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Stratum ore: Allow use with no noise for simple horizontal strata
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If either of the 2 noise parameters are omitted the ore will occur from y_min
to y_max in a simple horizontal stratum. As this does not compute noise
performance improves, and is ideal for placing many layers.

Clean up some nearby ore documentation.
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paramat committed Oct 1, 2017
1 parent 9fa78b7 commit e2afcf8
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Showing 4 changed files with 62 additions and 25 deletions.
49 changes: 37 additions & 12 deletions doc/lua_api.txt
Expand Up @@ -1098,12 +1098,17 @@ Creates a deformed sphere of ore according to 3d perlin noise described by
### `vein`
Creates veins of ore varying in density by according to the intersection of two
instances of 3d perlin noise with diffferent seeds, both described by
`noise_params`. `random_factor` varies the influence random chance has on
placement of an ore inside the vein, which is `1` by default. Note that
modifying this parameter may require adjusting `noise_threshold`.
`noise_params`.

`random_factor` varies the influence random chance has on placement of an ore
inside the vein, which is `1` by default. Note that modifying this parameter may
require adjusting `noise_threshold`.

The parameters `clust_scarcity`, `clust_num_ores`, and `clust_size` are ignored
by this ore type. This ore type is difficult to control since it is sensitive
to small changes. The following is a decent set of parameters to work from:
by this ore type.

This ore type is difficult to control since it is sensitive to small changes.
The following is a decent set of parameters to work from:

noise_params = {
offset = 0,
Expand All @@ -1122,16 +1127,24 @@ computationally expensive than any other ore.
### `stratum`
Creates a single undulating ore stratum that is continuous across mapchunk
borders and horizontally spans the world.

The 2D perlin noise described by `noise_params` varies the Y co-ordinate of the
stratum midpoint. The 2D perlin noise described by `np_stratum_thickness`
varies the stratum's vertical thickness (in units of nodes). Due to being
continuous across mapchunk borders the stratum's vertical thickness is
unlimited.

`y_min` and `y_max` define the limits of the ore generation and for performance
reasons should be set as close together as possible but without clipping the
stratum's Y variation.

If either of the 2 noise parameters are omitted the ore will occur from y_min
to y_max in a simple horizontal stratum. As this does not compute noise
performance improves, and is ideal for placing many layers.

Each node in the stratum has a 1-in-`clust_scarcity` chance of being ore, so a
solid-ore stratum would require a `clust_scarcity` of 1.

The parameters `clust_num_ores`, `clust_size`, `noise_threshold` and
`random_factor` are ignored by this ore type.

Expand Down Expand Up @@ -4713,24 +4726,36 @@ Definition tables
-- ^ Number of ores in a cluster
clust_size = 3,
-- ^ Size of the bounding box of the cluster
-- ^ In this example, there is a 3x3x3 cluster where 8 out of the 27 nodes are coal ore
-- ^ In this example, there is a 3x3x3 cluster where 8 out of the 27 nodes
-- ^ are coal ore.
y_min = -31000,
y_max = 64,
-- ^ Lower and upper limits for ore.
flags = "",
-- ^ Attributes for this ore generation
noise_threshold = 0.5,
-- ^ If noise is above this threshold, ore is placed. Not needed for a uniform distribution
noise_params = {offset=0, scale=1, spread={x=100, y=100, z=100}, seed=23, octaves=3, persist=0.70}
-- ^ NoiseParams structure describing the perlin noise used for ore distribution.
-- ^ Needed for sheet ore_type. Omit from scatter ore_type for a uniform ore distribution
-- ^ If noise is above this threshold, ore is placed. Not needed for a
-- ^ uniform distribution.
noise_params = {
offset = 0,
scale = 1,
spread = {x = 100, y = 100, z = 100},
seed = 23,
octaves = 3,
persist = 0.7
},
-- ^ NoiseParams structure describing one of the perlin noises used for ore
-- ^ distribution.
-- ^ Omit from "scatter" ore for a uniform ore distribution.
-- ^ Omit from "stratum ore for a simple horizontal strata from y_min to y_max.
random_factor = 1.0,
-- ^ Multiplier of the randomness contribution to the noise value at any
-- ^ given point to decide if ore should be placed. Set to 0 for solid veins.
-- ^ This parameter is only valid for ore_type == "vein".
biomes = {"desert", "rainforest"}
-- ^ List of biomes in which this decoration occurs. Occurs in all biomes if this is omitted,
-- ^ and ignored if the Mapgen being used does not support biomes.
-- ^ List of biomes in which this decoration occurs.
-- ^ Occurs in all biomes if this is omitted, and ignored if the Mapgen being
-- ^ used does not support biomes.
-- ^ Can be a list of (or a single) biome names, IDs, or definitions.
}

Expand Down
32 changes: 21 additions & 11 deletions src/mg_ore.cpp
Expand Up @@ -433,14 +433,16 @@ void OreStratum::generate(MMVManip *vm, int mapseed, u32 blockseed,
PcgRandom pr(blockseed + 4234);
MapNode n_ore(c_ore, 0, ore_param2);

if (!noise) {
int sx = nmax.X - nmin.X + 1;
int sz = nmax.Z - nmin.Z + 1;
noise = new Noise(&np, 0, sx, sz);
noise_stratum_thickness = new Noise(&np_stratum_thickness, 0, sx, sz);
if (flags & OREFLAG_USE_NOISE) {
if (!(noise && noise_stratum_thickness)) {
int sx = nmax.X - nmin.X + 1;
int sz = nmax.Z - nmin.Z + 1;
noise = new Noise(&np, 0, sx, sz);
noise_stratum_thickness = new Noise(&np_stratum_thickness, 0, sx, sz);
}
noise->perlinMap2D(nmin.X, nmin.Z);
noise_stratum_thickness->perlinMap2D(nmin.X, nmin.Z);
}
noise->perlinMap2D(nmin.X, nmin.Z);
noise_stratum_thickness->perlinMap2D(nmin.X, nmin.Z);

size_t index = 0;

Expand All @@ -452,10 +454,18 @@ void OreStratum::generate(MMVManip *vm, int mapseed, u32 blockseed,
continue;
}

float nmid = noise->result[index];
float nhalfthick = noise_stratum_thickness->result[index] / 2.0f;
int y0 = MYMAX(nmin.Y, nmid - nhalfthick);
int y1 = MYMIN(nmax.Y, nmid + nhalfthick);
int y0;
int y1;

if (flags & OREFLAG_USE_NOISE) {
float nmid = noise->result[index];
float nhalfthick = noise_stratum_thickness->result[index] / 2.0f;
y0 = MYMAX(nmin.Y, nmid - nhalfthick);
y1 = MYMIN(nmax.Y, nmid + nhalfthick);
} else {
y0 = nmin.Y;
y1 = nmax.Y;
}

for (int y = y0; y <= y1; y++) {
if (pr.range(1, clust_scarcity) != 1)
Expand Down
2 changes: 1 addition & 1 deletion src/mg_ore.h
Expand Up @@ -135,7 +135,7 @@ class OreVein : public Ore {

class OreStratum : public Ore {
public:
static const bool NEEDS_NOISE = true;
static const bool NEEDS_NOISE = false;

NoiseParams np_stratum_thickness;
Noise *noise_stratum_thickness = nullptr;
Expand Down
4 changes: 3 additions & 1 deletion src/script/lua_api/l_mapgen.cpp
Expand Up @@ -1156,7 +1156,9 @@ int ModApiMapgen::l_register_ore(lua_State *L)
OreStratum *orestratum = (OreStratum *)ore;

lua_getfield(L, index, "np_stratum_thickness");
read_noiseparams(L, -1, &orestratum->np_stratum_thickness);
// If thickness noise missing unset 'use noise' flag
if (!read_noiseparams(L, -1, &orestratum->np_stratum_thickness))
ore->flags &= ~OREFLAG_USE_NOISE;
lua_pop(L, 1);

break;
Expand Down

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