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Infinite loop on loading of a save #241
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is just a message regarding asteroid spawning that occurs every X ingame seconds (depends on what the planet packs set) your issue is more likely linked to the nullrefs from HyperEdit and/or BDB |
I repeated this with only the GPP, Kopernicus, ModularFlightIntegrator and Squad folders inside GameData. Not only does the soft-lock occur, it occurs when I start a new save, as well. |
which versions of Kopernicus, GPP and GPP_Textures did you use? |
latest ones. |
I have already run latest GPP multiple times and never had any issues maybe it's a linux issue (in which case I can't help you) |
wait, did you have ModuleManager as well? |
yep. even have the latest version I know, and only the latest version I know. |
can you share the logs from that game? the previous ones are basically useless (too many mods) |
well, now it works somehow. Plus, since my system has a temperamental log-writing habit, I don't have any logs newer. |
oh well, no harm, no foul :D |
Thanks for the lightning response, even if you didn't actually have to do anything. For those who come across this bug: Please attempt to verifiy your cache first. Then, delete all your mods, one by one, except for Kopernicus and any planet packs. If that doesn't work, remove some more planet packs. If that doesn't work. file a bug. (This was the fastest bug report resolution I have ever seen!) |
This is a strange one. Running these mods:
(I remember Tantares, GPP, Bluedog Design Bureau, Hyperedit, KER, KJR, KIS, RealPlume, and TweakScale), I get a softlock. To get rid of it, I seemingly have to delete another mod. But after it loads correctly one time, the second time it loads up, I get another softlock.
Player.log
I include this because it shows the infinite loop that Kopernicus seems to bury itself in:
However, my KSP.log shows a different culprit:
KSP.log
It talks about BDB's Mercury Escape Tower last.
I'm putting this here because I've never had such a softlock before, and something as benign as a parts mod shouldn't do that.
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