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Doors: Allow arbitrary recipe to be passed, even nil
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This allows mod makers to register their own recipies, including
none, to register doors.
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sofar authored and paramat committed Feb 18, 2016
1 parent 8422f2e commit 363b95c
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Showing 2 changed files with 27 additions and 13 deletions.
2 changes: 1 addition & 1 deletion game_api.txt
Expand Up @@ -97,7 +97,7 @@ doors.get(pos)
inventory_image = "mod_door_inv.png",
groups = {choppy = 1},
tiles = { "mod_door.png" },
material = "default:wood", -- used to make a craft recipe
recipe = craftrecipe,
sounds = default.node_sound_wood_defaults(), -- optional
sound_open = sound play for open door, -- optional
sound_close = sound play for close door, -- optional
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38 changes: 26 additions & 12 deletions mods/doors/init.lua
Expand Up @@ -352,14 +352,12 @@ function doors.register(name, def)
},
})
minetest.register_craft({
output = "doors:" .. name,
recipe = {
{def.material,def.material};
{def.material,def.material};
{def.material,def.material};
}
})
if def.recipe then
minetest.register_craft({
output = "doors:" .. name,
recipe = def.recipe,
})
end
_doors.registered_doors["doors:" .. name .. "_a"] = true
_doors.registered_doors["doors:" .. name .. "_b"] = true
Expand All @@ -370,7 +368,11 @@ doors.register("door_wood", {
description = "Wooden Door",
inventory_image = "doors_item_wood.png",
groups = { snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
material = "group:wood",
recipe = {
{"group:wood", "group:wood"},
{"group:wood", "group:wood"},
{"group:wood", "group:wood"},
}
})
doors.register("door_steel", {
Expand All @@ -379,25 +381,37 @@ doors.register("door_steel", {
inventory_image = "doors_item_steel.png",
protected = true,
groups = { snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2 },
material = "default:steel_ingot",
recipe = {
{"default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot"},
}
})
doors.register("door_glass", {
tiles = { "doors_door_glass.png"},
description = "Glass Door",
inventory_image = "doors_item_glass.png",
groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 },
material = "default:glass",
sounds = default.node_sound_glass_defaults(),
recipe = {
{"default:glass", "default:glass"},
{"default:glass", "default:glass"},
{"default:glass", "default:glass"},
}
})
doors.register("door_obsidian_glass", {
tiles = { "doors_door_obsidian_glass.png" },
description = "Glass Door",
inventory_image = "doors_item_obsidian_glass.png",
groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 },
material = "default:obsidian_glass",
sounds = default.node_sound_glass_defaults(),
recipe = {
{"default:obsidian_glass", "default:obsidian_glass"},
{"default:obsidian_glass", "default:obsidian_glass"},
{"default:obsidian_glass", "default:obsidian_glass"},
},
})
----trapdoor----
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