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Create a filesystem abstraction layer for CSM and only allow accessin…
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…g files that are scanned into it. (#5965)

* Load client-side mods into memory before executing them.

This removes the remaining filesystem access that client-sided mods had and it will hopefully make then more secure.

* Lua Virtual filesystem: don't load the files into memory just scan the filenames into memory.

* Fix the issues with backtrace

* fix most of the issues

* fix code style.

* add a comment
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red-001 authored and nerzhul committed Jun 30, 2017
1 parent 2e53801 commit f3ad756
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Showing 24 changed files with 230 additions and 101 deletions.
2 changes: 1 addition & 1 deletion builtin/client/init.lua
@@ -1,5 +1,5 @@
-- Minetest: builtin/client/init.lua
local scriptpath = core.get_builtin_path()..DIR_DELIM
local scriptpath = core.get_builtin_path()
local clientpath = scriptpath.."client"..DIR_DELIM
local commonpath = scriptpath.."common"..DIR_DELIM

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2 changes: 1 addition & 1 deletion builtin/game/init.lua
@@ -1,5 +1,5 @@

local scriptpath = core.get_builtin_path()..DIR_DELIM
local scriptpath = core.get_builtin_path()
local commonpath = scriptpath.."common"..DIR_DELIM
local gamepath = scriptpath.."game"..DIR_DELIM

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2 changes: 1 addition & 1 deletion builtin/init.lua
Expand Up @@ -25,7 +25,7 @@ os.setlocale("C", "numeric")
minetest = core

-- Load other files
local scriptdir = core.get_builtin_path() .. DIR_DELIM
local scriptdir = core.get_builtin_path()
local gamepath = scriptdir .. "game" .. DIR_DELIM
local clientpath = scriptdir .. "client" .. DIR_DELIM
local commonpath = scriptdir .. "common" .. DIR_DELIM
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4 changes: 2 additions & 2 deletions builtin/mainmenu/dlg_settings_advanced.lua
Expand Up @@ -264,7 +264,7 @@ end
-- read_all: whether to ignore certain setting types for GUI or not
-- parse_mods: whether to parse settingtypes.txt in mods and games
local function parse_config_file(read_all, parse_mods)
local builtin_path = core.get_builtin_path() .. DIR_DELIM .. FILENAME
local builtin_path = core.get_builtin_path() .. FILENAME
local file = io.open(builtin_path, "r")
local settings = {}
if not file then
Expand Down Expand Up @@ -775,4 +775,4 @@ end

-- Generate minetest.conf.example and settings_translation_file.cpp

--assert(loadfile(core.get_builtin_path()..DIR_DELIM.."mainmenu"..DIR_DELIM.."generate_from_settingtypes.lua"))(parse_config_file(true, false))
--assert(loadfile(core.get_builtin_path().."mainmenu"..DIR_DELIM.."generate_from_settingtypes.lua"))(parse_config_file(true, false))
12 changes: 6 additions & 6 deletions builtin/mainmenu/init.lua
Expand Up @@ -27,12 +27,12 @@ local basepath = core.get_builtin_path()
defaulttexturedir = core.get_texturepath_share() .. DIR_DELIM .. "base" ..
DIR_DELIM .. "pack" .. DIR_DELIM

dofile(basepath .. DIR_DELIM .. "common" .. DIR_DELIM .. "async_event.lua")
dofile(basepath .. DIR_DELIM .. "common" .. DIR_DELIM .. "filterlist.lua")
dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "buttonbar.lua")
dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "dialog.lua")
dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "tabview.lua")
dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "ui.lua")
dofile(basepath .. "common" .. DIR_DELIM .. "async_event.lua")
dofile(basepath .. "common" .. DIR_DELIM .. "filterlist.lua")
dofile(basepath .. "fstk" .. DIR_DELIM .. "buttonbar.lua")
dofile(basepath .. "fstk" .. DIR_DELIM .. "dialog.lua")
dofile(basepath .. "fstk" .. DIR_DELIM .. "tabview.lua")
dofile(basepath .. "fstk" .. DIR_DELIM .. "ui.lua")
dofile(menupath .. DIR_DELIM .. "common.lua")
dofile(menupath .. DIR_DELIM .. "gamemgr.lua")
dofile(menupath .. DIR_DELIM .. "modmgr.lua")
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2 changes: 1 addition & 1 deletion builtin/profiler/init.lua
Expand Up @@ -23,7 +23,7 @@ local function get_bool_default(name, default)
return val
end

