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quakespasm, vkquake: enable userdirs support #38950
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Success on x86_64-linux (full log) Attempted: quakespasm, vkquake Partial log (click to expand)
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Success on aarch64-linux (full log) Attempted: quakespasm, vkquake Partial log (click to expand)
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@GrahamcOfBorg build quakespasm, vkquake |
@GrahamcOfBorg build quakespasm vkquake |
Success on x86_64-linux (full log) Attempted: quakespasm, vkquake Partial log (click to expand)
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Success on x86_64-linux (full log) Attempted: vkquake The following builds were skipped because they don't evaluate on x86_64-linux: quakespasm, Partial log (click to expand)
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Success on aarch64-linux (full log) Attempted: vkquake The following builds were skipped because they don't evaluate on aarch64-linux: quakespasm, Partial log (click to expand)
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No attempt on x86_64-darwin (full log) The following builds were skipped because they don't evaluate on x86_64-darwin: quakespasm,, vkquake Partial log (click to expand)
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No attempt on x86_64-darwin (full log) The following builds were skipped because they don't evaluate on x86_64-darwin: quakespasm, vkquake Partial log (click to expand)
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Success on aarch64-linux (full log) Attempted: quakespasm, vkquake Partial log (click to expand)
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Motivation for this change
QuakeSpasm and vkQuake support loading game content from the
~/.quakespasm
and~/.vkquake
directories, respectively. Enable the build flag to support this.Things done
build-use-sandbox
innix.conf
on non-NixOS)nix-shell -p nox --run "nox-review wip"
./result/bin/
)