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Creative: Code cleaning + Fix items moving in virtual inventory
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Jean-Patrick Guerrero authored and paramat committed Mar 22, 2016
1 parent 5189112 commit 1a5f89e
Showing 1 changed file with 63 additions and 59 deletions.
122 changes: 63 additions & 59 deletions mods/creative/init.lua
Expand Up @@ -6,15 +6,15 @@ local player_inventory = {}
-- Create detached creative inventory after loading all mods
creative.init_creative_inventory = function(player)
local player_name = player:get_player_name()

player_inventory[player_name] = {}
player_inventory[player_name].size = 0
player_inventory[player_name].filter = nil
player_inventory[player_name].filter = ""
player_inventory[player_name].start_i = 1
player_inventory[player_name].tab_id = 2

local inv = minetest.create_detached_inventory("creative_" .. player_name, {
minetest.create_detached_inventory("creative_" .. player_name, {
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
if minetest.setting_getbool("creative_mode") then
if minetest.setting_getbool("creative_mode") and not to_list == "main" then
return count
else
return 0
Expand All @@ -35,16 +35,17 @@ creative.init_creative_inventory = function(player)
on_put = function(inv, listname, index, stack, player)
end,
on_take = function(inv, listname, index, stack, player)
--print(player:get_player_name().." takes item from creative inventory; listname="..dump(listname)..", index="..dump(index)..", stack="..dump(stack))
local player_name, stack_name = player:get_player_name(), stack:get_name()
--print(player_name .. " takes item from creative inventory; listname = " .. listname .. ", index = " .. index .. ", stack = " .. dump(stack:to_table()))
if stack then
minetest.log("action", player:get_player_name().." takes "..dump(stack:get_name()).." from creative inventory")
--print("stack:get_name()="..dump(stack:get_name())..", stack:get_count()="..dump(stack:get_count()))
minetest.log("action", player_name .. " takes " .. stack_name .. " from creative inventory")
--print("Stack name: " .. stack_name .. ", Stack count: " .. stack:get_count())
end
end,
})

creative.update_creative_inventory(player_name, nil, 2)
--print("creative inventory size: "..dump(player_inventory[player_name].size))
creative.update_creative_inventory(player_name)
--print("creative inventory size: " .. player_inventory[player_name].size)
end

local function tab_category(tab_id)
Expand All @@ -60,23 +61,24 @@ local function tab_category(tab_id)
return id_category[tab_id] or id_category[2]
end

function creative.update_creative_inventory(player_name, filter, tab_id)
function creative.update_creative_inventory(player_name)
local creative_list = {}
local inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name})
local player_inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name})
local inv = player_inventory[player_name]

for name, def in pairs(tab_category(tab_id)) do
for name, def in pairs(tab_category(inv.tab_id)) do
if not (def.groups.not_in_creative_inventory == 1) and
def.description and def.description ~= "" and
(not filter or def.name:find(filter, 1, true) or
def.description:lower():find(filter, 1, true)) then
(def.name:find(inv.filter, 1, true) or
def.description:lower():find(inv.filter, 1, true)) then
creative_list[#creative_list+1] = name
end
end

table.sort(creative_list)
inv:set_size("main", #creative_list)
inv:set_list("main", creative_list)
player_inventory[player_name].size = #creative_list
player_inv:set_size("main", #creative_list)
player_inv:set_list("main", creative_list)
inv.size = #creative_list
end

-- Create the trash field
Expand All @@ -90,25 +92,25 @@ local trash = minetest.create_detached_inventory("creative_trash", {
return 0
end
end,
on_put = function(inv, listname, index, stack, player)
inv:set_stack(listname, index, "")
on_put = function(inv, listname)
inv:set_list(listname, {})
end,
})
trash:set_size("main", 1)

creative.set_creative_formspec = function(player, start_i, pagenum, tab_id)
creative.set_creative_formspec = function(player, start_i)
local player_name = player:get_player_name()
local filter = player_inventory[player_name].filter or ""
pagenum = math.floor(pagenum)
local pagemax = math.floor((player_inventory[player_name].size - 1) / (3*8) + 1)
tab_id = tab_id or 2
local inv = player_inventory[player_name]
local pagenum = math.floor(start_i / (3*8) + 1)
local pagemax = math.ceil(inv.size / (3*8))

