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Use std::vector instead of dynamic C-Array (#6744)
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adrido authored and nerzhul committed Dec 10, 2017
1 parent da298a2 commit d677f29
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Showing 3 changed files with 14 additions and 23 deletions.
13 changes: 3 additions & 10 deletions src/mapgen/mapgen.cpp
Expand Up @@ -301,10 +301,8 @@ void Mapgen::updateHeightmap(v3s16 nmin, v3s16 nmax)


void Mapgen::getSurfaces(v2s16 p2d, s16 ymin, s16 ymax,
s16 *floors, s16 *ceilings, u16 *num_floors, u16 *num_ceilings)
std::vector<s16> &floors, std::vector<s16> &ceilings)
{
u16 floor_i = 0;
u16 ceiling_i = 0;
const v3s16 &em = vm->m_area.getExtent();

bool is_walkable = false;
Expand All @@ -318,19 +316,14 @@ void Mapgen::getSurfaces(v2s16 p2d, s16 ymin, s16 ymax,
is_walkable = ndef->get(mn).walkable;

if (is_walkable && !walkable_above) {
floors[floor_i] = y;
floor_i++;
floors.push_back(y);
} else if (!is_walkable && walkable_above) {
ceilings[ceiling_i] = y + 1;
ceiling_i++;
ceilings.push_back(y + 1);
}

vm->m_area.add_y(em, vi, -1);
walkable_above = is_walkable;
}

*num_floors = floor_i;
*num_ceilings = ceiling_i;
}


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2 changes: 1 addition & 1 deletion src/mapgen/mapgen.h
Expand Up @@ -194,7 +194,7 @@ class Mapgen {
s16 findLiquidSurface(v2s16 p2d, s16 ymin, s16 ymax);
void updateHeightmap(v3s16 nmin, v3s16 nmax);
void getSurfaces(v2s16 p2d, s16 ymin, s16 ymax,
s16 *floors, s16 *ceilings, u16 *num_floors, u16 *num_ceilings);
std::vector<s16> &floors, std::vector<s16> &ceilings);

void updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax);

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22 changes: 10 additions & 12 deletions src/mapgen/mg_decoration.cpp
Expand Up @@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "log.h"
#include "util/numeric.h"
#include <algorithm>
#include <vector>


FlagDesc flagdesc_deco[] = {
Expand Down Expand Up @@ -186,18 +187,16 @@ size_t Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)

// Get all floors and ceilings in node column
u16 size = (nmax.Y - nmin.Y + 1) / 2;
s16 floors[size];
s16 ceilings[size];
u16 num_floors = 0;
u16 num_ceilings = 0;
std::vector<s16> floors;
std::vector<s16> ceilings;
floors.reserve(size);
ceilings.reserve(size);

mg->getSurfaces(v2s16(x, z), nmin.Y, nmax.Y,
floors, ceilings, &num_floors, &num_ceilings);
mg->getSurfaces(v2s16(x, z), nmin.Y, nmax.Y, floors, ceilings);

if ((flags & DECO_ALL_FLOORS) && num_floors > 0) {
if (flags & DECO_ALL_FLOORS) {
// Floor decorations
for (u16 fi = 0; fi < num_floors; fi++) {
s16 y = floors[fi];
for (const s16 y : floors) {
if (y < y_min || y > y_max)
continue;

Expand All @@ -208,10 +207,9 @@ size_t Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
}
}

if ((flags & DECO_ALL_CEILINGS) && num_ceilings > 0) {
if (flags & DECO_ALL_CEILINGS) {
// Ceiling decorations
for (u16 ci = 0; ci < num_ceilings; ci++) {
s16 y = ceilings[ci];
for (const s16 y : ceilings) {
if (y < y_min || y > y_max)
continue;

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