Navigation Menu

Skip to content

Commit

Permalink
Move RemotePlayer code to its own cpp/header
Browse files Browse the repository at this point in the history
  • Loading branch information
nerzhul committed Oct 8, 2016
1 parent 7bbd716 commit 569b89b
Show file tree
Hide file tree
Showing 15 changed files with 423 additions and 370 deletions.
1 change: 1 addition & 0 deletions src/CMakeLists.txt
Expand Up @@ -445,6 +445,7 @@ set(common_SRCS
porting.cpp
profiler.cpp
quicktune.cpp
remoteplayer.cpp
rollback.cpp
rollback_interface.cpp
serialization.cpp
Expand Down
2 changes: 1 addition & 1 deletion src/clientiface.cpp
Expand Up @@ -22,7 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "clientiface.h"
#include "util/numeric.h"
#include "util/mathconstants.h"
#include "player.h"
#include "remoteplayer.h"
#include "settings.h"
#include "mapblock.h"
#include "network/connection.h"
Expand Down
6 changes: 3 additions & 3 deletions src/content_sao.cpp
Expand Up @@ -26,7 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "serialization.h" // For compressZlib
#include "tool.h" // For ToolCapabilities
#include "gamedef.h"
#include "player.h"
#include "remoteplayer.h"
#include "server.h"
#include "scripting_game.h"
#include "genericobject.h"
Expand Down Expand Up @@ -391,7 +391,7 @@ std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version)
(*ii).second.X, (*ii).second.Y)); // m_bone_position.size
}
os<<serializeLongString(gob_cmd_update_attachment(m_attachment_parent_id, m_attachment_bone, m_attachment_position, m_attachment_rotation)); // 4
for (UNORDERED_SET<int>::const_iterator ii = m_attachment_child_ids.begin();
for (UNORDERED_SET<int>::const_iterator ii = m_attachment_child_ids.begin();
(ii != m_attachment_child_ids.end()); ++ii) {
if (ServerActiveObject *obj = m_env->getActiveObject(*ii)) {
os << serializeLongString(gob_cmd_update_infant(*ii, obj->getSendType(), obj->getClientInitializationData(protocol_version)));
Expand Down Expand Up @@ -880,7 +880,7 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
m_physics_override_jump, m_physics_override_gravity, m_physics_override_sneak,
m_physics_override_sneak_glitch)); // 5
os << serializeLongString(gob_cmd_update_nametag_attributes(m_prop.nametag_color)); // 6 (GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES) : Deprecated, for backwards compatibility only.
for (UNORDERED_SET<int>::const_iterator ii = m_attachment_child_ids.begin();
for (UNORDERED_SET<int>::const_iterator ii = m_attachment_child_ids.begin();
ii != m_attachment_child_ids.end(); ++ii) {
if (ServerActiveObject *obj = m_env->getActiveObject(*ii)) {
os << serializeLongString(gob_cmd_update_infant(*ii, obj->getSendType(), obj->getClientInitializationData(protocol_version)));
Expand Down
5 changes: 3 additions & 2 deletions src/content_sao.h
Expand Up @@ -22,7 +22,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,

#include "serverobject.h"
#include "itemgroup.h"
#include "player.h"
#include "object_properties.h"

/*
Expand Down Expand Up @@ -157,6 +156,8 @@ class LagPool
}
};

class RemotePlayer;

class PlayerSAO : public ServerActiveObject
{
public:
Expand Down Expand Up @@ -231,7 +232,7 @@ class PlayerSAO : public ServerActiveObject

void disconnected();

RemotePlayer* getPlayer() { return m_player; }
RemotePlayer *getPlayer() { return m_player; }
u16 getPeerID() const { return m_peer_id; }

