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Add //drain
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sfan5 committed Mar 23, 2016
1 parent b06e004 commit 61ab240
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Showing 2 changed files with 30 additions and 0 deletions.
6 changes: 6 additions & 0 deletions ChatCommands.md
Expand Up @@ -291,6 +291,12 @@ Fixes the lighting in the current WorldEdit region.

//fixlight

### `//drain`

Removes any fluid node within the current WorldEdit region.

//drain

### `//hide`

Hide all nodes in the current WorldEdit region non-destructively.
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24 changes: 24 additions & 0 deletions worldedit_commands/init.lua
Expand Up @@ -838,6 +838,30 @@ minetest.register_chatcommand("/fixlight", {
end),
})

minetest.register_chatcommand("/drain", {
params = "",
description = "Remove any fluid node within the current WorldEdit region",
privs = {worldedit=true},
func = safe_region(function(name, param)
-- TODO: make an API function for this
local count = 0
local pos1, pos2 = worldedit.sort_pos(worldedit.pos1[name], worldedit.pos2[name])
for x = pos1.x, pos2.x do
for y = pos1.y, pos2.y do
for z = pos1.z, pos2.z do
local n = minetest.get_node({x=x, y=y, z=z}).name
local d = minetest.registered_nodes[n]
if d ~= nil and (d["drawtype"] == "liquid" or d["drawtype"] == "flowingliquid") then
minetest.remove_node({x=x, y=y, z=z})
count = count + 1
end
end
end
end
worldedit.player_notify(name, count .. " nodes updated")
end),
})

minetest.register_chatcommand("/hide", {
params = "",
description = "Hide all nodes in the current WorldEdit region non-destructively",
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