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KCT: Lower BP cost of vehicles to 60% what they were.
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NathanKell committed Jun 25, 2017
1 parent a40c5d9 commit 4826b50
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion GameData/RP-0/KCT_Presets/RP0_KCTPresets.cfg
Expand Up @@ -37,7 +37,7 @@ KCT_Preset
NodeFormula = (((5+((min([N],30)*min([N],30)*0.025))+(min([N],30)*0.025)+(max(0,([N]-30))*1.5)) / 86400 / 365) * sign(-[I]) * (1+([R] * 0.5))) // 5 science/year, + 0.05 to 1.5 sci per upgrade (levels at 30), only one rate, and 1/1.5/2x from R&D upgrades.
EffectivePartFormula = min([C]/([I] + ([B]*(max([U]*0.125,1)+1))), [C])
ProceduralPartFormula = (([C]-[A]) + ([A]*10/max([I],1))) / max([B]*(max([U]*0.125,1)+1),1)
BPFormula = (20000 + ([E]*100))*[O]
BPFormula = (20000 + ([E]*60))*[O]
KSCUpgradeFormula = ([C]^(3/4))*200*[O]
ReconditioningFormula = (min(7200+((([M]*[O]*[E]*[C]*0.001)^(1/2))*60), [X])*abs([RE]-[S]))*([L]+4)*([L]+4)/25
BuildRateFormula = (1+([L]*0.25))*(([I]+1)*0.05*[N] + max(0.1-[I], 0))*sign([L]-[I])
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