// Cheat prevention
Expand Down
2 changes: 1 addition & 1 deletion src/environment.cpp
Expand Up @@ -2705,7 +2705,7 @@ u16 ClientEnvironment::addActiveObject(ClientActiveObject *object)
}
object->setId(new_id);
}
if(!isFreeClientActiveObjectId(object->getId(), m_active_objects)) {
if (!isFreeClientActiveObjectId(object->getId(), m_active_objects)) {
infostream<<"ClientEnvironment::addActiveObject(): "
<<"id is not free ("<<object->getId()<<")"<<std::endl;
delete object;
Expand Down
2 changes: 1 addition & 1 deletion src/environment.h
Expand Up @@ -377,7 +377,7 @@ class ServerEnvironment : public Environment
Find out what new objects have been removed from
inside a radius around a position
*/
void getRemovedActiveObjects(RemotePlayer* player, s16 radius,
void getRemovedActiveObjects(RemotePlayer *player, s16 radius,
s16 player_radius,
std::set<u16> &current_objects,
std::queue<u16> &removed_objects);
Expand Down
1 change: 1 addition & 0 deletions src/localplayer.h
Expand Up @@ -28,6 +28,7 @@ class Client;
class Environment;
class GenericCAO;
class ClientActiveObject;
class IGameDef;

enum LocalPlayerAnimations {NO_ANIM, WALK_ANIM, DIG_ANIM, WD_ANIM}; // no local animation, walking, digging, both

Expand Down
206 changes: 0 additions & 206 deletions src/player.cpp
Expand Up @@ -19,15 +19,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,

#include "player.h"

#include <fstream>
#include "threading/mutex_auto_lock.h"
#include "util/numeric.h"
#include "hud.h"
#include "constants.h"
#include "gamedef.h"
#include "settings.h"
#include "content_sao.h"
#include "filesys.h"
#include "log.h"
#include "porting.h" // strlcpy

Expand Down Expand Up @@ -143,206 +140,3 @@ void Player::clearHud()
hud.pop_back();
}
}

/*
RemotePlayer
*/
// static config cache for remoteplayer
bool RemotePlayer::m_setting_cache_loaded = false;
float RemotePlayer::m_setting_chat_message_limit_per_10sec = 0.0f;
u16 RemotePlayer::m_setting_chat_message_limit_trigger_kick = 0;

RemotePlayer::RemotePlayer(const char *name, IItemDefManager *idef):
Player(name, idef),
protocol_version(0),
m_sao(NULL),
m_dirty(false),
m_last_chat_message_sent(time(NULL)),
m_chat_message_allowance(5.0f),
m_message_rate_overhead(0),
hud_hotbar_image(""),
hud_hotbar_selected_image("")
{
if (!RemotePlayer::m_setting_cache_loaded) {
RemotePlayer::m_setting_chat_message_limit_per_10sec =
g_settings->getFloat("chat_message_limit_per_10sec");
RemotePlayer::m_setting_chat_message_limit_trigger_kick =
g_settings->getU16("chat_message_limit_trigger_kick");
RemotePlayer::m_setting_cache_loaded = true;
}
movement_acceleration_default = g_settings->getFloat("movement_acceleration_default") * BS;
movement_acceleration_air = g_settings->getFloat("movement_acceleration_air") * BS;
movement_acceleration_fast = g_settings->getFloat("movement_acceleration_fast") * BS;
movement_speed_walk = g_settings->getFloat("movement_speed_walk") * BS;
movement_speed_crouch = g_settings->getFloat("movement_speed_crouch") * BS;
movement_speed_fast = g_settings->getFloat("movement_speed_fast") * BS;
movement_speed_climb = g_settings->getFloat("movement_speed_climb") * BS;
movement_speed_jump = g_settings->getFloat("movement_speed_jump") * BS;
movement_liquid_fluidity = g_settings->getFloat("movement_liquid_fluidity") * BS;
movement_liquid_fluidity_smooth = g_settings->getFloat("movement_liquid_fluidity_smooth") * BS;
movement_liquid_sink = g_settings->getFloat("movement_liquid_sink") * BS;
movement_gravity = g_settings->getFloat("movement_gravity") * BS;
}

void RemotePlayer::save(std::string savedir, IGameDef *gamedef)
{
/*
* We have to open all possible player files in the players directory
* and check their player names because some file systems are not
* case-sensitive and player names are case-sensitive.
*/

