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Settings: Update documentation (#5534)
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Now documented (sorted a-z):
enable_console
enable_particles
creative_mode
hud_scaling
inventory_image_hack
keymap_console
keymap_zoom
shader_path
view_bobbing
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SmallJoker authored and nerzhul committed Apr 7, 2017
1 parent f7088f6 commit 71ffe69
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Showing 3 changed files with 95 additions and 16 deletions.
49 changes: 42 additions & 7 deletions builtin/settingtypes.txt
Expand Up @@ -206,6 +206,10 @@ keymap_screenshot (Screenshot) key KEY_F12
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_drop (Drop item key) key KEY_KEY_Q

# Key to use view zoom when possible.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_zoom (View zoom key) key KEY_KEY_Z

# Key for toggling the display of the HUD.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_toggle_hud (HUD toggle key) key KEY_F1
Expand All @@ -214,6 +218,10 @@ keymap_toggle_hud (HUD toggle key) key KEY_F1
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_toggle_chat (Chat toggle key) key KEY_F2

# Key for toggling the display of the large chat console.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_console (Large chat console key) key KEY_F10

# Key for toggling the display of the fog.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3
Expand Down Expand Up @@ -275,6 +283,7 @@ show_entity_selectionbox (Show entity selection boxes) bool true
enable_remote_media_server (Connect to external media server) bool true

# Enable Lua modding support on client.
# This support is experimental and API can change.
enable_client_modding (Client modding) bool false

# URL to the server list displayed in the Multiplayer Tab.
Expand Down Expand Up @@ -317,6 +326,9 @@ enable_3d_clouds (3D clouds) bool true
# Method used to highlight selected object.
node_highlighting (Node highlighting) enum box box,halo

# Adds particles when digging a node.
enable_particles (Digging particles) bool true

[***Filtering]

# Use mip mapping to scale textures. May slightly increase performance.
Expand Down Expand Up @@ -353,9 +365,12 @@ fsaa (FSAA) enum 0 0,1,2,4,8,16
[***Shaders]

# Shaders allow advanced visual effects and may increase performance on some video cards.
# Thy only work with the OpenGL video backend.
# This only works with the OpenGL video backend.
enable_shaders (Shaders) bool true

# Path to shader directory. If no path is defined, default location will be used.
shader_path (Shader path) path

[****Tone Mapping]

# Enables filmic tone mapping
Expand Down Expand Up @@ -390,7 +405,7 @@ enable_parallax_occlusion (Parallax occlusion) bool false
parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1

# Strength of parallax.
3d_parallax_strength (Parallax occlusion strength) float 0.025
3d_paralax_strength (Parallax occlusion strength) float 0.025

# Number of parallax occlusion iterations.
parallax_occlusion_iterations (Parallax occlusion iterations) int 4
Expand Down Expand Up @@ -472,13 +487,16 @@ cloud_height (Cloud height) int 120
# Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
cloud_radius (Cloud radius) int 12

# Enables view bobbing when walking.
view_bobbing (Enable view bobbing) bool true

# Multiplier for view bobbing.
# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
view_bobbing_amount (View bobbing) float 1.0
view_bobbing_amount (View bobbing factor) float 1.0

# Multiplier for fall bobbing.
# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
fall_bobbing_amount (Fall bobbing) float 0.0
fall_bobbing_amount (Fall bobbing factor) float 0.0

# 3D support.
# Currently supported:
Expand Down Expand Up @@ -518,6 +536,9 @@ desynchronize_mapblock_texture_animation (Desynchronize block animation) bool tr
# Useful if there's something to be displayed right or left of hotbar.
hud_hotbar_max_width (Maximum hotbar width) float 1.0

# Modifies the size of the hudbar elements.
hud_scaling (HUD scale factor) float 1.0

# Enables caching of facedir rotated meshes.
enable_mesh_cache (Mesh cache) bool false

Expand Down Expand Up @@ -548,9 +569,16 @@ ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0
# Enables animation of inventory items.
inventory_items_animations (Inventory items animations) bool false

# Android systems only: Tries to create inventory textures from meshes
# when no supported render was found.
inventory_image_hack (Inventory image hack) bool false

# Fraction of the visible distance at which fog starts to be rendered
fog_start (Fog Start) float 0.4 0.0 0.99

# Makes all liquids opaque
opaque_water (Opaque liquids) bool false

[**Menus]

