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Cavegen/Mgv5/Mgv7: Add optional giant caverns
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Add to MapgenBasic for use by multiple mapgens.
Add to mgv5 and mgv7, enabled by default.

Similar to mgvalleys caverns but half the scale.
Parameters for upper y limit, distance caverns taper to full size, and
noise threshold (full cavern size).
As with mgvalleys caverns are generated first and classic caves are
disabled in any mapchunk containing a cavern, to avoid excessive
spreading volumes of liquids.
This also avoids floating blobs of liquid where a large classic cave
has overgenerated out into a neighbouring previously-generated mapchunk.
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paramat committed Apr 3, 2017
1 parent 86b1542 commit 859141a
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Showing 10 changed files with 303 additions and 54 deletions.
23 changes: 23 additions & 0 deletions builtin/settingtypes.txt
Expand Up @@ -940,12 +940,25 @@ mg_biome_np_humidity_blend (Mapgen biome humidity blend noise parameters) noise_
# Controls width of tunnels, a smaller value creates wider tunnels.
mgv5_cave_width (Mapgen v5 cave width) float 0.125

# Y-level of cavern upper limit.
mgv5_cavern_limit (Mapgen v5 cavern limit) int -256

# Y-distance over which caverns expand to full size.
mgv5_cavern_taper (Mapgen v5 cavern taper) int 256

# Defines full size of caverns, smaller values create larger caverns.
mgv5_cavern_threshold (Mapgen v5 cavern threshold) float 0.7

mgv5_np_filler_depth (Mapgen v5 filler depth noise parameters) noise_params 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
mgv5_np_factor (Mapgen v5 factor noise parameters) noise_params 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
mgv5_np_height (Mapgen v5 height noise parameters) noise_params 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
mgv5_np_cave1 (Mapgen v5 cave1 noise parameters) noise_params 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
mgv5_np_cave2 (Mapgen v5 cave2 noise parameters) noise_params 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
mgv5_np_cavern (Mapgen v5 cavern noise parameters) noise_params 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
# TODO
# Noise parameters in group format, unsupported by advanced settings
# menu but settable in minetest.conf.
# See documentation of noise parameter formats in minetest.conf.example.
#mgv5_np_ground = {
# offset = 0
# scale = 40
Expand Down Expand Up @@ -1007,6 +1020,15 @@ mgv7_floatland_level (Mapgen v7 floatland level) int 1280
# Y-level to which floatland shadows extend.
mgv7_shadow_limit (Mapgen v7 shadow limit) int 1024

# Y-level of cavern upper limit.
mgv7_cavern_limit (Mapgen v7 cavern limit) int -256

# Y-distance over which caverns expand to full size.
mgv7_cavern_taper (Mapgen v7 cavern taper) int 256

# Defines full size of caverns, smaller values create larger caverns.
mgv7_cavern_threshold (Mapgen v7 cavern threshold) float 0.7

mgv7_np_terrain_base (Mapgen v7 terrain base noise parameters) noise_params 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
mgv7_np_terrain_alt (Mapgen v7 terrain altitude noise parameters) noise_params 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
mgv7_np_terrain_persist (Mapgen v7 terrain persistation noise parameters) noise_params 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
Expand All @@ -1018,6 +1040,7 @@ mgv7_np_floatland_base (Mapgen v7 floatland base terrain noise parameters) noise
mgv7_np_float_base_height (Mapgen v7 floatland base terrain height noise parameters) noise_params 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0
mgv7_np_mountain (Mapgen v7 mountain noise parameters) noise_params -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
mgv7_np_ridge (Mapgen v7 river channel wall noise parameters) noise_params 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
mgv7_np_cavern (Mapgen v7 cavern noise parameters) noise_params 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
mgv7_np_cave1 (Mapgen v7 cave1 noise parameters) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
mgv7_np_cave2 (Mapgen v7 cave2 noise parameters) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0