// A player to deserialize files into to check their names
RemotePlayer testplayer("", gamedef->idef());

savedir += DIR_DELIM;
std::string path = savedir + m_name;
for (u32 i = 0; i < PLAYER_FILE_ALTERNATE_TRIES; i++) {
if (!fs::PathExists(path)) {
// Open file and serialize
std::ostringstream ss(std::ios_base::binary);
serialize(ss);
if (!fs::safeWriteToFile(path, ss.str())) {
infostream << "Failed to write " << path << std::endl;
}
setModified(false);
return;
}
// Open file and deserialize
std::ifstream is(path.c_str(), std::ios_base::binary);
if (!is.good()) {
infostream << "Failed to open " << path << std::endl;
return;
}
testplayer.deSerialize(is, path);
is.close();
if (strcmp(testplayer.getName(), m_name) == 0) {
// Open file and serialize
std::ostringstream ss(std::ios_base::binary);
serialize(ss);
if (!fs::safeWriteToFile(path, ss.str())) {
infostream << "Failed to write " << path << std::endl;
}
setModified(false);
return;
}
path = savedir + m_name + itos(i);
}

infostream << "Didn't find free file for player " << m_name << std::endl;
return;
}

void RemotePlayer::deSerialize(std::istream &is, const std::string &playername)
{
Settings args;

if (!args.parseConfigLines(is, "PlayerArgsEnd")) {
throw SerializationError("PlayerArgsEnd of player " +
playername + " not found!");
}

m_dirty = true;
//args.getS32("version"); // Version field value not used
std::string name = args.get("name");
strlcpy(m_name, name.c_str(), PLAYERNAME_SIZE);
setPitch(args.getFloat("pitch"));
setYaw(args.getFloat("yaw"));
setPosition(args.getV3F("position"));
try{
hp = args.getS32("hp");
}catch(SettingNotFoundException &e) {
hp = PLAYER_MAX_HP;
}
try{
m_breath = args.getS32("breath");
}catch(SettingNotFoundException &e) {
m_breath = PLAYER_MAX_BREATH;
}

inventory.deSerialize(is);

if(inventory.getList("craftpreview") == NULL) {
// Convert players without craftpreview
inventory.addList("craftpreview", 1);

bool craftresult_is_preview = true;
if(args.exists("craftresult_is_preview"))
craftresult_is_preview = args.getBool("craftresult_is_preview");
if(craftresult_is_preview)
{
// Clear craftresult
inventory.getList("craftresult")->changeItem(0, ItemStack());
}
}
}

void RemotePlayer::serialize(std::ostream &os)
{
// Utilize a Settings object for storing values
Settings args;
args.setS32("version", 1);
args.set("name", m_name);
//args.set("password", m_password);
args.setFloat("pitch", m_pitch);
args.setFloat("yaw", m_yaw);
args.setV3F("position", m_position);
args.setS32("hp", hp);
args.setS32("breath", m_breath);

args.writeLines(os);

os<<"PlayerArgsEnd\n";

inventory.serialize(os);
}

void RemotePlayer::setPosition(const v3f &position)
{
if (position != m_position)
m_dirty = true;

Player::setPosition(position);
if(m_sao)
m_sao->setBasePosition(position);
}

const RemotePlayerChatResult RemotePlayer::canSendChatMessage()
{
// Rate limit messages
u32 now = time(NULL);
float time_passed = now - m_last_chat_message_sent;
m_last_chat_message_sent = now;

// If this feature is disabled
if (m_setting_chat_message_limit_per_10sec <= 0.0) {
return RPLAYER_CHATRESULT_OK;
}

m_chat_message_allowance += time_passed * (m_setting_chat_message_limit_per_10sec / 8.0f);
if (m_chat_message_allowance > m_setting_chat_message_limit_per_10sec) {
m_chat_message_allowance = m_setting_chat_message_limit_per_10sec;
}

if (m_chat_message_allowance < 1.0f) {
infostream << "Player " << m_name
<< " chat limited due to excessive message amount." << std::endl;

// Kick player if flooding is too intensive
m_message_rate_overhead++;
if (m_message_rate_overhead > RemotePlayer::m_setting_chat_message_limit_trigger_kick) {
return RPLAYER_CHATRESULT_KICK;
}

return RPLAYER_CHATRESULT_FLOODING;
}

// Reinit message overhead
if (m_message_rate_overhead > 0) {
m_message_rate_overhead = 0;
}

m_chat_message_allowance -= 1.0f;
return RPLAYER_CHATRESULT_OK;
}

0 comments on commit 569b89b

Please sign in to comment.