# Use a cloud animation for the main menu background.
Expand Down Expand Up @@ -617,6 +645,10 @@ screenshot_quality (Screenshot quality) int 0 0 100
# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
screen_dpi (DPI) int 72

# Windows systems only: Start Minetest with the command line window in the background.
# Contains the same information as the file debug.txt (default name).
enable_console (Enable console window) bool false

[*Sound]

enable_sound (Sound) bool true
Expand Down Expand Up @@ -729,6 +761,9 @@ show_statusline_on_connect (Status message on connection) bool true
# Enable players getting damage and dying.
enable_damage (Damage) bool false

# Enable creative mode for new created maps.
creative_mode (Creative) bool false

# A chosen map seed for a new map, leave empty for random.
# Will be overridden when creating a new world in the main menu.
fixed_map_seed (Fixed map seed) string
Expand Down Expand Up @@ -972,6 +1007,7 @@ mgv5_cavern_threshold (Cavern threshold) float 0.7
mgv5_np_filler_depth (Filler depth noise) noise_params 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0

# Variation of terrain vertical scale.
# When noise is < -0.55 terrain is near-flat.
mgv5_np_factor (Factor noise) noise_params 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0

# Y-level of average terrain surface.
Expand Down Expand Up @@ -1059,7 +1095,7 @@ mgv6_np_apple_trees (Apple trees noise) noise_params 0, 1, (100, 100, 100), 3429
# Floatlands are currently experimental and subject to change.
# Flags that are not specified in the flag string are not modified from the default.
# Flags starting with 'no' are used to explicitly disable them.
mgv7_spflags (Mapgen v7 specific flags) flags mountains,ridges,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns
mgv7_spflags (Mapgen v7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns

# Controls width of tunnels, a smaller value creates wider tunnels.
mgv7_cave_width (Cave width) float 0.09
Expand Down Expand Up @@ -1137,7 +1173,7 @@ mgv7_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
# Occasional lakes and hills can be added to the flat world.
# Flags that are not specified in the flag string are not modified from the default.
# Flags starting with 'no' are used to explicitly disable them.
mgflat_spflags (Mapgen flat specific flags) flags lakes,hills,,nolakes,nohills
mgflat_spflags (Mapgen flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills

# Y of flat ground.
mgflat_ground_level (Ground level) int 8
Expand Down Expand Up @@ -1349,7 +1385,6 @@ profiler.load (Load the game profiler) bool false
profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty

# The file path relative to your worldpath in which profiles will be saved to.
#
profiler.report_path (Report path) string ""

[***Instrumentation]
Expand Down
61 changes: 53 additions & 8 deletions minetest.conf.example
Expand Up @@ -211,6 +211,11 @@
# type: key
# keymap_drop = KEY_KEY_Q

# Key to use view zoom when possible.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_zoom = KEY_KEY_Z

# Key for toggling the display of the HUD.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
Expand All @@ -221,6 +226,11 @@
# type: key
# keymap_toggle_chat = KEY_F2

# Key for toggling the display of the large chat console.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_console = KEY_F10

# Key for toggling the display of the fog.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
Expand Down Expand Up @@ -298,7 +308,7 @@
# Enable Lua modding support on client.
# This support is experimental and API can change.
# type: bool
enable_client_modding (Client modding) bool false
# enable_client_modding = false

# URL to the server list displayed in the Multiplayer Tab.
# type: string
Expand Down Expand Up @@ -350,6 +360,10 @@ enable_client_modding (Client modding) bool false
# type: enum values: box, halo
# node_highlighting = box

# Adds particles when digging a node.
# type: bool
# enable_particles = true

#### Filtering

# Use mip mapping to scale textures. May slightly increase performance.
Expand Down Expand Up @@ -393,10 +407,14 @@ enable_client_modding (Client modding) bool false
#### Shaders

# Shaders allow advanced visual effects and may increase performance on some video cards.
# Thy only work with the OpenGL video backend.
# This only works with the OpenGL video backend.
# type: bool
# enable_shaders = true

# Path to shader directory. If no path is defined, default location will be used.
# type: path
# shader_path =

##### Tone Mapping

# Enables filmic tone mapping
Expand Down Expand Up @@ -439,7 +457,7 @@ enable_client_modding (Client modding) bool false

