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Creative: Fix missing item bug caused by 'start_i' value
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This fixes the missing item issue in creative inventory caused by using
1 instead of 0 for 'start_i'.
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tenplus1 authored and paramat committed Nov 18, 2016
1 parent af3c918 commit 022d22c
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions mods/creative/init.lua
Expand Up @@ -10,7 +10,7 @@ creative.init_creative_inventory = function(owner)
player_inventory[owner_name] = {
size = 0,
filter = "",
start_i = 1,
start_i = 0,
tab_id = 2,
}

Expand Down Expand Up @@ -187,7 +187,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
elseif fields.creative_tabs then
local tab = tonumber(fields.creative_tabs)
inv.tab_id = tab
player_inventory[player_name].start_i = 1
player_inventory[player_name].start_i = 0

if tab == 1 then
creative.set_crafting_formspec(player)
Expand All @@ -196,13 +196,13 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
creative.set_creative_formspec(player, 0)
end
elseif fields.creative_clear then
player_inventory[player_name].start_i = 1
player_inventory[player_name].start_i = 0
inv.filter = ""
creative.update_creative_inventory(player_name)
creative.set_creative_formspec(player, 0)
elseif fields.creative_search or
fields.key_enter_field == "creative_filter" then
player_inventory[player_name].start_i = 1
player_inventory[player_name].start_i = 0
inv.filter = fields.creative_filter:lower()
creative.update_creative_inventory(player_name)
creative.set_creative_formspec(player, 0)
Expand Down

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