Expand Down
30 changes: 30 additions & 0 deletions minetest.conf.example
Expand Up @@ -1174,6 +1174,18 @@ server_side_occlusion_culling = true
# type: float
# mgv5_cave_width = 0.125

# Y-level of cavern upper limit.
# type: int
# mgv5_cavern_limit = -256

# Y-distance over which caverns expand to full size.
# type: int
# mgv5_cavern_taper = 256

# Defines full size of caverns, smaller values create larger caverns.
# type: float
# mgv5_cavern_threshold = 0.7

# type: noise_params
# mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0

Expand All @@ -1189,6 +1201,9 @@ server_side_occlusion_culling = true
# type: noise_params
# mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0

# type: noise_params
# mgv5_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0

# Noise parameters in group format, unsupported by advanced settings
# menu but settable in minetest.conf.
# See documentation of noise parameter formats above.
Expand Down Expand Up @@ -1284,6 +1299,18 @@ server_side_occlusion_culling = true
# type: int
# mgv7_shadow_limit = 1024

# Y-level of cavern upper limit.
# type: int
# mgv7_cavern_limit = -256

# Y-distance over which caverns expand to full size.
# type: int
# mgv7_cavern_taper = 256

# Defines full size of caverns, smaller values create larger caverns.
# type: float
# mgv7_cavern_threshold = 0.7

# type: noise_params
# mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0

Expand Down Expand Up @@ -1317,6 +1344,9 @@ server_side_occlusion_culling = true
# type: noise_params
# mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0

# type: noise_params
# mgv7_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0

# type: noise_params
# mgv7_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0

Expand Down
95 changes: 95 additions & 0 deletions src/cavegen.cpp
Expand Up @@ -150,6 +150,101 @@ void CavesNoiseIntersection::generateCaves(MMVManip *vm,
}


////
//// CavernsNoise
////

CavernsNoise::CavernsNoise(
INodeDefManager *nodedef, v3s16 chunksize, NoiseParams *np_cavern,
s32 seed, float cavern_limit, float cavern_taper, float cavern_threshold)
{
assert(nodedef);

m_ndef = nodedef;

m_csize = chunksize;
m_cavern_limit = cavern_limit;
m_cavern_taper = cavern_taper;
m_cavern_threshold = cavern_threshold;

m_ystride = m_csize.X;
m_zstride_1d = m_csize.X * (m_csize.Y + 1);

// Noise is created using 1-down overgeneration
// A Nx-by-1-by-Nz-sized plane is at the bottom of the desired for
// re-carving the solid overtop placed for blocking sunlight
noise_cavern = new Noise(np_cavern, seed, m_csize.X, m_csize.Y + 1, m_csize.Z);

c_water_source = m_ndef->getId("mapgen_water_source");
if (c_water_source == CONTENT_IGNORE)
c_water_source = CONTENT_AIR;

c_lava_source = m_ndef->getId("mapgen_lava_source");
if (c_lava_source == CONTENT_IGNORE)
c_lava_source = CONTENT_AIR;
}


CavernsNoise::~CavernsNoise()
{
delete noise_cavern;
}


bool CavernsNoise::generateCaverns(MMVManip *vm, v3s16 nmin, v3s16 nmax)
{
assert(vm);

// Calculate noise
noise_cavern->perlinMap3D(nmin.X, nmin.Y - 1, nmin.Z);

// Cache cavern_amp values
float cavern_amp[m_csize.Y + 1];
u8 cavern_amp_index = 0; // Index zero at column top
for (s16 y = nmax.Y; y >= nmin.Y - 1; y--, cavern_amp_index++) {
cavern_amp[cavern_amp_index] =
MYMIN((m_cavern_limit - y) / (float)m_cavern_taper, 1.0f);
}

