Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Translator's notes #7

Closed
IgoSplashman opened this issue May 30, 2015 · 2 comments
Closed

Translator's notes #7

IgoSplashman opened this issue May 30, 2015 · 2 comments

Comments

@IgoSplashman
Copy link
Contributor

An idea we just discussed for displaying the translator's notes from the wiki directly to the game.

[21:37:26] Splashman: mm, idea: y'know those notes we have in the translation boxes?
we could try to display them in-game as an optional "translator's notes" feature, like in anime subs.
because nobody playing the game would know what "Thorium" is, except chemists and people who paid attention in chemistry class.
[21:43:46] Nameless: Yup, that's definitely doable.
[21:46:44] Nameless: And has no further dependencies on any other feature.
[21:47:34] Splashman: great. only then we'll have to introduce public and private notes.
[21:47:55] Splashman: public: for the player
private: in-progress translation notes
[21:50:47] Nameless: With all the existing ones being made private, yes.
[21:53:58] Nameless: The solution I'm thinking about basically boils down to extending the layout syntax, so that you have

<n$This is an explanatory text at the end of any translation unit that tells the player what the characters were actually talking about>

and then we have a Direct3D overlay that renders the text on top of the existing scene.
[21:54:45] Splashman: mm, only the placement and formatting needs to be determined for each game. I'm thinking either on top of the screen or below the dialogue boxes
[21:55:32] Nameless: Which has the advantage that we don't have to add any game-specific hacks, and can do it for any piece of text in the game while still timing the note to the exact time where the actual text is rendered.
[21:56:37] Nameless: I was thinking about just having a small 2-3 line "log section" at the bottom of the screen that fades in and out when something is displayed.
[21:57:22] Nameless: Can be conditionally moved to the top of the screen in case the game just rendered a text near the bot- oh, wait, it can't.
[21:57:33] Splashman: it also doesn't need to look super-pretty, just well placed and readable
[21:58:46] Nameless: Yeah, we just take the font we already use to render text.
[21:58:57] Nameless: Maybe cutting the size in half.

@nmlgc
Copy link
Contributor

nmlgc commented Dec 21, 2018

This was funded by zorg a few months ago and will be coming soon™. One thing we might want to decide beforehand is whether to turn all existing |note= parameters on the wiki into in-game TL notes or whether to make this opt-in by adding a new |tlnote= parameter. Can I get some input from translators?

@rosenrose
Copy link
Contributor

I think '|tlnote=' would be better. Sometimes '|note=' mentions wiki-related things, not only for translations.

@nmlgc nmlgc self-assigned this Jan 23, 2019
@nmlgc nmlgc removed their assignment Mar 16, 2019
@nmlgc nmlgc closed this as completed in 820c575 Mar 17, 2019
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

3 participants