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Input related generalisations
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* Move key types into own file
* Use Generalized input methods in game.cpp
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est31 committed Jun 3, 2016
1 parent 7ea4a03 commit 1e86c89
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79 changes: 79 additions & 0 deletions src/client/keys.h
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/*
Minetest
Copyright (C) 2016 est31, <MTest31@outlook.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef KEYS_HEADER
#define KEYS_HEADER

#include<list>

class KeyType {
public:
enum T {
// Player movement
FORWARD,
BACKWARD,
LEFT,
RIGHT,
JUMP,
SPECIAL1,
SNEAK,
AUTORUN,

ESC,

// Other
DROP,
INVENTORY,
CHAT,
CMD,
CONSOLE,
MINIMAP,
FREEMOVE,
FASTMOVE,
NOCLIP,
CINEMATIC,
SCREENSHOT,
TOGGLE_HUD,
TOGGLE_CHAT,
TOGGLE_FORCE_FOG_OFF,
TOGGLE_UPDATE_CAMERA,
TOGGLE_DEBUG,
TOGGLE_PROFILER,
CAMERA_MODE,
INCREASE_VIEWING_RANGE,
DECREASE_VIEWING_RANGE,
RANGESELECT,

QUICKTUNE_NEXT,
QUICKTUNE_PREV,
QUICKTUNE_INC,
QUICKTUNE_DEC,

DEBUG_STACKS,

// Fake keycode for array size and internal checks
INTERNAL_ENUM_COUNT

};
};

typedef KeyType::T GameKeyType;


#endif

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