player:set_inventory_formspec([[
size[8,8.6]
image[4.06,3.4;0.8,0.8;creative_trash_icon.png]
list[current_player;main;0,4.7;8,1;]
list[current_player;main;0,5.85;8,3;8]
list[detached:creative_trash;main;4,3.3;1,1;]
listring[]
tablecolumns[color;text;color;text]
tableoptions[background=#00000000;highlight=#00000000;border=false]
button[5.4,3.2;0.8,0.9;creative_prev;<]
Expand All @@ -119,12 +121,12 @@ creative.set_creative_formspec = function(player, start_i, pagenum, tab_id)
tooltip[creative_clear;Reset]
listring[current_player;main]
]] ..
"field[0.3,3.5;2.2,1;creative_filter;;".. filter .."]"..
"listring[detached:creative_".. player_name ..";main]"..
"tabheader[0,0;creative_tabs;Crafting,All,Nodes,Tools,Items;".. tostring(tab_id) ..";true;false]"..
"list[detached:creative_".. player_name ..";main;0,0;8,3;".. tostring(start_i) .."]"..
"table[6.05,3.35;1.15,0.5;pagenum;#FFFF00,".. tostring(pagenum) ..",#FFFFFF,/ ".. tostring(pagemax) .."]"..
default.get_hotbar_bg(0,4.7)..
"field[0.3,3.5;2.2,1;creative_filter;;" .. inv.filter .. "]" ..
"listring[detached:creative_" .. player_name .. ";main]" ..
"tabheader[0,0;creative_tabs;Crafting,All,Nodes,Tools,Items;" .. tostring(inv.tab_id) .. ";true;false]" ..
"list[detached:creative_" .. player_name .. ";main;0,0;8,3;" .. tostring(start_i) .. "]" ..
"table[6.05,3.35;1.15,0.5;pagenum;#FFFF00," .. tostring(pagenum) .. ",#FFFFFF,/ " .. tostring(pagemax) .. "]" ..
default.get_hotbar_bg(0,4.7) ..
default.gui_bg .. default.gui_bg_img .. default.gui_slots
)
end
Expand All @@ -143,7 +145,7 @@ creative.set_crafting_formspec = function(player)
listring[current_player;main]
listring[current_player;craft]
]] ..
default.get_hotbar_bg(0,4.7)..
default.get_hotbar_bg(0,4.7) ..
default.gui_bg .. default.gui_bg_img .. default.gui_slots
)
end
Expand All @@ -154,7 +156,7 @@ minetest.register_on_joinplayer(function(player)
return
end
creative.init_creative_inventory(player)
creative.set_creative_formspec(player, 0, 1, 2)
creative.set_creative_formspec(player, 0)
end)

minetest.register_on_player_receive_fields(function(player, formname, fields)
Expand All @@ -163,70 +165,72 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end

local player_name = player:get_player_name()
local formspec = player:get_inventory_formspec()
local filter = formspec:match("creative_filter;;([%w_:]+)") or ""
local start_i = formspec:match("list%[.-".. player_name ..";.-;(%d+)%]")
local tab_id = tonumber(formspec:match("tabheader%[.-;(%d+)%;"))
local inv_size = player_inventory[player_name].size
start_i = tonumber(start_i) or 0
local inv = player_inventory[player_name]

if fields.quit then
if tab_id == 1 then
if inv.tab_id == 1 then
creative.set_crafting_formspec(player)
end
elseif fields.creative_tabs then
local tab = tonumber(fields.creative_tabs)
inv.tab_id = tab

if tab == 1 then
creative.set_crafting_formspec(player)
else
creative.update_creative_inventory(player_name, filter, tab)
creative.set_creative_formspec(player, 0, 1, tab)
creative.update_creative_inventory(player_name)
creative.set_creative_formspec(player, 0)
end
elseif fields.creative_clear then
player_inventory[player_name].filter = ""
creative.update_creative_inventory(player_name, nil, tab_id)
creative.set_creative_formspec(player, 0, 1, tab_id)
inv.filter = ""
creative.update_creative_inventory(player_name)
creative.set_creative_formspec(player, 0)
elseif fields.creative_search then
local lowstr = fields.creative_filter:lower()
player_inventory[player_name].filter = lowstr
creative.update_creative_inventory(player_name, lowstr, tab_id)
creative.set_creative_formspec(player, 0, 1, tab_id)
inv.filter = fields.creative_filter:lower()
creative.update_creative_inventory(player_name)
creative.set_creative_formspec(player, 0)
else
local formspec = player:get_inventory_formspec()
local start_i = formspec:match("list%[.-" .. player_name .. ";.-;(%d+)%]")
start_i = tonumber(start_i) or 0

if fields.creative_prev then
start_i = start_i - 3*8
if start_i < 0 then
start_i = inv_size - (inv_size % (3*8))
if inv_size == start_i then
start_i = math.max(0, inv_size - (3*8))
start_i = inv.size - (inv.size % (3*8))
if inv.size == start_i then
start_i = math.max(0, inv.size - (3*8))
end
end
elseif fields.creative_next then
start_i = start_i + 3*8
if start_i >= inv_size then
if start_i >= inv.size then
start_i = 0
end
end

creative.set_creative_formspec(player, start_i, start_i / (3*8) + 1, tab_id)
creative.set_creative_formspec(player, start_i)
end
end)

if minetest.setting_getbool("creative_mode") then
local digtime = 0.5
local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 3}

minetest.register_item(":", {
type = "none",
wield_image = "wieldhand.png",
wield_scale = {x=1, y=1, z=2.5},
wield_scale = {x = 1, y = 1, z = 2.5},
range = 10,
tool_capabilities = {
full_punch_interval = 0.5,
max_drop_level = 3,
groupcaps = {
crumbly = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
cracky = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
snappy = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
choppy = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
oddly_breakable_by_hand = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
crumbly = caps,
cracky = caps,
snappy = caps,
choppy = caps,
oddly_breakable_by_hand = caps,
},
damage_groups = {fleshy = 10},
}
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