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Biome API / dungeons: Add biome-defined dungeon nodes
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Add new biome fields 'node_dungeon', 'node_dungeon_alt', 'node_dungeon_stair'.
If 'node_dungeon' is not defined dungeons fall back to classic behaviour.

Remove messy and imprecise dungeon material code from 'generateBiomes()'.
Code deciding dungeon materials is now in 'generateDungeons()' and uses the
biome at mapchunk centre for more precision.

Remove hardcoded 'MG_STONE' types as long intended.
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paramat committed Apr 7, 2018
1 parent 460b375 commit 746ca41
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Showing 12 changed files with 97 additions and 97 deletions.
11 changes: 11 additions & 0 deletions doc/lua_api.txt
Expand Up @@ -5676,6 +5676,17 @@ Definition tables
-- ^ Nodes placed as a blob of liquid in 50% of large caves.
-- ^ If absent, cave liquids fall back to classic behaviour of lava or
-- ^ water distributed according to a hardcoded 3D noise.
node_dungeon = "default:cobble",
-- ^ Node used for primary dungeon structure.
-- ^ If absent, dungeon materials fall back to classic behaviour.
-- ^ If present, the following two nodes are also used.
node_dungeon_alt = "default:mossycobble",
-- ^ Node used for randomly-distributed alternative structure nodes.
-- ^ If alternative structure nodes are not wanted leave this absent for
-- ^ performance reasons.
node_dungeon_stair = "stairs:stair_cobble",
-- ^ Node used for dungeon stairs.
-- ^ If absent, stairs fall back to 'node_dungeon'.
y_max = 31000,
y_min = 1,
-- ^ Upper and lower limits for biome.
Expand Down
81 changes: 42 additions & 39 deletions src/mapgen/mapgen.cpp
Expand Up @@ -640,17 +640,14 @@ MapgenBasic::~MapgenBasic()
}


void MapgenBasic::generateBiomes(MgStoneType *mgstone_type,
content_t *biome_stone)
void MapgenBasic::generateBiomes()
{
// can't generate biomes without a biome generator!
assert(biomegen);
assert(biomemap);

const v3s16 &em = vm->m_area.getExtent();
u32 index = 0;
MgStoneType stone_type = MGSTONE_OTHER;
content_t c_biome_stone = c_stone;

noise_filler_depth->perlinMap2D(node_min.X, node_min.Z);

Expand Down Expand Up @@ -705,17 +702,6 @@ void MapgenBasic::generateBiomes(MgStoneType *mgstone_type,
depth_water_top = biome->depth_water_top;
depth_riverbed = biome->depth_riverbed;
biome_y_min = biome->min_pos.Y;

// Detect stone type for dungeons during every biome calculation.
// If none detected the last selected biome stone is chosen.
if (biome->c_stone == c_stone)
stone_type = MGSTONE_STONE;
else if (biome->c_stone == c_desert_stone)
stone_type = MGSTONE_DESERT_STONE;
else if (biome->c_stone == c_sandstone)
stone_type = MGSTONE_SANDSTONE;

c_biome_stone = biome->c_stone;
}

if (c == c_stone) {
Expand Down Expand Up @@ -776,9 +762,6 @@ void MapgenBasic::generateBiomes(MgStoneType *mgstone_type,
VoxelArea::add_y(em, vi, -1);
}
}

*mgstone_type = stone_type;
*biome_stone = c_biome_stone;
}


Expand Down Expand Up @@ -878,16 +861,18 @@ bool MapgenBasic::generateCaverns(s16 max_stone_y)
}


void MapgenBasic::generateDungeons(s16 max_stone_y,
MgStoneType stone_type, content_t biome_stone)
void MapgenBasic::generateDungeons(s16 max_stone_y)
{
if (max_stone_y < node_min.Y)
return;

// Get biome at mapchunk midpoint
v3s16 chunk_mid = node_min + (node_max - node_min) / v3s16(2, 2, 2);
Biome *biome = (Biome *)biomegen->calcBiomeAtPoint(chunk_mid);

