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Fix more clang-tidy reported problems for performance-type-promotion-…
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nerzhul committed Apr 3, 2018
1 parent 67a4cb7 commit 4827f75
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Showing 3 changed files with 25 additions and 24 deletions.
6 changes: 3 additions & 3 deletions src/localplayer.cpp
Expand Up @@ -18,7 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/

#include "localplayer.h"

#include <cmath>
#include "event.h"
#include "collision.h"
#include "nodedef.h"
Expand Down Expand Up @@ -941,8 +941,8 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d,
v2f node_p2df(pf.X, pf.Z);
f32 distance_f = player_p2df.getDistanceFrom(node_p2df);
f32 max_axis_distance_f = MYMAX(
fabs(player_p2df.X - node_p2df.X),
fabs(player_p2df.Y - node_p2df.Y));
std::fabs(player_p2df.X - node_p2df.X),
std::fabs(player_p2df.Y - node_p2df.Y));

if (distance_f > min_distance_f ||
max_axis_distance_f > 0.5 * BS + sneak_max + 0.1 * BS)
Expand Down
9 changes: 5 additions & 4 deletions src/minimap.cpp
Expand Up @@ -18,6 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/

#include "minimap.h"
#include <cmath>
#include "client.h"
#include "clientmap.h"
#include "settings.h"
Expand Down Expand Up @@ -428,8 +429,8 @@ v3f Minimap::getYawVec()
{
if (data->minimap_shape_round) {
return v3f(
cos(m_angle * core::DEGTORAD),
sin(m_angle * core::DEGTORAD),
std::cos(m_angle * core::DEGTORAD),
std::sin(m_angle * core::DEGTORAD),
1.0);
}

Expand Down Expand Up @@ -531,8 +532,8 @@ void Minimap::drawMinimap()
core::rect<s32> img_rect(0, 0, imgsize.Width, imgsize.Height);
static const video::SColor col(255, 255, 255, 255);
static const video::SColor c[4] = {col, col, col, col};
f32 sin_angle = sin(m_angle * core::DEGTORAD);
f32 cos_angle = cos(m_angle * core::DEGTORAD);
f32 sin_angle = std::sin(m_angle * core::DEGTORAD);
f32 cos_angle = std::cos(m_angle * core::DEGTORAD);
s32 marker_size2 = 0.025 * (float)size;
for (std::list<v2f>::const_iterator
i = m_active_markers.begin();
Expand Down
34 changes: 17 additions & 17 deletions src/noise.cpp
Expand Up @@ -324,7 +324,7 @@ float noise2d_perlin_abs(float x, float y, s32 seed,
float f = 1.0;
float g = 1.0;
for (int i = 0; i < octaves; i++) {
a += g * fabs(noise2d_gradient(x * f, y * f, seed + i, eased));
a += g * std::fabs(noise2d_gradient(x * f, y * f, seed + i, eased));
f *= 2.0;
g *= persistence;
}
Expand Down Expand Up @@ -354,7 +354,7 @@ float noise3d_perlin_abs(float x, float y, float z, s32 seed,
float f = 1.0;
float g = 1.0;
for (int i = 0; i < octaves; i++) {
a += g * fabs(noise3d_gradient(x * f, y * f, z * f, seed + i, eased));
a += g * std::fabs(noise3d_gradient(x * f, y * f, z * f, seed + i, eased));
f *= 2.0;
g *= persistence;
}
Expand All @@ -364,7 +364,7 @@ float noise3d_perlin_abs(float x, float y, float z, s32 seed,

float contour(float v)
{
v = fabs(v);
v = std::fabs(v);
if (v >= 1.0)
return 0.0;
return (1.0 - v);
Expand All @@ -389,7 +389,7 @@ float NoisePerlin2D(NoiseParams *np, float x, float y, s32 seed)
np->flags & (NOISE_FLAG_DEFAULTS | NOISE_FLAG_EASED));

