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Creative: Cache inventory items on load
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SmallJoker authored and paramat committed Oct 23, 2017
1 parent 7c3854d commit 47d6fbf
Showing 1 changed file with 20 additions and 9 deletions.
29 changes: 20 additions & 9 deletions mods/creative/inventory.lua
@@ -1,4 +1,19 @@
local player_inventory = {}
local inventory_cache = {}

local function init_creative_cache(items)
inventory_cache[items] = {}
local i_cache = inventory_cache[items]

for name, def in pairs(items) do
if def.groups.not_in_creative_inventory ~= 1 and
def.description and def.description ~= "" then
i_cache[name] = def
end
end
table.sort(i_cache)
return i_cache
end

function creative.init_creative_inventory(player)
local player_name = player:get_player_name()
Expand Down Expand Up @@ -45,11 +60,11 @@ function creative.update_creative_inventory(player_name, tab_content)
creative.init_creative_inventory(minetest.get_player_by_name(player_name))
local player_inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name})

for name, def in pairs(tab_content) do
if not (def.groups.not_in_creative_inventory == 1) and
def.description and def.description ~= "" and
(def.name:find(inv.filter, 1, true) or
def.description:lower():find(inv.filter, 1, true)) then
local items = inventory_cache[tab_content] or init_creative_cache(tab_content)

for name, def in pairs(items) do
if def.name:find(inv.filter, 1, true) or
def.description:lower():find(inv.filter, 1, true) then
creative_list[#creative_list+1] = name
end
end
Expand Down Expand Up @@ -161,10 +176,6 @@ function creative.register_tab(name, title, items)
})
end

minetest.register_on_joinplayer(function(player)
creative.update_creative_inventory(player:get_player_name(), minetest.registered_items)
end)

creative.register_tab("all", "All", minetest.registered_items)
creative.register_tab("nodes", "Nodes", minetest.registered_nodes)
creative.register_tab("tools", "Tools", minetest.registered_tools)
Expand Down

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