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Creative: New textures for less distortion
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Use 128px textures with a slight blur to reduce distortion caused
by formspec texture scaling.
Cross is shifted slightly up and left to compensate for formspec
button image shift.
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paramat committed Jan 23, 2018
1 parent a6aa68d commit 41a4073
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9 changes: 2 additions & 7 deletions mods/creative/README.txt
Expand Up @@ -9,14 +9,9 @@ Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com> (MIT)

Author of media (textures)
--------------------------

Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com> (CC BY-SA 3.0):

* creative_trash_icon.png

Diego Martínez (kaeza) (CC BY-SA 3.0):

paramat (CC BY-SA 3.0):
* creative_prev_icon.png
* creative_next_icon.png
* creative_search_icon.png
* creative_clear_icon.png
* creative_trash_icon.png derived from a texture by kilbith (CC BY-SA 3.0)
1 change: 1 addition & 0 deletions mods/creative/license.txt
Expand Up @@ -30,6 +30,7 @@ Licenses of media (textures)

Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2016 Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com>
Copyright (C) 2018 paramat

You are free to:
Share — copy and redistribute the material in any medium or format.
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7 comments on commit 41a4073

@MrRar
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@MrRar MrRar commented on 41a4073 Feb 5, 2018

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You don't need two arrows you can just use a transform.
There's no point in upscaling the trash can since it's already pixelated.
Why did you blur the textures? Now they appear fuzzy in game.
I advise using all pixelated textures, which is in keeping with the rest of the game.

@sfan5
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@sfan5 sfan5 commented on 41a4073 Feb 5, 2018

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Why did you blur the textures? Now they appear fuzzy in game.
I advise using all pixelated textures, which is in keeping with the rest of the game.

read #2019 on why this was done

@paramat
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@paramat paramat commented on 41a4073 Feb 5, 2018

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Good point about the transform but i can't be bothered personally, a simple job for someone else.

There's no point in upscaling the trash can since it's already pixelated.

It has to be 128px and blurred to avoid distortion.

@Iniquitatis
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@Iniquitatis Iniquitatis commented on 41a4073 Mar 1, 2018

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@paramat Was width of the arrows intentionally set to 127 pixels?

@paramat
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@paramat paramat commented on 41a4073 Mar 1, 2018

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Aargh well spotted, will fix.

@paramat
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@paramat paramat commented on 41a4073 Mar 1, 2018

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#2063 thanks.

@paramat
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@paramat paramat commented on 41a4073 Mar 5, 2018

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#2063 merged.

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