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Follow naming conventions of textures and models in boats
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davisonio authored and paramat committed Feb 3, 2016
1 parent 0ea23a5 commit 0add474
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Showing 4 changed files with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions mods/boats/init.lua
Expand Up @@ -36,7 +36,7 @@ local boat = {
physical = true,
collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
visual = "mesh",
mesh = "boat.obj",
mesh = "boats_boat.obj",
textures = {"default_wood.png"},

driver = nil,
Expand Down Expand Up @@ -215,8 +215,8 @@ minetest.register_entity("boats:boat", boat)

minetest.register_craftitem("boats:boat", {
description = "Boat",
inventory_image = "boat_inventory.png",
wield_image = "boat_wield.png",
inventory_image = "boats_inventory.png",
wield_image = "boats_wield.png",
wield_scale = {x = 2, y = 2, z = 1},
liquids_pointable = true,

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