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Introduce builtin_shared and use it to fix #4778
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Fixes #4778 which was about the error:

ServerError: Lua: Runtime error from mod '' in callback item_OnPlace():
/usr/local/share/minetest/builtin/game/item.lua:278: attempt to call global 'check_attached_node' (a nil value)

The issue was a regression of commit 649448a

"Rename nodeupdate and nodeupdate_single and make them part of the official API"
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est31 committed Nov 16, 2016
1 parent 5f0dc8e commit afc48c8
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Showing 3 changed files with 13 additions and 5 deletions.
6 changes: 4 additions & 2 deletions builtin/game/falling.lua
@@ -1,5 +1,7 @@
-- Minetest: builtin/item.lua

local builtin_shared = ...

--
-- Falling stuff
--
Expand Down Expand Up @@ -127,7 +129,7 @@ local function drop_attached_node(p)
end
end

local function check_attached_node(p, n)
function builtin_shared.check_attached_node(p, n)
local def = core.registered_nodes[n.name]
local d = {x = 0, y = 0, z = 0}
if def.paramtype2 == "wallmounted" then
Expand Down Expand Up @@ -177,7 +179,7 @@ function core.check_single_for_falling(p)
end

if core.get_item_group(n.name, "attached_node") ~= 0 then
if not check_attached_node(p, n) then
if not builtin_shared.check_attached_node(p, n) then
drop_attached_node(p)
return true
end
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8 changes: 6 additions & 2 deletions builtin/game/init.lua
Expand Up @@ -3,10 +3,14 @@ local scriptpath = core.get_builtin_path()..DIR_DELIM
local commonpath = scriptpath.."common"..DIR_DELIM
local gamepath = scriptpath.."game"..DIR_DELIM

-- Shared between builtin files, but
-- not exposed to outer context
local builtin_shared = {}

dofile(commonpath.."vector.lua")

dofile(gamepath.."constants.lua")
dofile(gamepath.."item.lua")
assert(loadfile(gamepath.."item.lua"))(builtin_shared)
dofile(gamepath.."register.lua")

if core.setting_getbool("profiler.load") then
Expand All @@ -21,7 +25,7 @@ dofile(gamepath.."auth.lua")
dofile(gamepath.."chatcommands.lua")
dofile(gamepath.."static_spawn.lua")
dofile(gamepath.."detached_inventory.lua")
dofile(gamepath.."falling.lua")
assert(loadfile(gamepath.."falling.lua"))(builtin_shared)
dofile(gamepath.."features.lua")
dofile(gamepath.."voxelarea.lua")
dofile(gamepath.."forceloading.lua")
Expand Down
4 changes: 3 additions & 1 deletion builtin/game/item.lua
@@ -1,5 +1,7 @@
-- Minetest: builtin/item.lua

local builtin_shared = ...

local function copy_pointed_thing(pointed_thing)
return {
type = pointed_thing.type,
Expand Down Expand Up @@ -275,7 +277,7 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2)

-- Check if the node is attached and if it can be placed there
if core.get_item_group(def.name, "attached_node") ~= 0 and
not check_attached_node(place_to, newnode) then
not builtin_shared.check_attached_node(place_to, newnode) then
core.log("action", "attached node " .. def.name ..
" can not be placed at " .. core.pos_to_string(place_to))
return itemstack, false
Expand Down

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