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Kopernicus doesn't load RSS or any config #283
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You don't have RSS Textures installed. Those are needed for RSS to load. |
I've been tinkering with RSS in 1.4 as well (with the textures), and the issue appears to be related to the
Delete the Other planets in RSS have a |
After some more tinkering, it seems that the issue is that the values in the VertexSimplexHeightAbsolute PQS mod are causing the ground mesh (I think?) to somehow become invalid. Upon entering a game (i.e. after the main menu), I get a whole bunch of this in the log:
However, some values of the variables in the PQS mod don't cause this problem. I'm going to play with them and look for patterns. |
Adding an "octaves = [something]" line to the config "fixes" the issue, although all of the values I've tried (1, 3, 8...) have produced spurious islands to the east of KSC. Looking at how the simplex works (Kopernicus/pqsmods-standalone/blob/master/KSP/Simplex.cs#L171), I gather that having zero octaves defined would result in a divide-by-zero error, but that doesn't explain why this wasn't a problem in KSP 1.3.1 (tested with Kopernicus 1.3.1-7 and RSS 13). Presumably there was some default behavior that changed between versions. I'm going to dig in with Kittopia and see what the values actually were, especially the ones not defined in config files; hopefully those values will fix things completely. |
The plot thickens...even when I exactly specify all of the parameters in Earth's config (as relayed by KittopiaTech with KSP 1.3.1), some of them are different when they load in KSP 1.4.2 (again, checking with KittopiaTech). It's not Module Manager acting up -- the cache shows the values from the config. Config file:
In game:
That's all I have time to test today, and I don't know where to dig from here, but there's definitely something amiss here that's new in KSP 1.4.2. |
I just realized where the in-game config comes from: it's Kerbin's VertexSimplexHeightAbsolute PQS mod, from the stock game (as shown in the dump). Kittopia shows that the RSS PQS mod does get applied, but it's in addition to this one. Kittopia can remove the stock PQS mods (which restores the planet's expected appearance), so maybe the stock PQS mods aren't getting removed 'naturally' because KSP has changed up the order of operations so they get added after Kopernicus tries to remove them. (I suppose it could be possible to 'hack' past the problem by applying more PQS mods that are the negatives of the stock ones, but that would just be kicking the problem down the road.) |
Is this also something that we should worry about?
(if so, i will provide a full log) |
@PhineasFreak, I don't know that that's related to what's going on here. After further investigation, I think what's changed from KSP 1.3.1 to 1.4.2 is that, for some reason, it used to be that the PQSMods in Earth.cfg would overwrite their counterparts on Kerbin, but now they are applied in addition to Kerbin's PQSMods. Every other planet config in RSS explicitly removes all PQSMods from their templates with the I can't shake the suspicion that there are other PQSMods from Kerbin that should be deleted (there's some other appearance items that I think are different from 1.3.1), but the only way to be sure is to export the planet's configs in 1.3.1 and 1.4.2 and check for changes (scrolling through all of the windows and buttons in KittopiaTech is not a good way to check for differences), and that functionality isn't working because of some of the changes in the Kopernicus 1.3.1-X series. I've got it compiling against Kopernicus 1.4.2-1, but there's still some work to do to get it working properly again. |
KittopiaTech is updated, the configs are exported, and there were a couple of seed values that still needed to be brought into alignment. Now that that's done, Earth looks just like it did in 1.3.1. |
I believe we can safely close this issue. RSS now works as expected under both the 1.3 and 1.4 KSP branches. |
since there has been no update in more than 1 year I'll close this issue, if you still experience this issue feel free to reopen it |
A screenshot of my modlist is attached. KSP doesn't crash; it just doesn't change the solar system.
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