DungeonParams dp;

dp.seed = seed;

dp.only_in_ground = true;
dp.corridor_len_min = 1;
dp.corridor_len_max = 13;
Expand All @@ -899,9 +884,27 @@ void MapgenBasic::generateDungeons(s16 max_stone_y,
dp.np_density = nparams_dungeon_density;
dp.np_alt_wall = nparams_dungeon_alt_wall;

switch (stone_type) {
default:
case MGSTONE_STONE:
// Biome-defined dungeon nodes
if (biome->c_dungeon != CONTENT_IGNORE) {
dp.c_wall = biome->c_dungeon;
// If 'node_dungeon_alt' is not defined by biome, it and dp.c_alt_wall
// become CONTENT_IGNORE which skips the alt wall node placement loop in
// dungeongen.cpp.
dp.c_alt_wall = biome->c_dungeon_alt;
// Stairs fall back to 'c_dungeon' if not defined by biome
dp.c_stair = (biome->c_dungeon_stair != CONTENT_IGNORE) ?
biome->c_dungeon_stair : biome->c_dungeon;

dp.diagonal_dirs = false;
dp.holesize = v3s16(2, 2, 2);
dp.room_size_min = v3s16(6, 4, 6);
dp.room_size_max = v3s16(10, 6, 10);
dp.room_size_large_min = v3s16(10, 8, 10);
dp.room_size_large_max = v3s16(18, 16, 18);
dp.notifytype = GENNOTIFY_DUNGEON;

// Otherwise classic behaviour
} else if (biome->c_stone == c_stone) {
dp.c_wall = c_cobble;
dp.c_alt_wall = c_mossycobble;
dp.c_stair = c_stair_cobble;
Expand All @@ -913,8 +916,8 @@ void MapgenBasic::generateDungeons(s16 max_stone_y,
dp.room_size_large_min = v3s16(8, 8, 8);
dp.room_size_large_max = v3s16(16, 16, 16);
dp.notifytype = GENNOTIFY_DUNGEON;
break;
case MGSTONE_DESERT_STONE:

} else if (biome->c_stone == c_desert_stone) {
dp.c_wall = c_desert_stone;
dp.c_alt_wall = CONTENT_IGNORE;
dp.c_stair = c_stair_desert_stone;
Expand All @@ -926,8 +929,8 @@ void MapgenBasic::generateDungeons(s16 max_stone_y,
dp.room_size_large_min = v3s16(10, 13, 10);
dp.room_size_large_max = v3s16(18, 21, 18);
dp.notifytype = GENNOTIFY_TEMPLE;
break;
case MGSTONE_SANDSTONE:

} else if (biome->c_stone == c_sandstone) {
dp.c_wall = c_sandstonebrick;
dp.c_alt_wall = CONTENT_IGNORE;
dp.c_stair = c_stair_sandstone_block;
Expand All @@ -939,20 +942,20 @@ void MapgenBasic::generateDungeons(s16 max_stone_y,
dp.room_size_large_min = v3s16(10, 8, 10);
dp.room_size_large_max = v3s16(18, 16, 18);
dp.notifytype = GENNOTIFY_DUNGEON;
break;
case MGSTONE_OTHER:
dp.c_wall = biome_stone;
dp.c_alt_wall = biome_stone;
dp.c_stair = biome_stone;

// Fallback to using biome 'node_stone'
} else {
dp.c_wall = biome->c_stone;
dp.c_alt_wall = CONTENT_IGNORE;
dp.c_stair = biome->c_stone;

dp.diagonal_dirs = false;
dp.holesize = v3s16(1, 2, 1);
dp.room_size_min = v3s16(4, 4, 4);
dp.room_size_max = v3s16(8, 6, 8);
dp.room_size_large_min = v3s16(8, 8, 8);
dp.room_size_large_max = v3s16(16, 16, 16);
dp.holesize = v3s16(2, 2, 2);
dp.room_size_min = v3s16(6, 4, 6);
dp.room_size_max = v3s16(10, 6, 10);
dp.room_size_large_min = v3s16(10, 8, 10);
dp.room_size_large_max = v3s16(18, 16, 18);
dp.notifytype = GENNOTIFY_DUNGEON;
break;
}

