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Fix mob deserialization errors in the client (#4743)
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The problem was seen while using the mobf mod package.

The problem happens when the server serializes entity attachments.
Sometimes, such attachments no longer exist. The serialization code
skips those. However, the total number of attachments was serialized
earlier.  Therefore the client expects more than it gets, and logs a
serialization error.
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Rogier-5 authored and est31 committed Nov 10, 2016
1 parent c05aac3 commit 7e17eae
Showing 1 changed file with 32 additions and 16 deletions.
48 changes: 32 additions & 16 deletions src/content_sao.cpp
Expand Up @@ -383,23 +383,30 @@ std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version)
writeF1000(os, m_yaw);
writeS16(os, m_hp);

writeU8(os, 4 + m_bone_position.size() + m_attachment_child_ids.size()); // number of messages stuffed in here
os<<serializeLongString(getPropertyPacket()); // message 1
os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
os<<serializeLongString(gob_cmd_update_animation(
std::ostringstream msg_os(std::ios::binary);
msg_os << serializeLongString(getPropertyPacket()); // message 1
msg_os << serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
msg_os << serializeLongString(gob_cmd_update_animation(
m_animation_range, m_animation_speed, m_animation_blend, m_animation_loop)); // 3
for (UNORDERED_MAP<std::string, core::vector2d<v3f> >::const_iterator
ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii) {
os << serializeLongString(gob_cmd_update_bone_position((*ii).first,
msg_os << serializeLongString(gob_cmd_update_bone_position((*ii).first,
(*ii).second.X, (*ii).second.Y)); // m_bone_position.size
}
os<<serializeLongString(gob_cmd_update_attachment(m_attachment_parent_id, m_attachment_bone, m_attachment_position, m_attachment_rotation)); // 4
msg_os << serializeLongString(gob_cmd_update_attachment(m_attachment_parent_id,
m_attachment_bone, m_attachment_position, m_attachment_rotation)); // 4
int message_count = 4 + m_bone_position.size();
for (UNORDERED_SET<int>::const_iterator ii = m_attachment_child_ids.begin();
(ii != m_attachment_child_ids.end()); ++ii) {
if (ServerActiveObject *obj = m_env->getActiveObject(*ii)) {
os << serializeLongString(gob_cmd_update_infant(*ii, obj->getSendType(), obj->getClientInitializationData(protocol_version)));
message_count++;
msg_os << serializeLongString(gob_cmd_update_infant(*ii, obj->getSendType(),
obj->getClientInitializationData(protocol_version)));
}
}

writeU8(os, message_count);
os.write(msg_os.str().c_str(), msg_os.str().size());
}
else
{
Expand Down Expand Up @@ -865,26 +872,35 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
writeF1000(os, m_yaw);
writeS16(os, getHP());

writeU8(os, 6 + m_bone_position.size() + m_attachment_child_ids.size()); // number of messages stuffed in here
os<<serializeLongString(getPropertyPacket()); // message 1
os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
os<<serializeLongString(gob_cmd_update_animation(
std::ostringstream msg_os(std::ios::binary);
msg_os << serializeLongString(getPropertyPacket()); // message 1
msg_os << serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
msg_os << serializeLongString(gob_cmd_update_animation(
m_animation_range, m_animation_speed, m_animation_blend, m_animation_loop)); // 3
for (UNORDERED_MAP<std::string, core::vector2d<v3f> >::const_iterator
ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii) {
os<<serializeLongString(gob_cmd_update_bone_position((*ii).first, (*ii).second.X, (*ii).second.Y)); // m_bone_position.size
msg_os << serializeLongString(gob_cmd_update_bone_position((*ii).first,
(*ii).second.X, (*ii).second.Y)); // m_bone_position.size
}
os<<serializeLongString(gob_cmd_update_attachment(m_attachment_parent_id, m_attachment_bone, m_attachment_position, m_attachment_rotation)); // 4
os<<serializeLongString(gob_cmd_update_physics_override(m_physics_override_speed,
msg_os << serializeLongString(gob_cmd_update_attachment(m_attachment_parent_id,
m_attachment_bone, m_attachment_position, m_attachment_rotation)); // 4
msg_os << serializeLongString(gob_cmd_update_physics_override(m_physics_override_speed,
m_physics_override_jump, m_physics_override_gravity, m_physics_override_sneak,
m_physics_override_sneak_glitch)); // 5
os << serializeLongString(gob_cmd_update_nametag_attributes(m_prop.nametag_color)); // 6 (GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES) : Deprecated, for backwards compatibility only.
// (GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES) : Deprecated, for backwards compatibility only.
msg_os << serializeLongString(gob_cmd_update_nametag_attributes(m_prop.nametag_color)); // 6
int message_count = 6 + m_bone_position.size();
for (UNORDERED_SET<int>::const_iterator ii = m_attachment_child_ids.begin();
ii != m_attachment_child_ids.end(); ++ii) {
if (ServerActiveObject *obj = m_env->getActiveObject(*ii)) {
os << serializeLongString(gob_cmd_update_infant(*ii, obj->getSendType(), obj->getClientInitializationData(protocol_version)));
message_count++;
msg_os << serializeLongString(gob_cmd_update_infant(*ii, obj->getSendType(),
obj->getClientInitializationData(protocol_version)));
}
}

writeU8(os, message_count);
os.write(msg_os.str().c_str(), msg_os.str().size());
}
else
{
Expand Down

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