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Core/DBLayer: Escape even more keywords
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Shauren committed May 21, 2018
1 parent 306f508 commit 2cd7860
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Showing 3 changed files with 8 additions and 8 deletions.
2 changes: 1 addition & 1 deletion src/server/game/Globals/ObjectMgr.cpp
Expand Up @@ -6876,7 +6876,7 @@ void ObjectMgr::SetHighestGuids()
if (result)
sGuildMgr->SetNextGuildId((*result)[0].GetUInt32()+1);

result = CharacterDatabase.Query("SELECT MAX(guid) FROM groups");
result = CharacterDatabase.Query("SELECT MAX(guid) FROM `groups`");
if (result)
sGroupMgr->SetGroupDbStoreSize((*result)[0].GetUInt32()+1);

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12 changes: 6 additions & 6 deletions src/server/game/Groups/GroupMgr.cpp
Expand Up @@ -125,14 +125,14 @@ void GroupMgr::LoadGroups()
uint32 oldMSTime = getMSTime();

// Delete all groups whose leader does not exist
CharacterDatabase.DirectExecute("DELETE FROM groups WHERE leaderGuid NOT IN (SELECT guid FROM characters)");
CharacterDatabase.DirectExecute("DELETE FROM `groups` WHERE leaderGuid NOT IN (SELECT guid FROM characters)");
// Delete all groups with less than 2 members
CharacterDatabase.DirectExecute("DELETE FROM groups WHERE guid NOT IN (SELECT guid FROM group_member GROUP BY guid HAVING COUNT(guid) > 1)");
CharacterDatabase.DirectExecute("DELETE FROM `groups` WHERE guid NOT IN (SELECT guid FROM group_member GROUP BY guid HAVING COUNT(guid) > 1)");

// 0 1 2 3 4 5 6 7 8 9
QueryResult result = CharacterDatabase.Query("SELECT g.leaderGuid, g.lootMethod, g.looterGuid, g.lootThreshold, g.icon1, g.icon2, g.icon3, g.icon4, g.icon5, g.icon6"
// 10 11 12 13 14 15 16 17 18
", g.icon7, g.icon8, g.groupType, g.difficulty, g.raidDifficulty, g.masterLooterGuid, g.guid, lfg.dungeon, lfg.state FROM groups g LEFT JOIN lfg_data lfg ON lfg.guid = g.guid ORDER BY g.guid ASC");
", g.icon7, g.icon8, g.groupType, g.difficulty, g.raidDifficulty, g.masterLooterGuid, g.guid, lfg.dungeon, lfg.state FROM `groups` g LEFT JOIN lfg_data lfg ON lfg.guid = g.guid ORDER BY g.guid ASC");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 group definitions. DB table `groups` is empty!");
Expand Down Expand Up @@ -168,8 +168,8 @@ void GroupMgr::LoadGroups()
uint32 oldMSTime = getMSTime();

// Delete all rows from group_member or group_instance with no group
CharacterDatabase.DirectExecute("DELETE FROM group_member WHERE guid NOT IN (SELECT guid FROM groups)");
CharacterDatabase.DirectExecute("DELETE FROM group_instance WHERE guid NOT IN (SELECT guid FROM groups)");
CharacterDatabase.DirectExecute("DELETE FROM group_member WHERE guid NOT IN (SELECT guid FROM `groups`)");
CharacterDatabase.DirectExecute("DELETE FROM group_instance WHERE guid NOT IN (SELECT guid FROM `groups`)");
// Delete all members that does not exist
CharacterDatabase.DirectExecute("DELETE FROM group_member WHERE memberGuid NOT IN (SELECT guid FROM characters)");

Expand Down Expand Up @@ -207,7 +207,7 @@ void GroupMgr::LoadGroups()
// 0 1 2 3 4 5
QueryResult result = CharacterDatabase.Query("SELECT gi.guid, i.map, gi.instance, gi.permanent, i.difficulty, i.resettime, "
// 6
"(SELECT COUNT(1) FROM character_instance ci LEFT JOIN groups g ON ci.guid = g.leaderGuid WHERE ci.instance = gi.instance AND ci.permanent = 1 LIMIT 1) "
"(SELECT COUNT(1) FROM character_instance ci LEFT JOIN `groups` g ON ci.guid = g.leaderGuid WHERE ci.instance = gi.instance AND ci.permanent = 1 LIMIT 1) "
"FROM group_instance gi LEFT JOIN instance i ON gi.instance = i.id ORDER BY guid");

if (!result)
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2 changes: 1 addition & 1 deletion src/server/game/Instances/InstanceSaveMgr.cpp
Expand Up @@ -274,7 +274,7 @@ void InstanceSaveManager::LoadInstances()

// Delete invalid character_instance and group_instance references
CharacterDatabase.DirectExecute("DELETE ci.* FROM character_instance AS ci LEFT JOIN characters AS c ON ci.guid = c.guid WHERE c.guid IS NULL");
CharacterDatabase.DirectExecute("DELETE gi.* FROM group_instance AS gi LEFT JOIN groups AS g ON gi.guid = g.guid WHERE g.guid IS NULL");
CharacterDatabase.DirectExecute("DELETE gi.* FROM group_instance AS gi LEFT JOIN `groups` AS g ON gi.guid = g.guid WHERE g.guid IS NULL");

// Delete invalid instance references
CharacterDatabase.DirectExecute("DELETE i.* FROM instance AS i LEFT JOIN character_instance AS ci ON i.id = ci.instance LEFT JOIN group_instance AS gi ON i.id = gi.instance WHERE ci.guid IS NULL AND gi.guid IS NULL");
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