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Infinite loop on loading of a save #241

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roryyamm opened this issue Oct 4, 2017 · 11 comments
Closed

Infinite loop on loading of a save #241

roryyamm opened this issue Oct 4, 2017 · 11 comments

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@roryyamm
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roryyamm commented Oct 4, 2017

This is a strange one. Running these mods:
screenshot from 2017-10-04 18-19-45

(I remember Tantares, GPP, Bluedog Design Bureau, Hyperedit, KER, KJR, KIS, RealPlume, and TweakScale), I get a softlock. To get rid of it, I seemingly have to delete another mod. But after it loads correctly one time, the second time it loads up, I get another softlock.
Player.log
I include this because it shows the infinite loop that Kopernicus seems to bury itself in:

[Kopernicus] No new objects this time. (Probablility is 15%)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Kopernicus] No new objects this time. (Probablility is 15%)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Kopernicus] No new objects this time. (Probablility is 15%)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

However, my KSP.log shows a different culprit:
KSP.log
It talks about BDB's Mercury Escape Tower last.
I'm putting this here because I've never had such a softlock before, and something as benign as a parts mod shouldn't do that.

@roryyamm roryyamm changed the title Infinite loop on second loading of a game save Infinite loop on second loading of a save Oct 4, 2017
@Sigma88
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Sigma88 commented Oct 4, 2017

[Kopernicus] No new objects this time. (Probablility is 15%)

is just a message regarding asteroid spawning that occurs every X ingame seconds (depends on what the planet packs set)
if they set a pretty high spawnrate it's plausible that the log would be filled by these messages

your issue is more likely linked to the nullrefs from HyperEdit and/or BDB
(not necessarily caused by them)

@roryyamm
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roryyamm commented Oct 4, 2017

I repeated this with only the GPP, Kopernicus, ModularFlightIntegrator and Squad folders inside GameData. Not only does the soft-lock occur, it occurs when I start a new save, as well.

@Sigma88
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Sigma88 commented Oct 4, 2017

which versions of Kopernicus, GPP and GPP_Textures did you use?

@roryyamm
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roryyamm commented Oct 4, 2017

latest ones.

@Sigma88
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Sigma88 commented Oct 4, 2017

I have already run latest GPP multiple times and never had any issues

maybe it's a linux issue (in which case I can't help you)

@Sigma88
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Sigma88 commented Oct 4, 2017

I repeated this with only the GPP, Kopernicus, ModularFlightIntegrator and Squad folders inside GameData.

wait, did you have ModuleManager as well?

@roryyamm
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roryyamm commented Oct 4, 2017

yep. even have the latest version I know, and only the latest version I know.

@roryyamm roryyamm changed the title Infinite loop on second loading of a save Infinite loop on loading of a save Oct 4, 2017
@Sigma88
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Sigma88 commented Oct 4, 2017

can you share the logs from that game?

the previous ones are basically useless (too many mods)

@roryyamm
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roryyamm commented Oct 4, 2017

well, now it works somehow. Plus, since my system has a temperamental log-writing habit, I don't have any logs newer.
I Think verifiying my cache or running it through steam had something to do with it.

@Sigma88
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Sigma88 commented Oct 4, 2017

oh well,

no harm, no foul :D

@roryyamm
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roryyamm commented Oct 4, 2017

Thanks for the lightning response, even if you didn't actually have to do anything.

For those who come across this bug: Please attempt to verifiy your cache first. Then, delete all your mods, one by one, except for Kopernicus and any planet packs. If that doesn't work, remove some more planet packs. If that doesn't work. file a bug.

(This was the fastest bug report resolution I have ever seen!)

@roryyamm roryyamm closed this as completed Oct 4, 2017
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