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lines changed Original file line number Diff line number Diff line change 8
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#creative_mode = false
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# Sets the behaviour of the inventory items when a player dies.
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- # " bones" : Store items in a bone node but drop items if inside protected area.
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- # " drop" : Drop items on the ground.
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- # " keep" : Player keeps items.
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- #bones_mode = " bones"
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+ # bones: Store items in a bone node but drop items if inside protected area.
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+ # drop: Drop items on the ground.
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+ # keep: Player keeps items.
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+ #bones_mode = bones
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# The time in seconds after which the bones of a dead player can be looted by
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# everyone.
Original file line number Diff line number Diff line change @@ -39,10 +39,21 @@ enable_tnt (TNT) bool true
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# The radius in which nodes will be destroyed by a TNT explosion.
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tnt_radius (TNT radius) int 3 0
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+ # Sets the behaviour of the inventory items when a player dies.
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+ # bones: Store items in a bone node but drop items if inside protected area.
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+ # drop: Drop items on the ground.
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+ # keep: Player keeps items.
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+ bones_mode (Bones mode) enum bones bones,drop,keep
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+
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# The time in seconds after which the bones of a dead player can be looted
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# by everyone.
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# Setting this to 0 will disable sharing of bones completely.
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- share_bones_time (Bone share time) int 1200 0
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+ share_bones_time (Bones share time) int 1200 0
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+
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+ # How much earlier the bones of a dead player can be looted by
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+ # everyone if the player dies in a protected area they don't own.
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+ # 0 to disable. By default it is "share_bones_time" divide by four.
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+ share_bones_time_early (Earlier bones share time) int 300 0
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# Inform player of condition and location of new bones.
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bones_position_message (Inform player about bones) bool false
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