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Add setting for near plane distance. (#6395)
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* Allow setting the near plane

* - Add near_plane limit of 0.5 to prevent x-ray.
- Add more details to near_plane setting.
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basicer authored and nerzhul committed Oct 7, 2017
1 parent f547452 commit 3c93a56
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Showing 3 changed files with 9 additions and 0 deletions.
6 changes: 6 additions & 0 deletions builtin/settingtypes.txt
Expand Up @@ -532,6 +532,12 @@ pause_fps_max (FPS in pause menu) int 20
# View distance in nodes.
viewing_range (Viewing range) int 100 20 4000

# Camera near plane distance in nodes, between 0 and 0.5
# Most users will not need to change this.
# Increasing can reduce artifacting on weaker GPUs.
# 0.1 = Default, 0.25 = Good value for weaker tablets.
near_plane (Near plane) float 0.1 0 0.5

# Width component of the initial window size.
screen_w (Screen width) int 1024

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2 changes: 2 additions & 0 deletions src/camera.cpp
Expand Up @@ -549,7 +549,9 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime, f32 tool_r
void Camera::updateViewingRange()
{
f32 viewing_range = g_settings->getFloat("viewing_range");
f32 near_plane = g_settings->getFloat("near_plane");
m_draw_control.wanted_range = viewing_range;
m_cameranode->setNearValue(rangelim(near_plane, 0.0f, 0.5f) * BS);
if (m_draw_control.range_all) {
m_cameranode->setFarValue(100000.0);
return;
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1 change: 1 addition & 0 deletions src/defaultsettings.cpp
Expand Up @@ -149,6 +149,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("fps_max", "60");
settings->setDefault("pause_fps_max", "20");
settings->setDefault("viewing_range", "100");
settings->setDefault("near_plane", "0.1");
settings->setDefault("screen_w", "1024");
settings->setDefault("screen_h", "600");
settings->setDefault("autosave_screensize", "true");
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