DungeonGen dgen(ndef, &gennotify, &dp);
Expand Down
13 changes: 2 additions & 11 deletions src/mapgen/mapgen.h
Expand Up @@ -77,13 +77,6 @@ enum GenNotifyType {
NUM_GENNOTIFY_TYPES
};

enum MgStoneType {
MGSTONE_STONE,
MGSTONE_DESERT_STONE,
MGSTONE_SANDSTONE,
MGSTONE_OTHER,
};

struct GenNotifyEvent {
GenNotifyType type;
v3s16 pos;
Expand Down Expand Up @@ -247,10 +240,8 @@ class MapgenBasic : public Mapgen {

virtual void generateCaves(s16 max_stone_y, s16 large_cave_depth);
virtual bool generateCaverns(s16 max_stone_y);
virtual void generateDungeons(s16 max_stone_y,
MgStoneType stone_type, content_t biome_stone);
virtual void generateBiomes(MgStoneType *mgstone_type,
content_t *biome_stone);
virtual void generateDungeons(s16 max_stone_y);
virtual void generateBiomes();
virtual void dustTopNodes();

protected:
Expand Down
7 changes: 2 additions & 5 deletions src/mapgen/mapgen_carpathian.cpp
Expand Up @@ -248,10 +248,7 @@ void MapgenCarpathian::makeChunk(BlockMakeData *data)

// Init biome generator, place biome-specific nodes, and build biomemap
biomegen->calcBiomeNoise(node_min);

MgStoneType mgstone_type;
content_t biome_stone;
generateBiomes(&mgstone_type, &biome_stone);
generateBiomes();

// Generate caverns, tunnels and classic caves
if (flags & MG_CAVES) {
Expand All @@ -272,7 +269,7 @@ void MapgenCarpathian::makeChunk(BlockMakeData *data)
// Generate dungeons
if ((flags & MG_DUNGEONS) && full_node_min.Y >= dungeon_ymin &&
full_node_max.Y <= dungeon_ymax)
generateDungeons(stone_surface_max_y, mgstone_type, biome_stone);
generateDungeons(stone_surface_max_y);

// Generate the registered decorations
if (flags & MG_DECORATIONS)
Expand Down
7 changes: 2 additions & 5 deletions src/mapgen/mapgen_flat.cpp
Expand Up @@ -196,17 +196,14 @@ void MapgenFlat::makeChunk(BlockMakeData *data)

// Init biome generator, place biome-specific nodes, and build biomemap
biomegen->calcBiomeNoise(node_min);

MgStoneType mgstone_type;
content_t biome_stone;
generateBiomes(&mgstone_type, &biome_stone);
generateBiomes();

if (flags & MG_CAVES)
generateCaves(stone_surface_max_y, large_cave_depth);

if ((flags & MG_DUNGEONS) && full_node_min.Y >= dungeon_ymin &&
full_node_max.Y <= dungeon_ymax)
generateDungeons(stone_surface_max_y, mgstone_type, biome_stone);
generateDungeons(stone_surface_max_y);

// Generate the registered decorations
if (flags & MG_DECORATIONS)
Expand Down
7 changes: 2 additions & 5 deletions src/mapgen/mapgen_fractal.cpp
Expand Up @@ -207,17 +207,14 @@ void MapgenFractal::makeChunk(BlockMakeData *data)

// Init biome generator, place biome-specific nodes, and build biomemap
biomegen->calcBiomeNoise(node_min);

MgStoneType mgstone_type;
content_t biome_stone;
generateBiomes(&mgstone_type, &biome_stone);
generateBiomes();

if (flags & MG_CAVES)
generateCaves(stone_surface_max_y, large_cave_depth);

if ((flags & MG_DUNGEONS) && full_node_min.Y >= dungeon_ymin &&
full_node_max.Y <= dungeon_ymax)
generateDungeons(stone_surface_max_y, mgstone_type, biome_stone);
generateDungeons(stone_surface_max_y);

// Generate the registered decorations
if (flags & MG_DECORATIONS)
Expand Down
7 changes: 2 additions & 5 deletions src/mapgen/mapgen_v5.cpp
Expand Up @@ -207,10 +207,7 @@ void MapgenV5::makeChunk(BlockMakeData *data)

