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- Clear colors when reading property info.
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- Set vertex colors on upright_sprites.
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basicer authored and sfan5 committed Dec 25, 2017
1 parent 8037eda commit 787cd15
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Showing 2 changed files with 3 additions and 0 deletions.
2 changes: 2 additions & 0 deletions src/content_cao.cpp
Expand Up @@ -1134,10 +1134,12 @@ void GenericCAO::updateTextures(std::string mod)
buf->getMaterial().AmbientColor = m_prop.colors[1];
buf->getMaterial().DiffuseColor = m_prop.colors[1];
buf->getMaterial().SpecularColor = m_prop.colors[1];
setMeshColor(mesh, m_prop.colors[1]);
} else if (!m_prop.colors.empty()) {
buf->getMaterial().AmbientColor = m_prop.colors[0];
buf->getMaterial().DiffuseColor = m_prop.colors[0];
buf->getMaterial().SpecularColor = m_prop.colors[0];
setMeshColor(mesh, m_prop.colors[0]);
}

buf->getMaterial().setFlag(video::EMF_TRILINEAR_FILTER, use_trilinear_filter);
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1 change: 1 addition & 0 deletions src/object_properties.cpp
Expand Up @@ -145,6 +145,7 @@ void ObjectProperties::deSerialize(std::istream &is)
makes_footstep_sound = readU8(is);
automatic_rotate = readF1000(is);
mesh = deSerializeString(is);
colors.clear();
u32 color_count = readU16(is);
for (u32 i = 0; i < color_count; i++){
colors.push_back(readARGB8(is));
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