if (np->flags & NOISE_FLAG_ABSVALUE)
noiseval = fabs(noiseval);
noiseval = std::fabs(noiseval);

a += g * noiseval;
f *= np->lacunarity;
Expand All @@ -416,7 +416,7 @@ float NoisePerlin3D(NoiseParams *np, float x, float y, float z, s32 seed)
np->flags & NOISE_FLAG_EASED);

if (np->flags & NOISE_FLAG_ABSVALUE)
noiseval = fabs(noiseval);
noiseval = std::fabs(noiseval);

a += g * noiseval;
f *= np->lacunarity;
Expand Down Expand Up @@ -522,9 +522,9 @@ void Noise::resizeNoiseBuf(bool is3d)

// + 2 for the two initial endpoints
// + 1 for potentially crossing a boundary due to offset
size_t nlx = (size_t)ceil(num_noise_points_x) + 3;
size_t nly = (size_t)ceil(num_noise_points_y) + 3;
size_t nlz = is3d ? (size_t)ceil(num_noise_points_z) + 3 : 1;
size_t nlx = (size_t)std::ceil(num_noise_points_x) + 3;
size_t nly = (size_t)std::ceil(num_noise_points_y) + 3;
size_t nlz = is3d ? (size_t)std::ceil(num_noise_points_z) + 3 : 1;

delete[] noise_buf;
try {
Expand Down Expand Up @@ -561,8 +561,8 @@ void Noise::gradientMap2D(
Interp2dFxn interpolate = eased ?
biLinearInterpolation : biLinearInterpolationNoEase;

x0 = floor(x);
y0 = floor(y);
x0 = std::floor(x);
y0 = std::floor(y);
u = x - (float)x0;
v = y - (float)y0;
orig_u = u;
Expand Down Expand Up @@ -626,9 +626,9 @@ void Noise::gradientMap3D(
Interp3dFxn interpolate = (np.flags & NOISE_FLAG_EASED) ?
triLinearInterpolation : triLinearInterpolationNoEase;

x0 = floor(x);
y0 = floor(y);
z0 = floor(z);
x0 = std::floor(x);
y0 = std::floor(y);
z0 = std::floor(z);
u = x - (float)x0;
v = y - (float)y0;
w = z - (float)z0;
Expand Down Expand Up @@ -730,7 +730,7 @@ float *Noise::perlinMap2D(float x, float y, float *persistence_map)
g *= np.persist;
}

if (fabs(np.offset - 0.f) > 0.00001 || fabs(np.scale - 1.f) > 0.00001) {
if (std::fabs(np.offset - 0.f) > 0.00001 || std::fabs(np.scale - 1.f) > 0.00001) {
for (size_t i = 0; i != bufsize; i++)
result[i] = result[i] * np.scale + np.offset;
}
Expand Down Expand Up @@ -768,7 +768,7 @@ float *Noise::perlinMap3D(float x, float y, float z, float *persistence_map)
g *= np.persist;
}

if (fabs(np.offset - 0.f) > 0.00001 || fabs(np.scale - 1.f) > 0.00001) {
if (std::fabs(np.offset - 0.f) > 0.00001 || std::fabs(np.scale - 1.f) > 0.00001) {
for (size_t i = 0; i != bufsize; i++)
result[i] = result[i] * np.scale + np.offset;
}
Expand All @@ -785,12 +785,12 @@ void Noise::updateResults(float g, float *gmap,
if (np.flags & NOISE_FLAG_ABSVALUE) {
if (persistence_map) {
for (size_t i = 0; i != bufsize; i++) {
result[i] += gmap[i] * fabs(gradient_buf[i]);
result[i] += gmap[i] * std::fabs(gradient_buf[i]);
gmap[i] *= persistence_map[i];
}
} else {
for (size_t i = 0; i != bufsize; i++)
result[i] += g * fabs(gradient_buf[i]);
result[i] += g * std::fabs(gradient_buf[i]);
}
} else {
if (persistence_map) {
Expand Down

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