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VoxelArea: faster iter function (#4490)
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HybridDog authored and Zeno- committed Oct 8, 2016
1 parent 09cefc3 commit 9978d07
Showing 1 changed file with 36 additions and 13 deletions.
49 changes: 36 additions & 13 deletions builtin/game/voxelarea.lua
Expand Up @@ -50,7 +50,7 @@ end
function VoxelArea:position(i)
local p = {}
local MinEdge = self.MinEdge

i = i - 1

p.z = math.floor(i / self.zstride) + MinEdge.z
Expand Down Expand Up @@ -84,23 +84,46 @@ end

function VoxelArea:iter(minx, miny, minz, maxx, maxy, maxz)
local i = self:index(minx, miny, minz) - 1
local last = self:index(maxx, maxy, maxz)
local ystride = self.ystride
local zstride = self.zstride
local yoff = (last+1) % ystride
local zoff = (last+1) % zstride
local ystridediff = (i - last) % ystride
local zstridediff = (i - last) % zstride
local xrange = maxx - minx + 1
local nextaction = i + 1 + xrange

local y = 0
local yrange = maxy - miny + 1
local yreqstride = self.ystride - xrange

local z = 0
local zrange = maxz - minz + 1
local multistride = self.zstride - ((yrange - 1) * self.ystride + xrange)

return function()
-- continue i until it needs to jump
i = i + 1
if i % zstride == zoff then
i = i + zstridediff
elseif i % ystride == yoff then
i = i + ystridediff
if i ~= nextaction then
return i
end
if i <= last then

-- continue y until maxy is exceeded
y = y + 1
if y ~= yrange then
-- set i to index(minx, miny + y, minz + z) - 1
i = i + yreqstride
nextaction = i + xrange
return i
end

-- continue z until maxz is exceeded
z = z + 1
if z == zrange then
-- cuboid finished, return nil
return
end

-- set i to index(minx, miny, minz + z) - 1
i = i + multistride

y = 0
nextaction = i + xrange
return i
end
end

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