# Strength of parallax.
# type: float
# 3d_parallax_strength = 0.025
# 3d_paralax_strength = 0.025

# Number of parallax occlusion iterations.
# type: int
Expand Down Expand Up @@ -545,6 +563,10 @@ enable_client_modding (Client modding) bool false
# type: int
# cloud_radius = 12

# Enables view bobbing when walking.
# type: bool
# view_bobbing = true

# Multiplier for view bobbing.
# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
# type: float
Expand All @@ -567,7 +589,7 @@ enable_client_modding (Client modding) bool false
# 3d_mode = none

# In-game chat console height, between 0.1 (10%) and 1.0 (100%).
# type: float
# type: float min: 0.1 max: 1
# console_height = 1.0

# In-game chat console background color (R,G,B).
Expand Down Expand Up @@ -603,6 +625,10 @@ enable_client_modding (Client modding) bool false
# type: float
# hud_hotbar_max_width = 1.0

# Modifies the size of the hudbar elements.
# type: float
# hud_scaling = 1.0

# Enables caching of facedir rotated meshes.
# type: bool
# enable_mesh_cache = false
Expand Down Expand Up @@ -641,10 +667,19 @@ enable_client_modding (Client modding) bool false
# type: bool
# inventory_items_animations = false

# Android systems only: Tries to create inventory textures from meshes
# when no supported render was found.
# type: bool
# inventory_image_hack = false

# Fraction of the visible distance at which fog starts to be rendered
# type: float min: 0 max: 0.99
# fog_start = 0.4

# Makes all liquids opaque
# type: bool
# opaque_water = false

### Menus

# Use a cloud animation for the main menu background.
Expand Down Expand Up @@ -734,6 +769,11 @@ enable_client_modding (Client modding) bool false
# type: int
# screen_dpi = 72

# Windows systems only: Start Minetest with the command line window in the background.
# Contains the same information as the file debug.txt (default name).
# type: bool
# enable_console = false

## Sound

# type: bool
Expand Down Expand Up @@ -876,6 +916,10 @@ enable_client_modding (Client modding) bool false
# type: bool
# enable_damage = false

# Enable creative mode for new created maps.
# type: bool
# creative_mode = false

# A chosen map seed for a new map, leave empty for random.
# Will be overridden when creating a new world in the main menu.
# type: string
Expand Down Expand Up @@ -1083,7 +1127,8 @@ enable_client_modding (Client modding) bool false
# on the eye position of the player. This can reduce the number of blocks
# sent to the client 50-80%. The client will not longer receive most invisible
# so that the utility of noclip mode is reduced.
server_side_occlusion_culling = true
# type: bool
# server_side_occlusion_culling = true

## Mapgen

Expand Down Expand Up @@ -1433,7 +1478,7 @@ server_side_occlusion_culling = true
# type: float
# mgflat_cave_width = 0.09

# Terrain noise threshold for optional lakes.
# Terrain noise threshold for lakes.
# Controls proportion of world area covered by lakes.
# Adjust towards 0.0 for a larger proportion.
# type: float
Expand All @@ -1443,7 +1488,7 @@ server_side_occlusion_culling = true
# type: float
# mgflat_lake_steepness = 48.0

# Terrain noise threshold for optional hills.
# Terrain noise threshold for hills.
# Controls proportion of world area covered by hills.
# Adjust towards 0.0 for a larger proportion.
# type: float
Expand Down Expand Up @@ -1678,7 +1723,6 @@ server_side_occlusion_culling = true
# profiler.default_report_format = txt

# The file path relative to your worldpath in which profiles will be saved to.
#
# type: string
# profiler.report_path = ""

Expand Down Expand Up @@ -1794,3 +1838,4 @@ server_side_occlusion_culling = true
# Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
# type: int
# profiler_print_interval = 0

1 change: 0 additions & 1 deletion src/defaultsettings.cpp
Expand Up @@ -263,7 +263,6 @@ void set_default_settings(Settings *settings)
settings->setDefault("creative_mode", "false");
settings->setDefault("show_statusline_on_connect", "true");
settings->setDefault("enable_damage", "true");
settings->setDefault("give_initial_stuff", "false");
settings->setDefault("default_password", "");
settings->setDefault("default_privs", "interact, shout");
settings->setDefault("enable_pvp", "true");
Expand Down

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