

lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_on_player_inventory_actions");
pushPutTakeArguments("take", loc, listname, index, stack, player);
runCallbacks(4, RUN_CALLBACKS_MODE_FIRST);
}
45 changes: 45 additions & 0 deletions src/script/cpp_api/s_player.h
Expand Up @@ -23,6 +23,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irr_v3d.h"
#include "util/string.h"

struct InventoryLocation;
struct ItemStack;
struct ToolCapabilities;
struct PlayerHPChangeReason;

Expand All @@ -48,4 +50,47 @@ class ScriptApiPlayer : virtual public ScriptApiBase
void on_playerReceiveFields(ServerActiveObject *player,
const std::string &formname, const StringMap &fields);
void on_auth_failure(const std::string &name, const std::string &ip);

// Player inventory callbacks
// Return number of accepted items to be moved
int player_inventory_AllowMove(
const InventoryLocation &loc,
const std::string &from_list, int from_index,
const std::string &to_list, int to_index,
int count, ServerActiveObject *player);
// Return number of accepted items to be put
int player_inventory_AllowPut(
const InventoryLocation &loc,
const std::string &listname, int index, const ItemStack &stack,
ServerActiveObject *player);
// Return number of accepted items to be taken
int player_inventory_AllowTake(
const InventoryLocation &loc,
const std::string &listname, int index, const ItemStack &stack,
ServerActiveObject *player);
// Report moved items
void player_inventory_OnMove(
const InventoryLocation &loc,
const std::string &from_list, int from_index,
const std::string &to_list, int to_index,
int count, ServerActiveObject *player);
// Report put items
void player_inventory_OnPut(
const InventoryLocation &loc,
const std::string &listname, int index, const ItemStack &stack,
ServerActiveObject *player);
// Report taken items
void player_inventory_OnTake(
const InventoryLocation &loc,
const std::string &listname, int index, const ItemStack &stack,
ServerActiveObject *player);
private:
void pushPutTakeArguments(
const char *method, const InventoryLocation &loc,
const std::string &listname, int index, const ItemStack &stack,
ServerActiveObject *player);
void pushMoveArguments(const InventoryLocation &loc,
const std::string &from_list, int from_index,
const std::string &to_list, int to_index,
int count, ServerActiveObject *player);
};

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