@@ -317,16 +317,16 @@ Biome *BiomeGenOriginal::calcBiomeFromNoise(float heat, float humidity, v3s16 po
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void Biome::resolveNodeNames ()
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{
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- getIdFromNrBacklog (&c_top, " mapgen_stone" , CONTENT_AIR);
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- getIdFromNrBacklog (&c_filler, " mapgen_stone" , CONTENT_AIR);
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- getIdFromNrBacklog (&c_stone, " mapgen_stone" , CONTENT_AIR);
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- getIdFromNrBacklog (&c_water_top, " mapgen_water_source" , CONTENT_AIR);
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- getIdFromNrBacklog (&c_water, " mapgen_water_source" , CONTENT_AIR);
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- getIdFromNrBacklog (&c_river_water, " mapgen_river_water_source" , CONTENT_AIR);
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- getIdFromNrBacklog (&c_riverbed, " mapgen_stone" , CONTENT_AIR);
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- getIdFromNrBacklog (&c_dust, " ignore" , CONTENT_IGNORE);
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- getIdFromNrBacklog (&c_cave_liquid, " ignore" , CONTENT_IGNORE);
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- getIdFromNrBacklog (&c_dungeon, " ignore" , CONTENT_IGNORE);
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- getIdFromNrBacklog (&c_dungeon_alt, " ignore" , CONTENT_IGNORE);
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- getIdFromNrBacklog (&c_dungeon_stair, " ignore" , CONTENT_IGNORE);
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+ getIdFromNrBacklog (&c_top, " mapgen_stone" , CONTENT_AIR, false );
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+ getIdFromNrBacklog (&c_filler, " mapgen_stone" , CONTENT_AIR, false );
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+ getIdFromNrBacklog (&c_stone, " mapgen_stone" , CONTENT_AIR, false );
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+ getIdFromNrBacklog (&c_water_top, " mapgen_water_source" , CONTENT_AIR, false );
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+ getIdFromNrBacklog (&c_water, " mapgen_water_source" , CONTENT_AIR, false );
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+ getIdFromNrBacklog (&c_river_water, " mapgen_river_water_source" , CONTENT_AIR, false );
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+ getIdFromNrBacklog (&c_riverbed, " mapgen_stone" , CONTENT_AIR, false );
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+ getIdFromNrBacklog (&c_dust, " ignore" , CONTENT_IGNORE, false );
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+ getIdFromNrBacklog (&c_cave_liquid, " ignore" , CONTENT_IGNORE, false );
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+ getIdFromNrBacklog (&c_dungeon, " ignore" , CONTENT_IGNORE, false );
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+ getIdFromNrBacklog (&c_dungeon_alt, " ignore" , CONTENT_IGNORE, false );
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+ getIdFromNrBacklog (&c_dungeon_stair, " ignore" , CONTENT_IGNORE, false );
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}
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