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Dungeons: Mostly fix missing stair nodes
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paramat committed Apr 24, 2018
1 parent d6272fc commit 454f80a
Showing 1 changed file with 19 additions and 12 deletions.
31 changes: 19 additions & 12 deletions src/mapgen/dungeongen.cpp
Expand Up @@ -431,8 +431,10 @@ void DungeonGen::makeCorridor(v3s16 doorplace, v3s16 doordir,
VMANIP_FLAG_DUNGEON_UNTOUCHABLE,
MapNode(dp.c_wall),
0);
makeHole(p);
makeHole(p - dir);
makeFill(p, dp.holesize, VMANIP_FLAG_DUNGEON_UNTOUCHABLE,
MapNode(CONTENT_AIR), VMANIP_FLAG_DUNGEON_INSIDE);
makeFill(p - dir, dp.holesize, VMANIP_FLAG_DUNGEON_UNTOUCHABLE,
MapNode(CONTENT_AIR), VMANIP_FLAG_DUNGEON_INSIDE);

// TODO: fix stairs code so it works 100%
// (quite difficult)
Expand All @@ -451,16 +453,21 @@ void DungeonGen::makeCorridor(v3s16 doorplace, v3s16 doordir,
v3s16 swv = (dir.Z != 0) ? v3s16(1, 0, 0) : v3s16(0, 0, 1);

for (u16 st = 0; st < stair_width; st++) {
u32 vi = vm->m_area.index(ps.X - dir.X, ps.Y - 1, ps.Z - dir.Z);
if (vm->m_area.contains(ps + v3s16(-dir.X, -1, -dir.Z)) &&
vm->m_data[vi].getContent() == dp.c_wall)
vm->m_data[vi] = MapNode(dp.c_stair, 0, facedir);

vi = vm->m_area.index(ps.X, ps.Y, ps.Z);
if (vm->m_area.contains(ps) &&
vm->m_data[vi].getContent() == dp.c_wall)
vm->m_data[vi] = MapNode(dp.c_stair, 0, facedir);

if (make_stairs == -1) {
u32 vi = vm->m_area.index(ps.X - dir.X, ps.Y - 1, ps.Z - dir.Z);
if (vm->m_area.contains(ps + v3s16(-dir.X, -1, -dir.Z)) &&
vm->m_data[vi].getContent() == dp.c_wall) {
vm->m_flags[vi] |= VMANIP_FLAG_DUNGEON_UNTOUCHABLE;
vm->m_data[vi] = MapNode(dp.c_stair, 0, facedir);
}
} else if (make_stairs == 1) {
u32 vi = vm->m_area.index(ps.X, ps.Y - 1, ps.Z);
if (vm->m_area.contains(ps + v3s16(0, -1, 0)) &&
vm->m_data[vi].getContent() == dp.c_wall) {
vm->m_flags[vi] |= VMANIP_FLAG_DUNGEON_UNTOUCHABLE;
vm->m_data[vi] = MapNode(dp.c_stair, 0, facedir);
}
}
ps += swv;
}
}
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