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Ocean bouyancy not occuring in 1.3.1 RSS/ScaledRSS Textures/Kopernicus -5,-6 or -7 #277
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could you check with these setups:
the first one to fail should give us an indication of what might be the issue |
RSS doesn’t use SD or Rescale. My guess is something with RO/RP0 effecting the parts, causing them to “sink” |
Not sure what he means by “ScaledRSS Textures” though... |
@Sigma88 Will do, |
Gotcha, but you still probably don’t need to test with SD or Rescale |
I would remove the RO/RP0 stuff and give it a try. I just ran RSS, without any other mods than what is required for RSS to work, and I didn’t have an issue. |
Test A Result: Ocean works fine Test B Result: Ocean doesn't appear, ASL indicator goes red and craft falls to ocean floor, blue color when camera is below surface otherwise no water appears. https://imgur.com/a/1ipXe |
Test C Result: Ocean Works Fine 🥇 |
ok so the issue lies with the dev version of RSS which as far as I know isn't being actively worked on at the moment and isn't known to work with the lastest kopernicus. I suggest you use Kopernicus 1.3.1-3 or earlier. Edit: you beat me to it for what its worth, there is no reason to update to the latest kopernicus, since the RSS dev version does not take advantage of any of the new changes anyway. So, really its pointless. |
Any thoughts on what we are doing wrong in it that changed from -3 to later? @NathanKell and @eggrobin 's updates tested out good earlier. Linked issue KSP-RO/RealSolarSystem#127 |
I don't know what could be wrong. There have been a lot of changes after 1.3.1-3. It could be a number of things. I can take a look at the cfgs when I get some time |
My suggestion would be to remove all rss configs except for those needed for the earth and go from there |
What i noticed: using KittopiaTech, i checked the value of radius under the KerbinOcean (PQS) entry. For some reason it is set as 600000 m, the radius of Kerbin. Manually setting this to be 6371000 m allows the ocean to reappear and behave as expected.
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Good find. Is it ignoring the value in RSS then?
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No, all bodies are loaded correctly, including their radii parameters. It looks more like if Kopernicus is ignoring the body radius value for the Ocean PQS and, instead, reusing the default (Kerbin) one. Also, the above do not seem to apply to Titan: while the ocean is physically there upon landing (splash FX, physics, floating on the surface) it is invisible. No matter what the radius is, it will always be invisible. |
@PhineasFreak What patch do you need to set this manually? |
None, i just played with the values that Kittopia exposes. I am not even sure if the ocean radius is exposed as a config parameter (it shouldn't - everything should be handled internally). |
So, fortunately i was wrong. RSS just needed the missing Ocean{} nodes and now everything works perfectly! |
glad you found a solution! |
[Current Answer is "Updated Earth.cfg in RSS" See https://github.com/KSP-RO/RealSolarSystem/pull/130]
Did not test with -4, previously -3 worked.
Other Mods involved, RO/RP0 (development) suite
Currently trying to isolate reason, but have seen a few others with similar issue and arrangement.
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