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Fix overloading problems mentioned by clang
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nerzhul committed Oct 30, 2016
1 parent 9d25242 commit 595932a
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Showing 6 changed files with 39 additions and 34 deletions.
28 changes: 14 additions & 14 deletions src/content_sao.cpp
Expand Up @@ -507,7 +507,7 @@ void LuaEntitySAO::rightClick(ServerActiveObject *clicker)
m_env->getScriptIface()->luaentity_Rightclick(m_id, clicker);
}

void LuaEntitySAO::setPos(v3f pos)
void LuaEntitySAO::setPos(const v3f &pos)
{
if(isAttached())
return;
Expand Down Expand Up @@ -1078,27 +1078,32 @@ void PlayerSAO::moveTo(v3f pos, bool continuous)
((Server*)m_env->getGameDef())->SendMovePlayer(m_peer_id);
}

void PlayerSAO::setYaw(const float yaw, bool send_data)
void PlayerSAO::setYaw(const float yaw)
{
if (m_player && yaw != m_yaw)
m_player->setDirty(true);

UnitSAO::setYaw(yaw);
}

// Datas should not be sent at player initialization
if (send_data)
((Server*)m_env->getGameDef())->SendMovePlayer(m_peer_id);
void PlayerSAO::setYawAndSend(const float yaw)
{
setYaw(yaw);
((Server*)m_env->getGameDef())->SendMovePlayer(m_peer_id);
}

void PlayerSAO::setPitch(const float pitch, bool send_data)
void PlayerSAO::setPitch(const float pitch)
{
if (m_player && pitch != m_pitch)
m_player->setDirty(true);

m_pitch = pitch;
}

if (send_data)
((Server*)m_env->getGameDef())->SendMovePlayer(m_peer_id);
void PlayerSAO::setPitchAndSend(const float pitch)
{
setPitch(pitch);
((Server*)m_env->getGameDef())->SendMovePlayer(m_peer_id);
}

int PlayerSAO::punch(v3f dir,
Expand Down Expand Up @@ -1173,13 +1178,8 @@ s16 PlayerSAO::readDamage()
return damage;
}

void PlayerSAO::setHP(s16 hp, bool direct)
void PlayerSAO::setHP(s16 hp)
{
if (direct) {
m_hp = hp;
return;
}

s16 oldhp = m_hp;

s16 hp_change = m_env->getScriptIface()->on_player_hpchange(this, hp - oldhp);
Expand Down
13 changes: 9 additions & 4 deletions src/content_sao.h
Expand Up @@ -73,7 +73,7 @@ class LuaEntitySAO : public UnitSAO
ServerActiveObject *puncher=NULL,
float time_from_last_punch=1000000);
void rightClick(ServerActiveObject *clicker);
void setPos(v3f pos);
void setPos(const v3f &pos);
void moveTo(v3f pos, bool continuous);
float getMinimumSavedMovement();
std::string getDescription();
Expand Down Expand Up @@ -204,8 +204,12 @@ class PlayerSAO : public UnitSAO
void setBasePosition(const v3f &position);
void setPos(const v3f &pos);
void moveTo(v3f pos, bool continuous);
void setYaw(const float yaw, bool send_data = true);
void setPitch(const float pitch, bool send_data = true);
void setYaw(const float yaw);
// Data should not be sent at player initialization
void setYawAndSend(const float yaw);
void setPitch(const float pitch);
// Data should not be sent at player initialization
void setPitchAndSend(const float pitch);
f32 getPitch() const { return m_pitch; }
f32 getRadPitch() const { return m_pitch * core::DEGTORAD; }
// Deprecated
Expand All @@ -220,7 +224,8 @@ class PlayerSAO : public UnitSAO
ServerActiveObject *puncher,
float time_from_last_punch);
void rightClick(ServerActiveObject *clicker);
void setHP(s16 hp, bool direct = false);
void setHP(s16 hp);
void setHPRaw(s16 hp) { m_hp = hp; }
s16 readDamage();
u16 getBreath() const { return m_breath; }
void setBreath(const u16 breath);
Expand Down
4 changes: 2 additions & 2 deletions src/network/serverpackethandler.cpp
Expand Up @@ -827,8 +827,8 @@ void Server::handleCommand_PlayerPos(NetworkPacket* pkt)

