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Vessels: Smaller/improved textures, remove duplicated 'inv' textures
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Removed unnecessary inventory textures
The drinking glass inventory texture now differs from
the node texture to be more clearly a drinking glass
Smaller textures to reduce size as nodes
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Thomas--S authored and paramat committed May 21, 2016
1 parent b1e0864 commit b9422ed
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Showing 8 changed files with 10 additions and 5 deletions.
5 changes: 5 additions & 0 deletions mods/vessels/README.txt
Expand Up @@ -43,3 +43,8 @@ Authors of media files
Unless specifically noted,
Copyright (C) 2012 Vanessa Ezekowitz

The following textures were modified by Thomas-S (License is CC0):
vessels_drinking_glass.png
vessels_drinking_glass_inv.png (Paramat helped to improve this texture)
vessels_glass_bottle.png
vessels_steel_bottle.png
10 changes: 5 additions & 5 deletions mods/vessels/init.lua
Expand Up @@ -70,14 +70,14 @@ minetest.register_node("vessels:glass_bottle", {
description = "Glass Bottle (empty)",
drawtype = "plantlike",
tiles = {"vessels_glass_bottle.png"},
inventory_image = "vessels_glass_bottle_inv.png",
inventory_image = "vessels_glass_bottle.png",
wield_image = "vessels_glass_bottle.png",
paramtype = "light",
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1},
sounds = default.node_sound_glass_defaults(),
Expand All @@ -103,7 +103,7 @@ minetest.register_node("vessels:drinking_glass", {
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1},
sounds = default.node_sound_glass_defaults(),
Expand All @@ -122,14 +122,14 @@ minetest.register_node("vessels:steel_bottle", {
description = "Heavy Steel Bottle (empty)",
drawtype = "plantlike",
tiles = {"vessels_steel_bottle.png"},
inventory_image = "vessels_steel_bottle_inv.png",
inventory_image = "vessels_steel_bottle.png",
wield_image = "vessels_steel_bottle.png",
paramtype = "light",
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1},
sounds = default.node_sound_defaults(),
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