// Init biome generator, place biome-specific nodes, and build biomemap
biomegen->calcBiomeNoise(node_min);

MgStoneType mgstone_type;
content_t biome_stone;
generateBiomes(&mgstone_type, &biome_stone);
generateBiomes();

// Generate caverns, tunnels and classic caves
if (flags & MG_CAVES) {
Expand All @@ -231,7 +228,7 @@ void MapgenV5::makeChunk(BlockMakeData *data)
// Generate dungeons and desert temples
if ((flags & MG_DUNGEONS) && full_node_min.Y >= dungeon_ymin &&
full_node_max.Y <= dungeon_ymax)
generateDungeons(stone_surface_max_y, mgstone_type, biome_stone);
generateDungeons(stone_surface_max_y);

// Generate the registered decorations
if (flags & MG_DECORATIONS)
Expand Down
7 changes: 2 additions & 5 deletions src/mapgen/mapgen_v7.cpp
Expand Up @@ -311,10 +311,7 @@ void MapgenV7::makeChunk(BlockMakeData *data)

// Init biome generator, place biome-specific nodes, and build biomemap
biomegen->calcBiomeNoise(node_min);

MgStoneType mgstone_type;
content_t biome_stone;
generateBiomes(&mgstone_type, &biome_stone);
generateBiomes();

// Generate caverns, tunnels and classic caves
if (flags & MG_CAVES) {
Expand All @@ -335,7 +332,7 @@ void MapgenV7::makeChunk(BlockMakeData *data)
// Generate dungeons
if ((flags & MG_DUNGEONS) && full_node_min.Y >= dungeon_ymin &&
full_node_max.Y <= dungeon_ymax)
generateDungeons(stone_surface_max_y, mgstone_type, biome_stone);
generateDungeons(stone_surface_max_y);

// Generate the registered decorations
if (flags & MG_DECORATIONS)
Expand Down
6 changes: 2 additions & 4 deletions src/mapgen/mapgen_valleys.cpp
Expand Up @@ -242,9 +242,7 @@ void MapgenValleys::makeChunk(BlockMakeData *data)
updateHeightmap(node_min, node_max);

// Place biome-specific nodes and build biomemap
MgStoneType mgstone_type;
content_t biome_stone;
generateBiomes(&mgstone_type, &biome_stone);
generateBiomes();

// Cave creation.
if (flags & MG_CAVES)
Expand All @@ -253,7 +251,7 @@ void MapgenValleys::makeChunk(BlockMakeData *data)
// Dungeon creation
if ((flags & MG_DUNGEONS) && full_node_min.Y >= dungeon_ymin &&
full_node_max.Y <= dungeon_ymax)
generateDungeons(stone_surface_max_y, mgstone_type, biome_stone);
generateDungeons(stone_surface_max_y);

// Generate the registered decorations
if (flags & MG_DECORATIONS)
Expand Down
24 changes: 15 additions & 9 deletions src/mapgen/mg_biome.cpp
Expand Up @@ -63,6 +63,9 @@ BiomeManager::BiomeManager(Server *server) :
b->m_nodenames.emplace_back("mapgen_stone");
b->m_nodenames.emplace_back("ignore");
b->m_nodenames.emplace_back("ignore");
b->m_nodenames.emplace_back("ignore");
b->m_nodenames.emplace_back("ignore");
b->m_nodenames.emplace_back("ignore");
m_ndef->pendNodeResolve(b);

add(b);
Expand Down Expand Up @@ -314,13 +317,16 @@ Biome *BiomeGenOriginal::calcBiomeFromNoise(float heat, float humidity, v3s16 po

