@@ -4303,17 +4303,17 @@ void Game::updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &
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std::ostringstream os (std::ios_base::binary);
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os << std::fixed
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<< PROJECT_NAME_C " " << g_version_hash
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- << " FPS = " << fps
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- << " (R: range_all=" << draw_control->range_all << " )"
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+ << " ; " << fps << " FPS "
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+ << " , (R: range_all=" << draw_control->range_all << " )"
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<< std::setprecision (0 )
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- << " drawtime = " << drawtime_avg
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+ << " , drawtime = " << drawtime_avg << " ms "
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<< std::setprecision (1 )
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<< " , dtime_jitter = "
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<< (stats.dtime_jitter .max_fraction * 100.0 ) << " %"
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<< std::setprecision (1 )
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<< " , v_range = " << draw_control->wanted_range
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<< std::setprecision (3 )
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- << " , RTT = " << client->getRTT ();
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+ << " , RTT = " << client->getRTT () << " s " ;
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setStaticText (guitext, utf8_to_wide (os.str ()).c_str ());
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guitext->setVisible (true );
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} else {
@@ -4334,7 +4334,7 @@ void Game::updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &
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<< " (" << (player_position.X / BS)
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<< " , " << (player_position.Y / BS)
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<< " , " << (player_position.Z / BS)
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- << " ) (yaw=" << (wrapDegrees_0_360 (cam.camera_yaw ))
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+ << " ) (yaw=" << (wrapDegrees_0_360 (cam.camera_yaw )) << " ° "
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<< " " << yawToDirectionString (cam.camera_yaw )
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<< " ) (seed = " << ((u64)client->getMapSeed ())
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<< " )" ;
@@ -4345,9 +4345,11 @@ void Game::updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &
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MapNode n = map.getNodeNoEx (runData.pointed_old .node_undersurface );
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if (n.getContent () != CONTENT_IGNORE && nodedef->get (n).name != " unknown" ) {
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const ContentFeatures &features = nodedef->get (n);
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- os << " (pointing_at = " << nodedef->get (n).name
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- << " - " << features.tiledef [0 ].name .c_str ()
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- << " )" ;
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+ os << " (pointing_at = \" " << nodedef->get (n).name
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+ << " \" , param1 = " << (u64) n.getParam1 ()
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+ << " , param2 = " << (u64) n.getParam2 ()
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+ << " , tiledef[0] = \" " << features.tiledef [0 ].name .c_str ()
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+ << " \" )" ;
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}
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}
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