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TNT: Move timer start to on_create() for burning nodes.
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We add on_create() handlers for both burning TNT and burning
gunpowder. Because gunpowder will explode TNT in 1 second,
and not 4, we need to modify the 4 second timer after we
make the TNT burning. Other mods can now place burning TNT
that will by default explode after 4 seconds.
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sofar authored and paramat committed Apr 16, 2016
1 parent 0736d30 commit e6cef57
Showing 1 changed file with 8 additions and 4 deletions.
12 changes: 8 additions & 4 deletions mods/tnt/init.lua
Expand Up @@ -198,9 +198,7 @@ function tnt.burn(pos)
minetest.set_node(pos, {name = name .. "_burning"})
minetest.get_node_timer(pos):start(1)
elseif name == "tnt:gunpowder" then
minetest.sound_play("tnt_gunpowder_burning", {pos = pos, gain = 2})
minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
minetest.get_node_timer(pos):start(1)
end
end

Expand Down Expand Up @@ -378,6 +376,10 @@ minetest.register_node("tnt:gunpowder_burning", {
end,
-- unaffected by explosions
on_blast = function() end,
on_construct = function(pos)
minetest.sound_play("tnt_gunpowder_burning", {pos = pos, gain = 2})
minetest.get_node_timer(pos):start(1)
end,
})

minetest.register_abm({
Expand Down Expand Up @@ -426,9 +428,7 @@ function tnt.register_tnt(def)
sounds = default.node_sound_wood_defaults(),
on_punch = function(pos, node, puncher)
if puncher:get_wielded_item():get_name() == "default:torch" then
minetest.sound_play("tnt_ignite", {pos = pos})
minetest.set_node(pos, {name = name .. "_burning"})
minetest.get_node_timer(pos):start(4)
end
end,
on_blast = function(pos, intensity)
Expand Down Expand Up @@ -466,6 +466,10 @@ function tnt.register_tnt(def)
end,
-- unaffected by explosions
on_blast = function() end,
on_construct = function(pos)
minetest.sound_play("tnt_ignite", {pos = pos})
minetest.get_node_timer(pos):start(4)
end,
})
end

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