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Have a replay by somebody else.
Watch it from the command line: bin/lix path/to/replay.txt
Watch it entirely and don't click with the mouse. [1]
After the replay, we go back to the singleplayer browser. [2]
Singleplayer browser tries to save checkmark and fails an assertion because the replay's player is different from us.
Expected: No assertion failure. Ideally, change [2] already: The main menu or the replay browser seem better places to land from here.
[1] If you click with the mouse before watching the replay, the replay in RAM will become yours (instead of somebody else's) and won't crash singleplayer.
The text was updated successfully, but these errors were encountered:
Bug left behind in that fix: When you watch from the command-line your own replay, it gets autosaved a second time even though you haven't change it during the watching.
This fix saves tile groups such that their relative-to-group coordinates
are always >= 0.
Before, tiles with transparent boundaries could generate tile groups
with relative coordinates < 0. These groups would wrap when added to a
torus map. This wrapping is a second questionable design because only
tiles directly added to the map should get wrapped. But for backwards
compatibility/physics compatibility with all 0.9.x, I will not change
that wrapping yet.
Lix 0.9.16.
Have a replay by somebody else.
Watch it from the command line:
bin/lix path/to/replay.txt
Watch it entirely and don't click with the mouse. [1]
After the replay, we go back to the singleplayer browser. [2]
Singleplayer browser tries to save checkmark and fails an assertion because the replay's player is different from us.
Expected: No assertion failure. Ideally, change [2] already: The main menu or the replay browser seem better places to land from here.
[1] If you click with the mouse before watching the replay, the replay in RAM will become yours (instead of somebody else's) and won't crash singleplayer.
The text was updated successfully, but these errors were encountered: