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Add binoculars mod with binoculars item to allow zoom
Uses the new player object property 'can zoom'.
In survival mode, use of zoom requires the binoculars item in
inventory.
Zoom is automatically allowed in creative mode and for players with
the 'creative' privilege.
The binoculars.update_player_property() function is global so can be
redefined by a mod for alternative behaviour.
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paramat committed Oct 13, 2017
1 parent eb5a5b5 commit cc371ac
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35 changes: 35 additions & 0 deletions mods/binoculars/README.txt
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Minetest Game mod: binoculars
=============================
See license.txt for license information.

Authors of source code
----------------------
paramat (MIT)

Authors of media (textures)
---------------------------
paramat (CC BY-SA 3.0):
binoculars_binoculars.png

Crafting
--------
binoculars:binoculars

default:obsidian_glass O
default:bronze_ingot B

O_O
BBB
O_O

Usage
-----
In survival mode, use of zoom requires the binoculars item in your inventory.
It can take up to 5 seconds for adding to or removal from inventory to have an
effect, however to instantly allow the use of zoom 'use' (leftclick) the item.

Zoom is automatically allowed in creative mode and for any player with the
'creative' privilege.

The 'binoculars.update_player_property()' function is global so can be
redefined by a mod for alternative behaviour.
2 changes: 2 additions & 0 deletions mods/binoculars/depends.txt
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default
creative?
69 changes: 69 additions & 0 deletions mods/binoculars/init.lua
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-- Mod global namespace

binoculars = {}


-- Cache creative mode setting

local creative_mode_cache = minetest.settings:get_bool("creative_mode")


-- Update player property
-- Global to allow overriding

function binoculars.update_player_property(player)
local creative_enabled =
(creative and creative.is_enabled_for(player:get_player_name())) or
creative_mode_cache

if creative_enabled or
player:get_inventory():contains_item("main", "binoculars:binoculars") then
player:set_properties({can_zoom = true})
else
player:set_properties({can_zoom = false})
end
end


-- Set player property 'on joinplayer'

minetest.register_on_joinplayer(function(player)
binoculars.update_player_property(player)
end)


-- Cyclic update of player property

local function cyclic_update()
for _, player in ipairs(minetest.get_connected_players()) do
binoculars.update_player_property(player)
end
minetest.after(4.7, cyclic_update)
end

minetest.after(4.7, cyclic_update)


-- Binoculars item

minetest.register_craftitem("binoculars:binoculars", {
description = "Binoculars",
inventory_image = "binoculars_binoculars.png",
stack_max = 1,

on_use = function(itemstack, user, pointed_thing)
binoculars.update_player_property(user)
end,
})


-- Crafting

minetest.register_craft({
output = "binoculars:binoculars",
recipe = {
{"default:obsidian_glass", "", "default:obsidian_glass"},
{"default:bronze_ingot", "default:bronze_ingot", "default:bronze_ingot"},
{"default:obsidian_glass", "", "default:obsidian_glass"},
}
})
59 changes: 59 additions & 0 deletions mods/binoculars/license.txt
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License of source code
----------------------

The MIT License (MIT)
Copyright (C) 2017 paramat

Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software
without restriction, including without limitation the rights to use, copy, modify, merge,
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or
substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.

For more details:
https://opensource.org/licenses/MIT


Licenses of media (textures)
----------------------------

Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2017 paramat

You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.

Under the following terms:

Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.

ShareAlike — If you remix, transform, or build upon the material, you must distribute
your contributions under the same license as the original.

No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.

Notices:

You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.

For more details:
http://creativecommons.org/licenses/by-sa/3.0/
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