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Creative: New textures for less distortion
Use 128px textures with a slight blur to reduce distortion caused by formspec texture scaling. Cross is shifted slightly up and left to compensate for formspec button image shift.
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You don't need two arrows you can just use a transform.
There's no point in upscaling the trash can since it's already pixelated.
Why did you blur the textures? Now they appear fuzzy in game.
I advise using all pixelated textures, which is in keeping with the rest of the game.
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read #2019 on why this was done
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Good point about the transform but i can't be bothered personally, a simple job for someone else.
It has to be 128px and blurred to avoid distortion.
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@paramat Was width of the arrows intentionally set to 127 pixels?
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Aargh well spotted, will fix.
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#2063 thanks.
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#2063 merged.