@@ -434,6 +434,7 @@ doors.register("door_steel", {
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inventory_image = " doors_item_steel.png" ,
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protected = true ,
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groups = { snappy = 1 , bendy = 2 , cracky = 1 , melty = 2 , level = 2 },
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+ sounds = default .node_sound_stone_defaults (),
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sound_open = " doors_steel_door_open" ,
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sound_close = " doors_steel_door_close" ,
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recipe = {
@@ -449,6 +450,8 @@ doors.register("door_glass", {
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inventory_image = " doors_item_glass.png" ,
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groups = { snappy = 1 , cracky = 1 , oddly_breakable_by_hand = 3 },
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sounds = default .node_sound_glass_defaults (),
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+ sound_open = " doors_glass_door_open" ,
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+ sound_close = " doors_glass_door_close" ,
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recipe = {
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{" default:glass" , " default:glass" },
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{" default:glass" , " default:glass" },
@@ -462,6 +465,8 @@ doors.register("door_obsidian_glass", {
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inventory_image = " doors_item_obsidian_glass.png" ,
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groups = { snappy = 1 , cracky = 1 , oddly_breakable_by_hand = 3 },
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sounds = default .node_sound_glass_defaults (),
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+ sound_open = " doors_glass_door_open" ,
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+ sound_close = " doors_glass_door_close" ,
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recipe = {
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{" default:obsidian_glass" , " default:obsidian_glass" },
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{" default:obsidian_glass" , " default:obsidian_glass" },
@@ -626,6 +631,7 @@ doors.register_trapdoor("doors:trapdoor_steel", {
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tile_front = " doors_trapdoor_steel.png" ,
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tile_side = " doors_trapdoor_steel_side.png" ,
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protected = true ,
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+ sounds = default .node_sound_stone_defaults (),
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sound_open = " doors_steel_door_open" ,
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sound_close = " doors_steel_door_close" ,
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groups = {snappy = 1 , bendy = 2 , cracky = 1 , melty = 2 , level = 2 , door = 1 },
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