local profiler_path = core.get_builtin_path()..DIR_DELIM.."profiler"..DIR_DELIM
local profiler_path = core.get_builtin_path().."profiler"..DIR_DELIM
local profiler = {}
local sampler = assert(loadfile(profiler_path .. "sampling.lua"))(profiler)
local instrumentation = assert(loadfile(profiler_path .. "instrumentation.lua"))(profiler, sampler, get_bool_default)
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2 changes: 2 additions & 0 deletions clientmods/preview/example.lua
@@ -0,0 +1,2 @@
print("Loaded example file!, loading more examples")
dofile("preview:examples/first.lua")
1 change: 1 addition & 0 deletions clientmods/preview/examples/first.lua
@@ -0,0 +1 @@
print("loaded first.lua example file")
1 change: 1 addition & 0 deletions clientmods/preview/init.lua
@@ -1,6 +1,7 @@
local modname = core.get_current_modname() or "??"
local modstorage = core.get_mod_storage()

dofile("preview:example.lua")
-- This is an example function to ensure it's working properly, should be removed before merge
core.register_on_shutdown(function()
print("[PREVIEW] shutdown client")
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67 changes: 51 additions & 16 deletions src/client.cpp
Expand Up @@ -104,17 +104,17 @@ Client::Client(
m_script->setEnv(&m_env);
}

void Client::initMods()
void Client::loadMods()
{
m_script->loadMod(getBuiltinLuaPath() + DIR_DELIM "init.lua", BUILTIN_MOD_NAME);
// Load builtin
scanModIntoMemory(BUILTIN_MOD_NAME, getBuiltinLuaPath());

// If modding is not enabled, don't load mods, just builtin
if (!m_modding_enabled) {
return;
}

ClientModConfiguration modconf(getClientModsLuaPath());
std::vector<ModSpec> mods = modconf.getMods();
m_mods = modconf.getMods();
std::vector<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
// complain about mods with unsatisfied dependencies
if (!modconf.isConsistent()) {
Expand All @@ -123,28 +123,52 @@ void Client::initMods()

// Print mods
infostream << "Client Loading mods: ";
for (std::vector<ModSpec>::const_iterator i = mods.begin();
i != mods.end(); ++i) {
infostream << (*i).name << " ";
}

for (const ModSpec &mod : m_mods)
infostream << mod.name << " ";
infostream << std::endl;

// Load and run "mod" scripts
for (std::vector<ModSpec>::const_iterator it = mods.begin();
it != mods.end(); ++it) {
const ModSpec &mod = *it;
for (const ModSpec &mod : m_mods) {
if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
throw ModError("Error loading mod \"" + mod.name +
"\": Mod name does not follow naming conventions: "
"Only characters [a-z0-9_] are allowed.");
}
std::string script_path = mod.path + DIR_DELIM + "init.lua";
infostream << " [" << padStringRight(mod.name, 12) << "] [\""
<< script_path << "\"]" << std::endl;
m_script->loadMod(script_path, mod.name);
scanModIntoMemory(mod.name, mod.path);
}
}

void Client::scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
std::string mod_subpath)
{
std::string full_path = mod_path + DIR_DELIM + mod_subpath;
std::vector<fs::DirListNode> mod = fs::GetDirListing(full_path);
for (unsigned int j=0; j < mod.size(); j++){
std::string filename = mod[j].name;
if (mod[j].dir) {
scanModSubfolder(mod_name, mod_path, mod_subpath
+ filename + DIR_DELIM);
continue;
}
std::replace( mod_subpath.begin(), mod_subpath.end(), DIR_DELIM_CHAR, '/');
m_mod_files[mod_name + ":" + mod_subpath + filename] = full_path + filename;
}
}

void Client::initMods()
{
m_script->loadModFromMemory(BUILTIN_MOD_NAME);

// If modding is not enabled, don't load mods, just builtin
if (!m_modding_enabled) {
return;
}