playersao->setBasePosition(position);
player->setSpeed(speed);
playersao->setPitch(pitch, false);
playersao->setYaw(yaw, false);
playersao->setPitch(pitch);
playersao->setYaw(yaw);
player->keyPressed = keyPressed;
player->control.up = (keyPressed & 1);
player->control.down = (keyPressed & 2);
Expand Down
8 changes: 4 additions & 4 deletions src/remoteplayer.cpp
Expand Up @@ -131,20 +131,20 @@ void RemotePlayer::deSerialize(std::istream &is, const std::string &playername,

if (sao) {
try {
sao->setHP(args.getS32("hp"), true);
sao->setHPRaw(args.getS32("hp"));
} catch(SettingNotFoundException &e) {
sao->setHP(PLAYER_MAX_HP, true);
sao->setHPRaw(PLAYER_MAX_HP);
}

try {
sao->setBasePosition(args.getV3F("position"));
} catch (SettingNotFoundException &e) {}

try {
sao->setPitch(args.getFloat("pitch"), false);
sao->setPitch(args.getFloat("pitch"));
} catch (SettingNotFoundException &e) {}
try {
sao->setYaw(args.getFloat("yaw"), false);
sao->setYaw(args.getFloat("yaw"));
} catch (SettingNotFoundException &e) {}

try {
Expand Down
8 changes: 4 additions & 4 deletions src/script/lua_api/l_object.cpp
Expand Up @@ -1090,7 +1090,7 @@ int ObjectRef::l_set_look_vertical(lua_State *L)
if (co == NULL) return 0;
float pitch = luaL_checknumber(L, 2) * core::RADTODEG;
// Do it
co->setPitch(pitch);
co->setPitchAndSend(pitch);
return 1;
}

Expand All @@ -1103,7 +1103,7 @@ int ObjectRef::l_set_look_horizontal(lua_State *L)
if (co == NULL) return 0;
float yaw = luaL_checknumber(L, 2) * core::RADTODEG;
// Do it
co->setYaw(yaw);
co->setYawAndSend(yaw);
return 1;
}

Expand All @@ -1121,7 +1121,7 @@ int ObjectRef::l_set_look_pitch(lua_State *L)
if (co == NULL) return 0;
float pitch = luaL_checknumber(L, 2) * core::RADTODEG;
// Do it
co->setPitch(pitch);
co->setPitchAndSend(pitch);
return 1;
}

Expand All @@ -1139,7 +1139,7 @@ int ObjectRef::l_set_look_yaw(lua_State *L)
if (co == NULL) return 0;
float yaw = luaL_checknumber(L, 2) * core::RADTODEG;
// Do it
co->setYaw(yaw);
co->setYawAndSend(yaw);
return 1;
}

Expand Down
12 changes: 6 additions & 6 deletions src/unittest/test_player.cpp
Expand Up @@ -50,9 +50,9 @@ void TestPlayer::testSave(IGameDef *gamedef)
sao.initialize(&rplayer, std::set<std::string>());
rplayer.setPlayerSAO(&sao);
sao.setBreath(10);
sao.setHP(8, true);
sao.setYaw(0.1f, false);
sao.setPitch(0.6f, false);
sao.setHPRaw(8);
sao.setYaw(0.1f);
sao.setPitch(0.6f);
sao.setBasePosition(v3f(450.2f, -15.7f, 68.1f));
rplayer.save(".", gamedef);
UASSERT(fs::PathExists("testplayer_save"));
Expand All @@ -65,9 +65,9 @@ void TestPlayer::testLoad(IGameDef *gamedef)
sao.initialize(&rplayer, std::set<std::string>());
rplayer.setPlayerSAO(&sao);
sao.setBreath(10);
sao.setHP(8, true);
sao.setYaw(0.1f, false);
sao.setPitch(0.6f, false);
sao.setHPRaw(8);
sao.setYaw(0.1f);
sao.setPitch(0.6f);
sao.setBasePosition(v3f(450.2f, -15.7f, 68.1f));
rplayer.save(".", gamedef);
UASSERT(fs::PathExists("testplayer_load"));
Expand Down

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