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Mgvalleys: Update settingtypes.txt
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paramat committed Apr 24, 2018
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Showing 1 changed file with 24 additions and 23 deletions.
47 changes: 24 additions & 23 deletions builtin/settingtypes.txt
Expand Up @@ -1765,29 +1765,30 @@ mgfractal_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3,
# Flags starting with 'no' are used to explicitly disable them.
mg_valleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers

# The altitude at which temperature drops by 20C
# The altitude at which temperature drops by 20.
mgvalleys_altitude_chill (Altitude chill) int 90

# Depth below which you'll find large caves.
mgvalleys_large_cave_depth (Large cave depth) int -33

# Creates unpredictable lava features in caves.
# These can make mining difficult. Zero disables them. (0-10)
mgvalleys_lava_features (Lava features) int 0
# Y of upper limit of lava in large caves.
mgvalleys_lava_depth (Lava depth) int 1

# Depth below which you'll find massive caves.
mgvalleys_massive_cave_depth (Massive cave depth) int -256
# Depth below which you'll find giant caverns.
mgvalleys_cavern_limit (Cavern upper limit) int -256

# How deep to make rivers
# Y-distance over which caverns expand to full size.
mgvalleys_cavern_taper (Cavern taper) int 192

# Defines full size of caverns, smaller values create larger caverns.
mgvalleys_cavern_threshold (Cavern threshold) float 0.6

# How deep to make rivers.
mgvalleys_river_depth (River depth) int 4

# How wide to make rivers
# How wide to make rivers.
mgvalleys_river_size (River size) int 5

# Creates unpredictable water features in caves.
# These can make mining difficult. Zero disables them. (0-10)
mgvalleys_water_features (Water features) int 0

# Controls width of tunnels, a smaller value creates wider tunnels.
mgvalleys_cave_width (Cave width) float 0.09

Expand All @@ -1799,34 +1800,34 @@ mgvalleys_dungeon_ymax (Dungeon maximum Y) int 63

[**Noises]

# Caves and tunnels form at the intersection of the two noises
# Caves and tunnels form at the intersection of the two noises.
mgvalleys_np_cave1 (Cave noise #1) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0

# Caves and tunnels form at the intersection of the two noises
# Caves and tunnels form at the intersection of the two noises.
mgvalleys_np_cave2 (Cave noise #2) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0

# The depth of dirt or other filler
# The depth of dirt or other biome filler node.
mgvalleys_np_filler_depth (Filler depth) noise_params_2d 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0, eased

# Massive caves form here.
mgvalleys_np_massive_caves (Massive cave noise) noise_params_3d 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
# 3D noise defining giant caverns.
mgvalleys_np_cavern (Cavern noise) noise_params_3d 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0

# River noise -- rivers occur close to zero
# River noise. Rivers occur close to noise value zero.
mgvalleys_np_rivers (River noise) noise_params_2d 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0, eased

# Base terrain height
# Base terrain height.
mgvalleys_np_terrain_height (Terrain height) noise_params_2d -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0, eased

# Raises terrain to make valleys around the rivers
# Raises terrain to make valleys around the rivers.
mgvalleys_np_valley_depth (Valley depth) noise_params_2d 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0, eased

# Slope and fill work together to modify the heights
# Slope and fill work together to modify the heights.
mgvalleys_np_inter_valley_fill (Valley fill) noise_params_3d 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0

# Amplifies the valleys
# Amplifies the valleys.
mgvalleys_np_valley_profile (Valley profile) noise_params_2d 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0, eased

# Slope and fill work together to modify the heights
# Slope and fill work together to modify the heights.
mgvalleys_np_inter_valley_slope (Valley slope) noise_params_2d 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0, eased

[*Advanced]
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