// Load and run "mod" scripts
for (const ModSpec &mod : m_mods)
m_script->loadModFromMemory(mod.name);
}

const std::string &Client::getBuiltinLuaPath()
{
static const std::string builtin_dir = porting::path_share + DIR_DELIM + "builtin";
Expand Down Expand Up @@ -1898,6 +1922,17 @@ scene::IAnimatedMesh* Client::getMesh(const std::string &filename)
return mesh;
}

const std::string* Client::getModFile(const std::string &filename)
{
StringMap::const_iterator it = m_mod_files.find(filename);
if (it == m_mod_files.end()) {
errorstream << "Client::getModFile(): File not found: \"" << filename
<< "\"" << std::endl;
return NULL;
}
return &it->second;
}

bool Client::registerModStorage(ModMetadata *storage)
{
if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) {
Expand Down
16 changes: 16 additions & 0 deletions src/client.h
Expand Up @@ -37,6 +37,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mapnode.h"
#include "tileanimation.h"
#include "mesh_generator_thread.h"
#include <fstream>
#include "filesys.h"

#define CLIENT_CHAT_MESSAGE_LIMIT_PER_10S 10.0f

Expand Down Expand Up @@ -273,6 +275,16 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
~Client();
DISABLE_CLASS_COPY(Client);

// Load local mods into memory
void loadMods();
void scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
std::string mod_subpath);
inline void scanModIntoMemory(const std::string &mod_name, const std::string &mod_path)
{
scanModSubfolder(mod_name, mod_path, "");
}

// Initizle the mods
void initMods();

/*
Expand Down Expand Up @@ -492,6 +504,7 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
bool checkLocalPrivilege(const std::string &priv)
{ return checkPrivilege(priv); }
virtual scene::IAnimatedMesh* getMesh(const std::string &filename);
const std::string* getModFile(const std::string &filename);

virtual std::string getModStoragePath() const;
virtual bool registerModStorage(ModMetadata *meta);
Expand Down Expand Up @@ -672,6 +685,8 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
// Storage for mesh data for creating multiple instances of the same mesh
StringMap m_mesh_data;

StringMap m_mod_files;

// own state
LocalClientState m_state;

Expand All @@ -684,6 +699,7 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
bool m_modding_enabled;
std::unordered_map<std::string, ModMetadata *> m_mod_storages;
float m_mod_storage_save_timer = 10.0f;
std::vector<ModSpec> m_mods;
GameUIFlags *m_game_ui_flags;

bool m_shutdown = false;
Expand Down
1 change: 1 addition & 0 deletions src/game.cpp
Expand Up @@ -2121,6 +2121,7 @@ bool Game::connectToServer(const std::string &playername,

fps_control.last_time = RenderingEngine::get_timer_time();

client->loadMods();
client->initMods();

while (RenderingEngine::run()) {
Expand Down
34 changes: 3 additions & 31 deletions src/script/common/c_internal.cpp
Expand Up @@ -24,37 +24,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,

std::string script_get_backtrace(lua_State *L)
{
std::string s;
lua_getglobal(L, "debug");
if(lua_istable(L, -1)){
lua_getfield(L, -1, "traceback");
if(lua_isfunction(L, -1)) {
lua_call(L, 0, 1);
if(lua_isstring(L, -1)){
s = lua_tostring(L, -1);
}
}
lua_pop(L, 1);
}
lua_pop(L, 1);
return s;
}

int script_error_handler(lua_State *L) {
lua_getglobal(L, "debug");
if (!lua_istable(L, -1)) {
lua_pop(L, 1);
return 1;
}
lua_getfield(L, -1, "traceback");
if (!lua_isfunction(L, -1)) {
lua_pop(L, 2);
return 1;
}
lua_pushvalue(L, 1);
lua_pushinteger(L, 2);
lua_call(L, 2, 1);
return 1;
lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_BACKTRACE);
lua_call(L, 0, 1);
return luaL_checkstring(L, -1);
}

int script_exception_wrapper(lua_State *L, lua_CFunction f)
Expand Down
4 changes: 2 additions & 2 deletions src/script/common/c_internal.h
Expand Up @@ -53,11 +53,11 @@ extern "C" {
#define CUSTOM_RIDX_SCRIPTAPI (CUSTOM_RIDX_BASE)
#define CUSTOM_RIDX_GLOBALS_BACKUP (CUSTOM_RIDX_BASE + 1)
#define CUSTOM_RIDX_CURRENT_MOD_NAME (CUSTOM_RIDX_BASE + 2)
#define CUSTOM_RIDX_ERROR_HANDLER (CUSTOM_RIDX_BASE + 3)
#define CUSTOM_RIDX_BACKTRACE (CUSTOM_RIDX_BASE + 3)