void Biome::resolveNodeNames()
{
getIdFromNrBacklog(&c_top, "mapgen_stone", CONTENT_AIR);
getIdFromNrBacklog(&c_filler, "mapgen_stone", CONTENT_AIR);
getIdFromNrBacklog(&c_stone, "mapgen_stone", CONTENT_AIR);
getIdFromNrBacklog(&c_water_top, "mapgen_water_source", CONTENT_AIR);
getIdFromNrBacklog(&c_water, "mapgen_water_source", CONTENT_AIR);
getIdFromNrBacklog(&c_river_water, "mapgen_river_water_source", CONTENT_AIR);
getIdFromNrBacklog(&c_riverbed, "mapgen_stone", CONTENT_AIR);
getIdFromNrBacklog(&c_dust, "ignore", CONTENT_IGNORE);
getIdFromNrBacklog(&c_cave_liquid, "ignore", CONTENT_IGNORE);
getIdFromNrBacklog(&c_top, "mapgen_stone", CONTENT_AIR);
getIdFromNrBacklog(&c_filler, "mapgen_stone", CONTENT_AIR);
getIdFromNrBacklog(&c_stone, "mapgen_stone", CONTENT_AIR);
getIdFromNrBacklog(&c_water_top, "mapgen_water_source", CONTENT_AIR);
getIdFromNrBacklog(&c_water, "mapgen_water_source", CONTENT_AIR);
getIdFromNrBacklog(&c_river_water, "mapgen_river_water_source", CONTENT_AIR);
getIdFromNrBacklog(&c_riverbed, "mapgen_stone", CONTENT_AIR);
getIdFromNrBacklog(&c_dust, "ignore", CONTENT_IGNORE);
getIdFromNrBacklog(&c_cave_liquid, "ignore", CONTENT_IGNORE);
getIdFromNrBacklog(&c_dungeon, "ignore", CONTENT_IGNORE);
getIdFromNrBacklog(&c_dungeon_alt, "ignore", CONTENT_IGNORE);
getIdFromNrBacklog(&c_dungeon_stair, "ignore", CONTENT_IGNORE);
}
3 changes: 3 additions & 0 deletions src/mapgen/mg_biome.h
Expand Up @@ -53,6 +53,9 @@ class Biome : public ObjDef, public NodeResolver {
content_t c_riverbed;
content_t c_dust;
content_t c_cave_liquid;
content_t c_dungeon;
content_t c_dungeon_alt;
content_t c_dungeon_stair;

s16 depth_top;
s16 depth_filler;
Expand Down
21 changes: 12 additions & 9 deletions src/script/lua_api/l_mapgen.cpp
Expand Up @@ -397,15 +397,18 @@ Biome *read_biome_def(lua_State *L, int index, const NodeDefManager *ndef)
getintfield(L, index, "y_max", b->max_pos.Y);

std::vector<std::string> &nn = b->m_nodenames;
nn.push_back(getstringfield_default(L, index, "node_top", ""));
nn.push_back(getstringfield_default(L, index, "node_filler", ""));
nn.push_back(getstringfield_default(L, index, "node_stone", ""));
nn.push_back(getstringfield_default(L, index, "node_water_top", ""));
nn.push_back(getstringfield_default(L, index, "node_water", ""));
nn.push_back(getstringfield_default(L, index, "node_river_water", ""));
nn.push_back(getstringfield_default(L, index, "node_riverbed", ""));
nn.push_back(getstringfield_default(L, index, "node_dust", ""));
nn.push_back(getstringfield_default(L, index, "node_cave_liquid", ""));
nn.push_back(getstringfield_default(L, index, "node_top", ""));
nn.push_back(getstringfield_default(L, index, "node_filler", ""));
nn.push_back(getstringfield_default(L, index, "node_stone", ""));
nn.push_back(getstringfield_default(L, index, "node_water_top", ""));
nn.push_back(getstringfield_default(L, index, "node_water", ""));
nn.push_back(getstringfield_default(L, index, "node_river_water", ""));
nn.push_back(getstringfield_default(L, index, "node_riverbed", ""));
nn.push_back(getstringfield_default(L, index, "node_dust", ""));
nn.push_back(getstringfield_default(L, index, "node_cave_liquid", ""));
nn.push_back(getstringfield_default(L, index, "node_dungeon", ""));
nn.push_back(getstringfield_default(L, index, "node_dungeon_alt", ""));
nn.push_back(getstringfield_default(L, index, "node_dungeon_stair", ""));
ndef->pendNodeResolve(b);

return b;
Expand Down

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