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We now use a generic Rand structure which abstracts the core functions
from the backing engine.
The old Mersenne Twister engine is removed and replaced instead with
three alternatives (Mersenne Twister isn't the best we could do):
These should provide sufficient coverage for most purposes. Consumers of the library that do not care about the actual engine implementation should use
DefaultPrng
andDefaultCsprng
. (Might look further into Isaac64 as a CSPRNG actually since some literature possibly suggests otherwise on its applicability there, will revisit).I've tried to keep the usage as simple as possible whilst ensuring you can't really use these incorrectly. I don't want to over abstract and end up with something like C++11 and it's random interface. Seed values are limited as a result to
u64
and are extended as needed using a generator. This should be perfectly fine for and is recommended for Xoroshiro128+ and I've used the same technique for Pcg.