// Pushes the error handler onto the stack and returns its index
#define PUSH_ERROR_HANDLER(L) \
(lua_rawgeti((L), LUA_REGISTRYINDEX, CUSTOM_RIDX_ERROR_HANDLER), lua_gettop((L)))
(lua_rawgeti((L), LUA_REGISTRYINDEX, CUSTOM_RIDX_BACKTRACE), lua_gettop((L)))

#define PCALL_RESL(L, RES) do { \
int result_ = (RES); \
Expand Down
35 changes: 33 additions & 2 deletions src/script/cpp_api/s_base.cpp
Expand Up @@ -89,8 +89,10 @@ ScriptApiBase::ScriptApiBase()
lua_rawseti(m_luastack, LUA_REGISTRYINDEX, CUSTOM_RIDX_SCRIPTAPI);

// Add and save an error handler
lua_pushcfunction(m_luastack, script_error_handler);
lua_rawseti(m_luastack, LUA_REGISTRYINDEX, CUSTOM_RIDX_ERROR_HANDLER);
lua_getglobal(m_luastack, "debug");
lua_getfield(m_luastack, -1, "traceback");
lua_rawseti(m_luastack, LUA_REGISTRYINDEX, CUSTOM_RIDX_BACKTRACE);
lua_pop(m_luastack, 1); // pop debug

// If we are using LuaJIT add a C++ wrapper function to catch
// exceptions thrown in Lua -> C++ calls
Expand Down Expand Up @@ -158,6 +160,35 @@ void ScriptApiBase::loadScript(const std::string &script_path)
lua_pop(L, 1); // Pop error handler
}

#ifndef SERVER
void ScriptApiBase::loadModFromMemory(const std::string &mod_name)
{
ModNameStorer mod_name_storer(getStack(), mod_name);

const std::string *init_filename = getClient()->getModFile(mod_name + ":init.lua");
const std::string display_filename = mod_name + ":init.lua";
if(init_filename == NULL)
throw ModError("Mod:\"" + mod_name + "\" lacks init.lua");

verbosestream << "Loading and running script " << display_filename << std::endl;

lua_State *L = getStack();

int error_handler = PUSH_ERROR_HANDLER(L);

bool ok = ScriptApiSecurity::safeLoadFile(L, init_filename->c_str(), display_filename.c_str());
if (ok)
ok = !lua_pcall(L, 0, 0, error_handler);
if (!ok) {
std::string error_msg = luaL_checkstring(L, -1);
lua_pop(L, 2); // Pop error message and error handler
throw ModError("Failed to load and run mod \"" +
mod_name + "\":\n" + error_msg);
}
lua_pop(L, 1); // Pop error handler
}
#endif

// Push the list of callbacks (a lua table).
// Then push nargs arguments.
// Then call this function, which
Expand Down
13 changes: 13 additions & 0 deletions src/script/cpp_api/s_base.h
Expand Up @@ -54,6 +54,12 @@ extern "C" {
#define setOriginFromTable(index) \
setOriginFromTableRaw(index, __FUNCTION__)

enum class ScriptingType: u8 {
Client,
Server,
MainMenu
};

class Server;
#ifndef SERVER
class Client;
Expand All @@ -73,6 +79,10 @@ class ScriptApiBase {
void loadMod(const std::string &script_path, const std::string &mod_name);
void loadScript(const std::string &script_path);

#ifndef SERVER
void loadModFromMemory(const std::string &mod_name);
#endif

void runCallbacksRaw(int nargs,
RunCallbacksMode mode, const char *fxn);

Expand All @@ -82,6 +92,8 @@ class ScriptApiBase {

IGameDef *getGameDef() { return m_gamedef; }
Server* getServer();
void setType(ScriptingType type) { m_type = type; }
ScriptingType getType() { return m_type; }
#ifndef SERVER
Client* getClient();
#endif
Expand Down Expand Up @@ -133,6 +145,7 @@ class ScriptApiBase {
IGameDef *m_gamedef = nullptr;
Environment *m_environment = nullptr;
GUIEngine *m_guiengine = nullptr;
ScriptingType m_type;
};

#endif /* S_BASE_H_ */

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