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Reorder TileSpec. (#5591)
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Put accessed members that are needed by updateFastFaceRow()
all in the same cacheline.
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sofar authored and nerzhul committed Apr 18, 2017
1 parent eddf16e commit 93c1d51
Showing 1 changed file with 27 additions and 24 deletions.
51 changes: 27 additions & 24 deletions src/client/tile.h
Expand Up @@ -197,22 +197,22 @@ struct FrameSpec
struct TileSpec
{
TileSpec():
texture_id(0),
texture(NULL),
normal_texture(NULL),
flags_texture(NULL),
texture_id(0),
color(),
material_type(TILE_MATERIAL_BASIC),
material_flags(
//0 // <- DEBUG, Use the one below
MATERIAL_FLAG_BACKFACE_CULLING
),
rotation(0),
emissive_light(0),
shader_id(0),
animation_frame_count(1),
normal_texture(NULL),
flags_texture(NULL),
animation_frame_length_ms(0),
rotation(0),
has_color(false),
color(),
emissive_light(0)
animation_frame_count(1),
has_color(false)
{
}

Expand Down Expand Up @@ -284,30 +284,33 @@ struct TileSpec
material.TextureLayer[1].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
}
}
u32 texture_id;

// ordered for performance! please do not reorder unless you pahole it first.
video::ITexture *texture;
video::ITexture *normal_texture;
video::ITexture *flags_texture;

u32 texture_id;
// The color of the tile, or if the tile does not own
// a color then the color of the node owning this tile.
video::SColor color;
// Material parameters
u8 material_type;
u8 material_flags;

u8 rotation;
//! This much light does the tile emit.
u8 emissive_light;

u32 shader_id;

video::ITexture *normal_texture;
// cacheline (64)

video::ITexture *flags_texture;
// Animation parameters
u8 animation_frame_count;
u16 animation_frame_length_ms;
std::vector<FrameSpec> frames;

u8 rotation;
u8 animation_frame_count;
//! If true, the tile has its own color.
bool has_color;
/*!
* The color of the tile, or if the tile does not own
* a color then the color of the node owning this tile.
*/
video::SColor color;
//! This much light does the tile emit.
u8 emissive_light;

std::vector<FrameSpec> frames;
};
#endif

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