@@ -347,8 +347,10 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
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if (m_bone_position_sent == false ){
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m_bone_position_sent = true ;
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- for (std::map<std::string, core::vector2d<v3f> >::const_iterator ii = m_bone_position.begin (); ii != m_bone_position.end (); ++ii){
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- std::string str = gob_cmd_update_bone_position ((*ii).first , (*ii).second .X , (*ii).second .Y );
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+ for (UNORDERED_MAP<std::string, core::vector2d<v3f> >::const_iterator
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+ ii = m_bone_position.begin (); ii != m_bone_position.end (); ++ii){
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+ std::string str = gob_cmd_update_bone_position ((*ii).first ,
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+ (*ii).second .X , (*ii).second .Y );
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// create message and add to list
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ActiveObjectMessage aom (getId (), true , str);
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m_messages_out.push (aom);
@@ -383,8 +385,10 @@ std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version)
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os<<serializeLongString (gob_cmd_update_armor_groups (m_armor_groups)); // 2
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os<<serializeLongString (gob_cmd_update_animation (
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m_animation_range, m_animation_speed, m_animation_blend, m_animation_loop)); // 3
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- for (std::map<std::string, core::vector2d<v3f> >::const_iterator ii = m_bone_position.begin (); ii != m_bone_position.end (); ++ii){
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- os<<serializeLongString (gob_cmd_update_bone_position ((*ii).first , (*ii).second .X , (*ii).second .Y )); // m_bone_position.size
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+ for (UNORDERED_MAP<std::string, core::vector2d<v3f> >::const_iterator
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+ ii = m_bone_position.begin (); ii != m_bone_position.end (); ++ii) {
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+ os << serializeLongString (gob_cmd_update_bone_position ((*ii).first ,
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+ (*ii).second .X , (*ii).second .Y )); // m_bone_position.size
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}
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os<<serializeLongString (gob_cmd_update_attachment (m_attachment_parent_id, m_attachment_bone, m_attachment_position, m_attachment_rotation)); // 4
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}
@@ -862,7 +866,8 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
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os<<serializeLongString (gob_cmd_update_armor_groups (m_armor_groups)); // 2
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os<<serializeLongString (gob_cmd_update_animation (
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m_animation_range, m_animation_speed, m_animation_blend, m_animation_loop)); // 3
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- for (std::map<std::string, core::vector2d<v3f> >::const_iterator ii = m_bone_position.begin (); ii != m_bone_position.end (); ++ii){
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+ for (UNORDERED_MAP<std::string, core::vector2d<v3f> >::const_iterator
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+ ii = m_bone_position.begin (); ii != m_bone_position.end (); ++ii) {
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os<<serializeLongString (gob_cmd_update_bone_position ((*ii).first , (*ii).second .X , (*ii).second .Y )); // m_bone_position.size
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}
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os<<serializeLongString (gob_cmd_update_attachment (m_attachment_parent_id, m_attachment_bone, m_attachment_position, m_attachment_rotation)); // 4
@@ -1007,19 +1012,22 @@ void PlayerSAO::step(float dtime, bool send_recommended)
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m_messages_out.push (aom);
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}
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- if ( m_bone_position_sent == false ) {
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+ if (! m_bone_position_sent) {
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m_bone_position_sent = true ;
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- for (std::map<std::string, core::vector2d<v3f> >::const_iterator ii = m_bone_position.begin (); ii != m_bone_position.end (); ++ii){
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- std::string str = gob_cmd_update_bone_position ((*ii).first , (*ii).second .X , (*ii).second .Y );
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+ for (UNORDERED_MAP<std::string, core::vector2d<v3f> >::const_iterator
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+ ii = m_bone_position.begin (); ii != m_bone_position.end (); ++ii) {
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+ std::string str = gob_cmd_update_bone_position ((*ii).first ,
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+ (*ii).second .X , (*ii).second .Y );
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// create message and add to list
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ActiveObjectMessage aom (getId (), true , str);
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m_messages_out.push (aom);
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}
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}
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- if ( m_attachment_sent == false ){
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+ if (! m_attachment_sent){
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m_attachment_sent = true ;
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- std::string str = gob_cmd_update_attachment (m_attachment_parent_id, m_attachment_bone, m_attachment_position, m_attachment_rotation);
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+ std::string str = gob_cmd_update_attachment (m_attachment_parent_id,
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+ m_attachment_bone, m_attachment_position, m_attachment_rotation);
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// create message and add to list
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ActiveObjectMessage aom (getId (), true , str);
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m_messages_out.push (aom);
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