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Default: Expose the formspec getter functions (#1783)
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SmallJoker committed Jul 16, 2017
1 parent 1d5bc15 commit e518976
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Showing 3 changed files with 74 additions and 32 deletions.
42 changes: 42 additions & 0 deletions game_api.txt
Expand Up @@ -592,6 +592,48 @@ Default constants

`default.LIGHT_MAX` The maximum light level (see [Node definition] light_source)


GUI and formspecs
-----------------

`default.get_hotbar_bg(x, y)`

* Get the hotbar background as string, containing the formspec elements
* x: Horizontal position in the formspec
* y: Vertical position in the formspec

`default.gui_bg`

* Background color formspec element

`default.gui_bg_img`

* Image overlay formspec element for the background to use in formspecs

`default.gui_slots`

* `listcolors` formspec element that is used to format the slots in formspecs

`default.gui_survival_form`

* Entire formspec for the survival inventory

`default.get_chest_formspec(pos)`

* Get the chest formspec using the defined GUI elements
* pos: Location of the node

`default.get_furnace_active_formspec(fuel_percent, item_percent)`

* Get the active furnace formspec using the defined GUI elements
* fuel_percent: Percent of how much the fuel is used
* item_percent: Percent of how much the item is cooked

`default.get_furnace_inactive_formspec()`

* Get the inactive furnace formspec using the defined GUI elements


Player API
----------

Expand Down
56 changes: 28 additions & 28 deletions mods/default/furnace.lua
Expand Up @@ -3,9 +3,8 @@
-- Formspecs
--

local function active_formspec(fuel_percent, item_percent)
local formspec =
"size[8,8.5]"..
function default.get_furnace_active_formspec(fuel_percent, item_percent)
return "size[8,8.5]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
Expand All @@ -25,28 +24,28 @@ local function active_formspec(fuel_percent, item_percent)
"listring[context;fuel]"..
"listring[current_player;main]"..
default.get_hotbar_bg(0, 4.25)
return formspec
end

local inactive_formspec =
"size[8,8.5]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"list[context;src;2.75,0.5;1,1;]"..
"list[context;fuel;2.75,2.5;1,1;]"..
"image[2.75,1.5;1,1;default_furnace_fire_bg.png]"..
"image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
"list[context;dst;4.75,0.96;2,2;]"..
"list[current_player;main;0,4.25;8,1;]"..
"list[current_player;main;0,5.5;8,3;8]"..
"listring[context;dst]"..
"listring[current_player;main]"..
"listring[context;src]"..
"listring[current_player;main]"..
"listring[context;fuel]"..
"listring[current_player;main]"..
default.get_hotbar_bg(0, 4.25)
function default.get_furnace_inactive_formspec()
return "size[8,8.5]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"list[context;src;2.75,0.5;1,1;]"..
"list[context;fuel;2.75,2.5;1,1;]"..
"image[2.75,1.5;1,1;default_furnace_fire_bg.png]"..
"image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
"list[context;dst;4.75,0.96;2,2;]"..
"list[current_player;main;0,4.25;8,1;]"..
"list[current_player;main;0,5.5;8,3;8]"..
"listring[context;dst]"..
"listring[current_player;main]"..
"listring[context;src]"..
"listring[current_player;main]"..
"listring[context;fuel]"..
"listring[current_player;main]"..
default.get_hotbar_bg(0, 4.25)
end

--
-- Node callback functions that are the same for active and inactive furnace
Expand Down Expand Up @@ -190,7 +189,7 @@ local function furnace_node_timer(pos, elapsed)
--
-- Update formspec, infotext and node
--
local formspec = inactive_formspec
local formspec
local item_state
local item_percent = 0
if cookable then
Expand All @@ -216,20 +215,22 @@ local function furnace_node_timer(pos, elapsed)
active = "active "
local fuel_percent = math.floor(fuel_time / fuel_totaltime * 100)
fuel_state = fuel_percent .. "%"
formspec = active_formspec(fuel_percent, item_percent)
formspec = default.get_furnace_active_formspec(fuel_percent, item_percent)
swap_node(pos, "default:furnace_active")
-- make sure timer restarts automatically
result = true
else
if not fuellist[1]:is_empty() then
fuel_state = "0%"
end
formspec = default.get_furnace_inactive_formspec()
swap_node(pos, "default:furnace")
-- stop timer on the inactive furnace
minetest.get_node_timer(pos):stop()
end

local infotext = "Furnace " .. active .. "(Item: " .. item_state .. "; Fuel: " .. fuel_state .. ")"
local infotext = "Furnace " .. active .. "(Item: " .. item_state ..
"; Fuel: " .. fuel_state .. ")"

--
-- Set meta values
Expand Down Expand Up @@ -266,7 +267,7 @@ minetest.register_node("default:furnace", {

on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", inactive_formspec)
meta:set_string("formspec", default.get_furnace_inactive_formspec())
local inv = meta:get_inventory()
inv:set_size('src', 1)
inv:set_size('fuel', 1)
Expand Down Expand Up @@ -327,4 +328,3 @@ minetest.register_node("default:furnace_active", {
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_take = allow_metadata_inventory_take,
})

8 changes: 4 additions & 4 deletions mods/default/nodes.lua
Expand Up @@ -1766,7 +1766,7 @@ minetest.register_node("default:lava_flowing", {
-- Tools / "Advanced" crafting / Non-"natural"
--
local function get_chest_formspec(pos)
function default.get_chest_formspec(pos)
local spos = pos.x .. "," .. pos.y .. "," .. pos.z
local formspec =
"size[8,9]" ..
Expand Down Expand Up @@ -1890,7 +1890,7 @@ function default.register_chest(name, d)
end
minetest.after(0.2, minetest.show_formspec,
clicker:get_player_name(),
"default:chest", get_chest_formspec(pos))
"default:chest", default.get_chest_formspec(pos))
open_chests[clicker:get_player_name()] = { pos = pos,
sound = def.sound_close, swap = name }
end
Expand All @@ -1912,7 +1912,7 @@ function default.register_chest(name, d)
minetest.show_formspec(
player:get_player_name(),
"default:chest_locked",
get_chest_formspec(pos)
default.get_chest_formspec(pos)
)
end
def.on_skeleton_key_use = function(pos, player, newsecret)
Expand Down Expand Up @@ -1957,7 +1957,7 @@ function default.register_chest(name, d)
end
minetest.after(0.2, minetest.show_formspec,
clicker:get_player_name(),
"default:chest", get_chest_formspec(pos))
"default:chest", default.get_chest_formspec(pos))
open_chests[clicker:get_player_name()] = { pos = pos,
sound = def.sound_close, swap = name }
end
Expand Down

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