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Move chat command handling code from C++ to Lua (#5528)
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red-001 authored and SmallJoker committed Apr 8, 2017
1 parent fb4c730 commit d4e9dd4
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Showing 2 changed files with 18 additions and 20 deletions.
15 changes: 12 additions & 3 deletions builtin/game/chatcommands.lua
Expand Up @@ -7,13 +7,22 @@
core.chatcommands = core.registered_chatcommands -- BACKWARDS COMPATIBILITY

core.register_on_chat_message(function(name, message)
if message:sub(1,1) ~= "/" then
return
end

local cmd, param = string.match(message, "^/([^ ]+) *(.*)")
if not param then
param = ""
if not cmd then
core.chat_send_player(name, "-!- Empty command")
return true
end

param = param or ""

local cmd_def = core.registered_chatcommands[cmd]
if not cmd_def then
return false
core.chat_send_player(name, "-!- Invalid command: " .. cmd)
return true
end
local has_privs, missing_privs = core.check_player_privs(name, cmd_def.privs)
if has_privs then
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23 changes: 6 additions & 17 deletions src/server.cpp
Expand Up @@ -2820,25 +2820,14 @@ std::wstring Server::handleChat(const std::string &name, const std::wstring &wna
// Whether to send line to the player that sent the message, or to all players
bool broadcast_line = true;

// Commands are implemented in Lua, so only catch invalid
// commands that were not "eaten" and send an error back
if (wmessage[0] == L'/') {
std::wstring wcmd = wmessage.substr(1);
if (check_shout_priv && !checkPriv(name, "shout")) {
line += L"-!- You don't have permission to shout.";
broadcast_line = false;
if (wcmd.length() == 0)
line += L"-!- Empty command";
else
line += L"-!- Invalid command: " + str_split(wcmd, L' ')[0];
} else {
if (check_shout_priv && !checkPriv(name, "shout")) {
line += L"-!- You don't have permission to shout.";
broadcast_line = false;
} else {
line += L"<";
line += wname;
line += L"> ";
line += wmessage;
}
line += L"<";
line += wname;
line += L"> ";
line += wmessage;
}

/*
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