//// Place nodes
bool has_cavern = false;
v3s16 em = vm->m_area.getExtent();
u32 index2d = 0;

for (s16 z = nmin.Z; z <= nmax.Z; z++)
for (s16 x = nmin.X; x <= nmax.X; x++, index2d++) {
// Reset cave_amp index to column top
cavern_amp_index = 0;
// Initial voxelmanip index at column top
u32 vi = vm->m_area.index(x, nmax.Y, z);
// Initial 3D noise index at column top
u32 index3d = (z - nmin.Z) * m_zstride_1d + m_csize.Y * m_ystride +
(x - nmin.X);
// Don't excavate the overgenerated stone at node_max.Y + 1,
// this creates a 'roof' over the cavern, preventing light in
// caverns at mapchunk borders when generating mapchunks upwards.
// This 'roof' is excavated when the mapchunk above is generated.
for (s16 y = nmax.Y; y >= nmin.Y - 1; y--,
index3d -= m_ystride,
vm->m_area.add_y(em, vi, -1),
cavern_amp_index++) {
content_t c = vm->m_data[vi].getContent();
float nabs_cavern = fabs(noise_cavern->result[index3d]);
// Caverns generate first but still remove lava and water in case
// of overgenerated classic caves.
if (nabs_cavern * cavern_amp[cavern_amp_index] > m_cavern_threshold &&
(m_ndef->get(c).is_ground_content ||
c == c_lava_source || c == c_water_source)) {
vm->m_data[vi] = MapNode(CONTENT_AIR);
has_cavern = true;
}
}
}

return has_cavern;
}


////
//// CavesRandomWalk
////
Expand Down
30 changes: 30 additions & 0 deletions src/cavegen.h
Expand Up @@ -62,6 +62,36 @@ class CavesNoiseIntersection {
Noise *noise_cave2;
};

/*
CavernsNoise is a cave digging algorithm
*/
class CavernsNoise {
public:
CavernsNoise(INodeDefManager *nodedef, v3s16 chunksize, NoiseParams *np_cavern,
s32 seed, float cavern_limit, float cavern_taper, float cavern_threshold);
~CavernsNoise();

bool generateCaverns(MMVManip *vm, v3s16 nmin, v3s16 nmax);

private:
INodeDefManager *m_ndef;

// configurable parameters
v3s16 m_csize;
float m_cavern_limit;
float m_cavern_taper;
float m_cavern_threshold;

// intermediate state variables
u16 m_ystride;
u16 m_zstride_1d;

Noise *noise_cavern;

content_t c_water_source;
content_t c_lava_source;
};

/*
CavesRandomWalk is an implementation of a cave-digging algorithm that
operates on the principle of a "random walk" to approximate the stochiastic
Expand Down
12 changes: 12 additions & 0 deletions src/mapgen.cpp
Expand Up @@ -840,6 +840,18 @@ void MapgenBasic::generateCaves(s16 max_stone_y, s16 large_cave_depth)
}


bool MapgenBasic::generateCaverns(s16 max_stone_y)
{
if (node_min.Y > max_stone_y || node_min.Y > cavern_limit)
return false;

CavernsNoise caverns_noise(ndef, csize, &np_cavern,
seed, cavern_limit, cavern_taper, cavern_threshold);

return caverns_noise.generateCaverns(vm, node_min, node_max);
}


void MapgenBasic::generateDungeons(s16 max_stone_y, MgStoneType stone_type)
{
if (max_stone_y < node_min.Y)
Expand Down
5 changes: 5 additions & 0 deletions src/mapgen.h
Expand Up @@ -243,6 +243,7 @@ class MapgenBasic : public Mapgen {
virtual ~MapgenBasic();

virtual void generateCaves(s16 max_stone_y, s16 large_cave_depth);
virtual bool generateCaverns(s16 max_stone_y);
virtual void generateDungeons(s16 max_stone_y, MgStoneType stone_type);
virtual MgStoneType generateBiomes();
virtual void dustTopNodes();
Expand Down Expand Up @@ -282,7 +283,11 @@ class MapgenBasic : public Mapgen {

NoiseParams np_cave1;
NoiseParams np_cave2;
NoiseParams np_cavern;
float cave_width;
float cavern_limit;
float cavern_taper;
float cavern_threshold;
};

#endif

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