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Forceloading: Transient forceloads
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Adds a flag to forceload_block which lets you turn off persistence for
that forceload.
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raymoo authored and paramat committed Oct 3, 2016
1 parent 077b6cf commit 2516c51
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Showing 2 changed files with 37 additions and 12 deletions.
39 changes: 30 additions & 9 deletions builtin/game/forceloading.lua
Expand Up @@ -5,6 +5,7 @@ core.forceload_block = nil
core.forceload_free_block = nil

local blocks_forceloaded
local blocks_temploaded = {}
local total_forceloaded = 0

local BLOCKSIZE = core.MAP_BLOCKSIZE
Expand All @@ -15,32 +16,52 @@ local function get_blockpos(pos)
z = math.floor(pos.z/BLOCKSIZE)}
end

function core.forceload_block(pos)
-- When we create/free a forceload, it's either transient or persistent. We want
-- to add to/remove from the table that corresponds to the type of forceload, but
-- we also need the other table because whether we forceload a block depends on
-- both tables.
-- This function returns the "primary" table we are adding to/removing from, and
-- the other table.
local function get_relevant_tables(transient)
if transient then
return blocks_temploaded, blocks_forceloaded
else
return blocks_forceloaded, blocks_temploaded
end
end

function core.forceload_block(pos, transient)
local blockpos = get_blockpos(pos)
local hash = core.hash_node_position(blockpos)
if blocks_forceloaded[hash] ~= nil then
blocks_forceloaded[hash] = blocks_forceloaded[hash] + 1
local relevant_table, other_table = get_relevant_tables(transient)
if relevant_table[hash] ~= nil then
relevant_table[hash] = relevant_table[hash] + 1
return true
elseif other_table[hash] ~= nil then
relevant_table[hash] = 1
else
if total_forceloaded >= (tonumber(core.setting_get("max_forceloaded_blocks")) or 16) then
return false
end
total_forceloaded = total_forceloaded+1
blocks_forceloaded[hash] = 1
relevant_table[hash] = 1
forceload_block(blockpos)
return true
end
end

function core.forceload_free_block(pos)
function core.forceload_free_block(pos, transient)
local blockpos = get_blockpos(pos)
local hash = core.hash_node_position(blockpos)
if blocks_forceloaded[hash] == nil then return end
if blocks_forceloaded[hash] > 1 then
blocks_forceloaded[hash] = blocks_forceloaded[hash] - 1
local relevant_table, other_table = get_relevant_tables(transient)
if relevant_table[hash] == nil then return end
if relevant_table[hash] > 1 then
relevant_table[hash] = relevant_table[hash] - 1
elseif other_table[hash] ~= nil then
relevant_table[hash] = nil
else
total_forceloaded = total_forceloaded-1
blocks_forceloaded[hash] = nil
relevant_table[hash] = nil
forceload_free_block(blockpos)
end
end
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10 changes: 7 additions & 3 deletions doc/lua_api.txt
Expand Up @@ -2622,13 +2622,17 @@ These functions return the leftover itemstack.
the creative mode setting, and checks for "sneak" to set the `invert_wall`
parameter.

* `minetest.forceload_block(pos)`
* `minetest.forceload_block(pos[, transient])`
* forceloads the position `pos`.
* returns `true` if area could be forceloaded
* Please note that forceloaded areas are saved when the server restarts.
* If `transient` is `false` or absent, the forceload will be persistent
(saved between server runs). If `true`, the forceload will be transient
(not saved between server runs).

* `minetest.forceload_free_block(pos)`
* `minetest.forceload_free_block(pos[, transient])`
* stops forceloading the position `pos`
* If `transient` is `false` or absent, frees a persistent forceload.
If `true`, frees a transient forceload.

* `minetest.request_insecure_environment()`: returns an environment containing
insecure functions if the calling mod has been listed as trusted in the
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