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Also, replays will be agnostic about who was the local player, and who were the remote players. Only the interactive game needs to know who is local.
In a networking game, the game will ask the networking client, and in a replay, we look at who matches our username that we typed in the options dialog. If nobody matches, a style at random will be observed.
Lix 0.9.10.
Observe a networking game. Have other people finish the game. You will be listed with the team that you observed.
Expected: You're not listed at all.
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